Yea I agree with this. Please do something about this.

On 27 September 2013 20:38, Jason Tango <jtrun...@outlook.com> wrote:

> I would agree, however there are circumstances that can prevent that.
> We've also been with a good host for over 5 years - but unfortunately, they
> were sold to a larger corporation last year, and their number of server
> options/packages have gone down, while their prices have gone up - which is
> why we started looking elsewhere in the first place.
>
> All we're really asking for is some flexibility that changing the
> "favorites" system to something more server-operator friendly would
> provide. The current system locks you into a single host/datacenter in
> perpetuity unless you are willing to start over again if/when you move.
>
> Frankly, it seems like it would be a relatively easy fix on Valve's part,
> and since there's a huge upside to allowing operators the flexibility to
> improve their hardware, I'm not sure why it hasn't already been addressed.
>
> Cmon, Valve.  Help us out!
>
> > CC: hlds@list.valvesoftware.com
> > From: ad...@topnotchclan.com
> > Date: Fri, 27 Sep 2013 11:53:55 -0700
> > To: hlds@list.valvesoftware.com
>
> > Subject: Re: [hlds] Problems caused by connecting server favorites to IP
> address
> >
> > Find a good host and stick with them. Iv leased 20 or so IPs for 5 years
> now and have had 3 different hardware configurations.
> >
> > However it does suck to move when you are a smaller community.
> >
> > Sent from my iPhone 5
> >
> > > On Sep 26, 2013, at 10:33 PM, ics <i...@ics-base.net> wrote:
> > >
> > > upgrading hardware doesn't always mean IP change. We have retained our
> IP's for years. But i'm all in for keeping my servers in users favorite
> lists in other methods too.
> > >
> > > -ics
> > >
> > > Jason Tango kirjoitti:
> > >>
> > >> I would definitely be curious to know how many server operators have
> decided against upgrading their hardware (which would be better for the
> overall game's userbase in the long run) for this very reason.
> > >>
> > >> Is it simply the difficulty of implementation? Or is Valve so close
> to releasing Source 2 (that may already have this implemented) that they
> think it's a waste of time?
> > >>
> > >> All I DO know is that I would have to recommend against changing IP's
> to anyone that doesn't absolutely have to. It's a disaster to your traffic.
> > >>
> > >>
> > >>
> ------------------------------------------------------------------------
> > >> Date: Thu, 26 Sep 2013 14:33:59 -0700
> > >> From: thepauls...@gmail.com
> > >> To: mreeu...@yahoo.com; hlds@list.valvesoftware.com
> > >> Subject: Re: [hlds] Problems caused by connecting server favorites to
> IP address
> > >>
> > >> I said this a month ago and I explained why it would be much easier
> and better for Valve to implement DNS instead of tying it to the server
> registration system.
> > >>
> > >> When people upgrade you usually change hosts because the old ones
> have gone bad so you cannot keep IPs. My experience with most hosts is that
> they may let you upgrade your server, but they will not fix their network
> providers, add ddos protection, or reduce your costs so you stop paying
> $200/month because that was the standard price 4 years ago.
> > >>
> > >> I think what we need to do in order to get this implemented is to
> understand why Valve has ignored this request for so long.
> > >>
> > >> This isn't rocket science or as difficult as implementing Source3, so
> the problem must be because Valve doesn't think this will improve anything.
> > >>
> > >>
> > >> On Thu, Sep 26, 2013 at 2:23 PM, Mart-Jan Reeuwijk <
> mreeu...@yahoo.com <mailto:mreeu...@yahoo.com>> wrote:
> > >>
> > >> The only way to truly "move" is keeping the old servers for a
> > >> while, and point those to the new servers so they can connect and
> > >> favorite them. having a turnover time without paralel, would give
> > >> no incentive to the players to add those IP's.
> > >>
> > >> I do agree a solution would really be nice to keep your playerbase
> > >> of a server. I even proposed various workings for that (via steam
> > >> group memberships to have a specific tab / option to show them in
> > >> favs). But its been on deaf ears for years now.
