I have been having the same issue, the entities are building up over time which makes the CPU usage gradually rise till it lags pretty badly.

If anyone finds a solution please let us all know, I wonder if it's part of the standard SourceMod and not a third party plugin.

On 12/07/2013 14:02, Kyle Sanderson wrote:
are we the testers for these products or are there actual testers looking at 
these things before they are released to the public?
What Custom, Third-Party SourceMod plugins are you running?

Thanks,
Kyle.

On Thu, Jul 11, 2013 at 9:58 PM, Valve Monkey <[email protected]> wrote:
same here. sourcemod appears to be the source and cause of the windows
servers edict overflowing issues.

are we the testers for these products or are there actual testers looking at
these things before they are released to the public?

________________________________
From: [email protected]
To: [email protected]
Date: Fri, 12 Jul 2013 00:54:26 -0400

Subject: Re: [hlds] Windows Server 2008R2 crashing issues since update

As soon as I removed sourcemod from my windows servers they have been stable
and no more edict issues. I'll keep an eye on this and update the list as
progress occurs.

________________________________
From: [email protected]
Date: Thu, 11 Jul 2013 21:48:18 -0700
To: [email protected]
Subject: Re: [hlds] Windows Server 2008R2 crashing issues since update

Yep same behavior here.  My orange server hasn't had one issue.  I removed a
few plugins on my 2fort that were spawning some entities, hopefully that
helps for now.

Sent from my iPhone

On Jul 11, 2013, at 9:44 PM, "E. Olsen" <[email protected]> wrote:

Yep - same behavior here. Funny thing is, my custom map servers haven't
crashed at all today, but all the (32-player) servers running Valve maps
have crashed several times, all with the same "no free edicts" error.


On Fri, Jul 12, 2013 at 12:36 AM, Cody Woodson
<[email protected]> wrote:

I'm having the same issue with my 2fort server.  Before the update it was
stable with up times of 10+ days.  Now the server runs out of edicts every
few hours.

Sent from my iPhone

On Jul 11, 2013, at 9:01 PM, "E. Olsen" <[email protected]> wrote:

Hello,

My servers are somewhat more stable than yesterday, but I am still seeing
"Engine error: ED_Alloc: no free edicts" crashes on 32 player servers (to
include 2Fort, badwater, dustbowl, and more). I've removed any and all
plugins that can spawn entities, yet the intermittent crashes persist - to
include on two servers I ran today without sourcemod/metamod (as a test).

Again, this is on Windows 2008R2 servers, all of which are underloaded (less
than one TF2 instance per physical core).

Prior to the update, these servers were pretty rock-solid stable, so I have
to conclude that there is something new in this update causing the excess
entities to spawn and not be removed from the map/server, etc.

Anyone have any ideas, or do we need a patch from the TF2 team?

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