This happened to us when the number of VPK files constituting TF2 changed back 
on August 29th (or thereabouts).

We share one set of VPK files among multiple server instances using symlinks 
(windows mklink), but when that update added tf2_misc_009.vpk, our "cloned" 
servers each lacked a symlink to that file, since it hadn't existed before.

This resulted in no problems at all on some maps (ctf_turbine) but caused the 
bizarre players-falling-through-solid-objects problem on mvm_coaltown and 
certain payload maps.

It could be something completely different, but I figured those exact symptoms 
were too similar to what we'd experienced, that I figured I'd throw this out 
there. Double-check that your servers have all the files tf2_misc_000 through 
tf2_misc_009.

For giggles, here are the sizes, in bytes, of the vpk files we have currently 
in our /tf folder:

106302753       tf2_misc_000.vpk      
106575133       tf2_misc_001.vpk      
106642649       tf2_misc_002.vpk      
103888545       tf2_misc_003.vpk      
106077677       tf2_misc_004.vpk      
108387643       tf2_misc_005.vpk      
105606193       tf2_misc_006.vpk      
105574190       tf2_misc_007.vpk      
105401440       tf2_misc_008.vpk      
105299483       tf2_misc_009.vpk      
1477522 tf2_misc_dir.vpk              
87701   tf2_sound_misc_dir.vpk        
382253  tf2_sound_vo_english_dir.vpk  
537892  tf2_textures_dir.vpk          

Cheers,

 - Peter

On Sep 23, 2013, at 22:50 PM, Justin Bounds <[email protected]> wrote:

> Hi,
> 
> I've been receiving reports from players and admins in my community 
> concerning a server issue where trains, rocks, stairs, etc. basically become 
> non-solid objects and players can walk or fall through them, obviously 
> disrupting gameplay to some extent. I haven't had time to experience this 
> myself, but supposedly the problem is temporarily corrected by restarting the 
> server. This keeps occurring on my main public TF2 server and even happens on 
> competitive servers as well (only basic SM/MM:S functionality is present), 
> and has been doing so for a few weeks. Is anyone else experiencing this 
> issue, or is it just me? I figured I would ask/discuss this here first before 
> attempting to email any probably busy Valve employees. The host server is 
> running Windows Server 2008 R2, no idea how up to date it is since it's a 
> virtual dedicated server managed by NFO. Any ideas?
> 
> -Justin 
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