> > >>
> > >> Also, I never hear anybody about having a chat with the hoster /
> > >> datacenter to move the IP's to the new machines.
> > >>
> > >>
> ------------------------------------------------------------------------
> > >> *From:* Jason Tango <jtrun...@outlook.com
> > >> <mailto:jtrun...@outlook.com>>
> > >> *To:* "hlds@list.valvesoftware.com
> > >> <mailto:hlds@list.valvesoftware.com>"
> > >> <hlds@list.valvesoftware.com
> > >> <mailto:hlds@list.valvesoftware.com>>
> > >> *Sent:* Thursday, 26 September 2013, 22:11
> > >> *Subject:* [hlds] Problems caused by connecting server
> > >> favorites to IP address
> > >>
> > >> Hello,
> > >>
> > >> I know this has been brought up many, many times....but it
> > >> would seem that with the maturity of the server registration
> > >> system that Valve is now in a perfect position to fix this
> > >> issue which both negatively impacts long-established servers,
> > >> AND prevents server operators from moving to better/improved
> > >> hardware.
> > >>
> > >> I'm talking about the way server favorites work in the server
> > >> browser. Specifically, the fact that if - for any reason - a
> > >> server operator needs to change their server's IP address, it
> > >> disappears from all the users clients who have added it to
> > >> their favorites over the years.
> > >>
> > >> That may not seem like a big deal, but it absolutely IS. It
> > >> takes months and years to build up a strong base of server
> > >> regulars, and that base is virtually destroyed if you change
> > >> that server's IP address.
> > >>
> > >> For example....we recently had the opportunity to acquire
> > >> hardware at a significant discount at another server provider
> > >> that was a significant upgrade from our current hardware (from
> > >> a Q9400 to a E3-1270v3 with a samsung Pro SSD) for the same
> > >> price we were currently paying per month. Wanting to give our
> > >> players the best possible experience, so we decided to make
> > >> the move.
> > >>
> > >> To prepare, we ran a message for 30 days on the current
> > >> servers informing the players the servers were moving (and the
> > >> new address). After that 30 day period, we flipped the switch,
> > >> and shutdown the old server, bringing the new ones online (the
> > >> 1270v3 is ridiculously powerful, BTW).
> > >>
> > >> Now, these are servers which had previously stayed full for
> > >> 18+ hours per day on a regular basis, with a 24-hour average
> > >> population (according to HlStats) of 21 players.
> > >>
> > >> After the first 30 days, the 24-hour average is now down to 6
> > >> players, and they only fill up roughly 4-6 hours per day.
> > >>
> > >> And therein lies the problem. We did (we believe) what was
> > >> absolutely the right thing in that we chose to upgrade our
> > >> hardware solely for the purpose of giving our players a
> > >> better, smoother, more state of the art gaming experience. The
> > >> server runs wonderfully (3 full servers uses less than 7%
> > >> CPU!), and the players who ARE playing on them regularly
> > >> comment on the improvement to frame rate, stability, and map
> > >> load times.
> > >>
> > >> The only thing on our end that changed as far as server
> > >> configuration was the IP - and it has essentially KILLED the
> > >> traffic to those servers, forcing us to basically start over
> > >> from scratch trying to build our server traffic back up (and
> > >> no, we don't run any of those atrocious MOTD ads or anything -
> > >> our servers are supported by donations only).
> > >>
> > >> The fix, it would seem, would be relatively easy. Why not tie
> > >> the server favorites to the server registration information
> > >> instead?
> > >>
> > >> Connecting the favorites to IP address does nothing but
> > >> prevent server operators from upgrading/moving to better
> > >> equipment and/or datacenters, and severely limits the options
> > >> we have to improve the gaming environments for our players. I,
> > >> for one, won't be upgrading/moving anything else if it means I
> > >> have to change IP addresses. It's simply not worth the traffic
> > >> loss you incur as a result.
> > >>
> > >> Please make this a priority, Valve. The time has come.
> > >>
> > >> Thanks.
> > >>
> > >> _______________________________________________
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> > >>
> > >>
> > >>
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> > >>
> > >>
> > >>
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> > >>
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> > >
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