Yep - same behavior here. Funny thing is, my custom map servers haven't
crashed at all today, but all the (32-player) servers running Valve maps
have crashed several times, all with the same "no free edicts" error.


On Fri, Jul 12, 2013 at 12:36 AM, Cody Woodson <
[email protected]> wrote:

> I'm having the same issue with my 2fort server.  Before the update it was
> stable with up times of 10+ days.  Now the server runs out of edicts every
> few hours.
>
> Sent from my iPhone
>
> On Jul 11, 2013, at 9:01 PM, "E. Olsen" <[email protected]> wrote:
>
> Hello,
>
> My servers are somewhat more stable than yesterday, but I am still seeing "
> *Engine error: ED_Alloc: no free edicts*" crashes on 32 player servers
> (to include 2Fort, badwater, dustbowl, and more). I've removed any and all
> plugins that can spawn entities, yet the intermittent crashes persist - to
> include on two servers I ran today without sourcemod/metamod (as a test).
>
> Again, this is on Windows 2008R2 servers, all of which are underloaded
> (less than one TF2 instance per physical core).
>
> Prior to the update, these servers were pretty rock-solid stable, so I
> have to conclude that there is something new in this update causing the
> excess entities to spawn and not be removed from the map/server, etc.
>
> Anyone have any ideas, or do we need a patch from the TF2 team?
>
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