This happened to us when the number of VPK files constituting TF2 changed back on August 29th (or thereabouts).
We share one set of VPK files among multiple server instances using symlinks (windows mklink), but when that update added tf2_misc_009.vpk, our "cloned" servers each lacked a symlink to that file, since it hadn't existed before. This resulted in no problems at all on some maps (ctf_turbine) but caused the bizarre players-falling-through-solid-objects problem on mvm_coaltown and certain payload maps. It could be something completely different, but I figured those exact symptoms were too similar to what we'd experienced, that I figured I'd throw this out there. Double-check that your servers have all the files tf2_misc_000 through tf2_misc_009. For giggles, here are the sizes, in bytes, of the vpk files we have currently in our /tf folder: 106302753 tf2_misc_000.vpk 106575133 tf2_misc_001.vpk 106642649 tf2_misc_002.vpk 103888545 tf2_misc_003.vpk 106077677 tf2_misc_004.vpk 108387643 tf2_misc_005.vpk 105606193 tf2_misc_006.vpk 105574190 tf2_misc_007.vpk 105401440 tf2_misc_008.vpk 105299483 tf2_misc_009.vpk 1477522 tf2_misc_dir.vpk 87701 tf2_sound_misc_dir.vpk 382253 tf2_sound_vo_english_dir.vpk 537892 tf2_textures_dir.vpk Cheers, - Peter On Sep 23, 2013, at 22:50 PM, Justin Bounds <[email protected]> wrote: > Hi, > > I've been receiving reports from players and admins in my community > concerning a server issue where trains, rocks, stairs, etc. basically become > non-solid objects and players can walk or fall through them, obviously > disrupting gameplay to some extent. I haven't had time to experience this > myself, but supposedly the problem is temporarily corrected by restarting the > server. This keeps occurring on my main public TF2 server and even happens on > competitive servers as well (only basic SM/MM:S functionality is present), > and has been doing so for a few weeks. Is anyone else experiencing this > issue, or is it just me? I figured I would ask/discuss this here first before > attempting to email any probably busy Valve employees. The host server is > running Windows Server 2008 R2, no idea how up to date it is since it's a > virtual dedicated server managed by NFO. Any ideas? > > -Justin > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

