Try this, play on a server (or spec) and type report_entities to server
console and see if they suddenly start climing. That way you can see if
something odd is going on there and if entities suddenly peak.
-ics
E. Olsen kirjoitti:
Yep - same behavior here. Funny thing is, my custom map servers
haven't crashed at all today, but all the (32-player) servers running
Valve maps have crashed several times, all with the same "no free
edicts" error.
On Fri, Jul 12, 2013 at 12:36 AM, Cody Woodson
<[email protected]
<mailto:[email protected]>> wrote:
I'm having the same issue with my 2fort server. Before the update
it was stable with up times of 10+ days. Now the server runs out
of edicts every few hours.
Sent from my iPhone
On Jul 11, 2013, at 9:01 PM, "E. Olsen" <[email protected]
<mailto:[email protected]>> wrote:
Hello,
My servers are somewhat more stable than yesterday, but I am
still seeing "*Engine error: ED_Alloc: no free edicts*" crashes
on 32 player servers (to include 2Fort, badwater, dustbowl, and
more). I've removed any and all plugins that can spawn entities,
yet the intermittent crashes persist - to include on two servers
I ran today without sourcemod/metamod (as a test).
Again, this is on Windows 2008R2 servers, all of which are
underloaded (less than one TF2 instance per physical core).
Prior to the update, these servers were pretty rock-solid stable,
so I have to conclude that there is something new in this update
causing the excess entities to spawn and not be removed from the
map/server, etc.
Anyone have any ideas, or do we need a patch from the TF2 team?
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