As soon as I removed sourcemod from my windows servers they have been stable 
and no more edict issues. I'll keep an eye on this and update the list as 
progress occurs.
 
From: [email protected]
Date: Thu, 11 Jul 2013 21:48:18 -0700
To: [email protected]
Subject: Re: [hlds] Windows Server 2008R2 crashing issues since update

Yep same behavior here.  My orange server hasn't had one issue.  I removed a 
few plugins on my 2fort that were spawning some entities, hopefully that helps 
for now. 

Sent from my iPhone
On Jul 11, 2013, at 9:44 PM, "E. Olsen" <[email protected]> wrote:

Yep - same behavior here. Funny thing is, my custom map servers haven't crashed 
at all today, but all the (32-player) servers running Valve maps have crashed 
several times, all with the same "no free edicts" error.


On Fri, Jul 12, 2013 at 12:36 AM, Cody Woodson <[email protected]> 
wrote:

I'm having the same issue with my 2fort server.  Before the update it was 
stable with up times of 10+ days.  Now the server runs out of edicts every few 
hours. 


Sent from my iPhone
On Jul 11, 2013, at 9:01 PM, "E. Olsen" <[email protected]> wrote:


Hello,
My servers are somewhat more stable than yesterday, but I am still seeing 
"Engine error: ED_Alloc: no free edicts" crashes on 32 player servers (to 
include 2Fort, badwater, dustbowl, and more). I've removed any and all plugins 
that can spawn entities, yet the intermittent crashes persist - to include on 
two servers I ran today without sourcemod/metamod (as a test).


Again, this is on Windows 2008R2 servers, all of which are underloaded (less 
than one TF2 instance per physical core).
Prior to the update, these servers were pretty rock-solid stable, so I have to 
conclude that there is something new in this update causing the excess entities 
to spawn and not be removed from the map/server, etc.


Anyone have any ideas, or do we need a patch from the TF2 team?
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