I believe the last time someone encountered this issue, they had determined
it was caused by a missing symlink on a new VPK file that was introduced in
an update.

If that's the case here, would likely be best to file a support ticket with
NFO, or perhaps John or some other NFO staff may catch your email here.



On Mon, Sep 23, 2013 at 10:50 PM, Justin Bounds <[email protected]> wrote:

> Hi,
>
> I've been receiving reports from players and admins in my community
> concerning a server issue where trains, rocks, stairs, etc. basically
> become non-solid objects and players can walk or fall through them,
> obviously disrupting gameplay to some extent. I haven't had time to
> experience this myself, but supposedly the problem is temporarily corrected
> by restarting the server. This keeps occurring on my main public TF2 server
> and even happens on competitive servers as well (only basic SM/MM:S
> functionality is present), and has been doing so for a few weeks. Is anyone
> else experiencing this issue, or is it just me? I figured I would
> ask/discuss this here first before attempting to email any probably busy
> Valve employees. The host server is running Windows Server 2008 R2, no idea
> how up to date it is since it's a virtual dedicated server managed by NFO.
> Any ideas?
>
> -Justin
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to