Yep - same behavior here. Funny thing is, my custom map servers haven't crashed at all today, but all the (32-player) servers running Valve maps have crashed several times, all with the same "no free edicts" error.
On Fri, Jul 12, 2013 at 12:36 AM, Cody Woodson < [email protected]> wrote: > I'm having the same issue with my 2fort server. Before the update it was > stable with up times of 10+ days. Now the server runs out of edicts every > few hours. > > Sent from my iPhone > > On Jul 11, 2013, at 9:01 PM, "E. Olsen" <[email protected]> wrote: > > Hello, > > My servers are somewhat more stable than yesterday, but I am still seeing " > *Engine error: ED_Alloc: no free edicts*" crashes on 32 player servers > (to include 2Fort, badwater, dustbowl, and more). I've removed any and all > plugins that can spawn entities, yet the intermittent crashes persist - to > include on two servers I ran today without sourcemod/metamod (as a test). > > Again, this is on Windows 2008R2 servers, all of which are underloaded > (less than one TF2 instance per physical core). > > Prior to the update, these servers were pretty rock-solid stable, so I > have to conclude that there is something new in this update causing the > excess entities to spawn and not be removed from the map/server, etc. > > Anyone have any ideas, or do we need a patch from the TF2 team? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

