Well I'm glad to hear that it's probably a Valve issue, but I wouldn't
expect anything on it over the weekend.
I noticed that if a round ends or the map changes not too long after it
starts then the lag stops. A temporary solution would be faster map
changes although it isn't ideal.
I have the issue running both ctf_2fort and ctf_turbine.
On 12/07/2013 23:20, E. Olsen wrote:
I don;t think this has anything to do with Sourcemod, or I would be
seeing the same crashing behavior across all of my servers, and as of
right now I have several custom map servers that have not crashed
since last night's update - yet my 2Fort, Badwater/Goldrush, and
several other Valve payload maps/servers have all crashed several
times today with the same error mentioned in my original post.
As mentioned previously, I also ran without sourcemod for almost a
full day, and still saw the same crashes, so I think I've eliminated
that as the cause (and I think if it WAS sourcemod, their forums would
be alight with people posting the same issues).
This is either something to do with the changes Valve made to the
maps, or all the new particle effects, or both - but the entities are
building up the longer a server runs, sending it over the limit with a
crash.
Help us Obi-Valve-Kenobi....you're our only hope ;-)
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