Yea I agree with this. Please do something about this.
On 27 September 2013 20:38, Jason Tango <jtrun...@outlook.com> wrote: > I would agree, however there are circumstances that can prevent that. > We've also been with a good host for over 5 years - but unfortunately, they > were sold to a larger corporation last year, and their number of server > options/packages have gone down, while their prices have gone up - which is > why we started looking elsewhere in the first place. > > All we're really asking for is some flexibility that changing the > "favorites" system to something more server-operator friendly would > provide. The current system locks you into a single host/datacenter in > perpetuity unless you are willing to start over again if/when you move. > > Frankly, it seems like it would be a relatively easy fix on Valve's part, > and since there's a huge upside to allowing operators the flexibility to > improve their hardware, I'm not sure why it hasn't already been addressed. > > Cmon, Valve. Help us out! > > > CC: hlds@list.valvesoftware.com > > From: ad...@topnotchclan.com > > Date: Fri, 27 Sep 2013 11:53:55 -0700 > > To: hlds@list.valvesoftware.com > > > Subject: Re: [hlds] Problems caused by connecting server favorites to IP > address > > > > Find a good host and stick with them. Iv leased 20 or so IPs for 5 years > now and have had 3 different hardware configurations. > > > > However it does suck to move when you are a smaller community. > > > > Sent from my iPhone 5 > > > > > On Sep 26, 2013, at 10:33 PM, ics <i...@ics-base.net> wrote: > > > > > > upgrading hardware doesn't always mean IP change. We have retained our > IP's for years. But i'm all in for keeping my servers in users favorite > lists in other methods too. > > > > > > -ics > > > > > > Jason Tango kirjoitti: > > >> > > >> I would definitely be curious to know how many server operators have > decided against upgrading their hardware (which would be better for the > overall game's userbase in the long run) for this very reason. > > >> > > >> Is it simply the difficulty of implementation? Or is Valve so close > to releasing Source 2 (that may already have this implemented) that they > think it's a waste of time? > > >> > > >> All I DO know is that I would have to recommend against changing IP's > to anyone that doesn't absolutely have to. It's a disaster to your traffic. > > >> > > >> > > >> > ------------------------------------------------------------------------ > > >> Date: Thu, 26 Sep 2013 14:33:59 -0700 > > >> From: thepauls...@gmail.com > > >> To: mreeu...@yahoo.com; hlds@list.valvesoftware.com > > >> Subject: Re: [hlds] Problems caused by connecting server favorites to > IP address > > >> > > >> I said this a month ago and I explained why it would be much easier > and better for Valve to implement DNS instead of tying it to the server > registration system. > > >> > > >> When people upgrade you usually change hosts because the old ones > have gone bad so you cannot keep IPs. My experience with most hosts is that > they may let you upgrade your server, but they will not fix their network > providers, add ddos protection, or reduce your costs so you stop paying > $200/month because that was the standard price 4 years ago. > > >> > > >> I think what we need to do in order to get this implemented is to > understand why Valve has ignored this request for so long. > > >> > > >> This isn't rocket science or as difficult as implementing Source3, so > the problem must be because Valve doesn't think this will improve anything. > > >> > > >> > > >> On Thu, Sep 26, 2013 at 2:23 PM, Mart-Jan Reeuwijk < > mreeu...@yahoo.com <mailto:mreeu...@yahoo.com>> wrote: > > >> > > >> The only way to truly "move" is keeping the old servers for a > > >> while, and point those to the new servers so they can connect and > > >> favorite them. having a turnover time without paralel, would give > > >> no incentive to the players to add those IP's. > > >> > > >> I do agree a solution would really be nice to keep your playerbase > > >> of a server. I even proposed various workings for that (via steam > > >> group memberships to have a specific tab / option to show them in > > >> favs). But its been on deaf ears for years now. > > >> > > >> Also, I never hear anybody about having a chat with the hoster / > > >> datacenter to move the IP's to the new machines. > > >> > > >> > ------------------------------------------------------------------------ > > >> *From:* Jason Tango <jtrun...@outlook.com > > >> <mailto:jtrun...@outlook.com>> > > >> *To:* "hlds@list.valvesoftware.com > > >> <mailto:hlds@list.valvesoftware.com>" > > >> <hlds@list.valvesoftware.com > > >> <mailto:hlds@list.valvesoftware.com>> > > >> *Sent:* Thursday, 26 September 2013, 22:11 > > >> *Subject:* [hlds] Problems caused by connecting server > > >> favorites to IP address > > >> > > >> Hello, > > >> > > >> I know this has been brought up many, many times....but it > > >> would seem that with the maturity of the server registration > > >> system that Valve is now in a perfect position to fix this > > >> issue which both negatively impacts long-established servers, > > >> AND prevents server operators from moving to better/improved > > >> hardware. > > >> > > >> I'm talking about the way server favorites work in the server > > >> browser. Specifically, the fact that if - for any reason - a > > >> server operator needs to change their server's IP address, it > > >> disappears from all the users clients who have added it to > > >> their favorites over the years. > > >> > > >> That may not seem like a big deal, but it absolutely IS. It > > >> takes months and years to build up a strong base of server > > >> regulars, and that base is virtually destroyed if you change > > >> that server's IP address. > > >> > > >> For example....we recently had the opportunity to acquire > > >> hardware at a significant discount at another server provider > > >> that was a significant upgrade from our current hardware (from > > >> a Q9400 to a E3-1270v3 with a samsung Pro SSD) for the same > > >> price we were currently paying per month. Wanting to give our > > >> players the best possible experience, so we decided to make > > >> the move. > > >> > > >> To prepare, we ran a message for 30 days on the current > > >> servers informing the players the servers were moving (and the > > >> new address). After that 30 day period, we flipped the switch, > > >> and shutdown the old server, bringing the new ones online (the > > >> 1270v3 is ridiculously powerful, BTW). > > >> > > >> Now, these are servers which had previously stayed full for > > >> 18+ hours per day on a regular basis, with a 24-hour average > > >> population (according to HlStats) of 21 players. > > >> > > >> After the first 30 days, the 24-hour average is now down to 6 > > >> players, and they only fill up roughly 4-6 hours per day. > > >> > > >> And therein lies the problem. We did (we believe) what was > > >> absolutely the right thing in that we chose to upgrade our > > >> hardware solely for the purpose of giving our players a > > >> better, smoother, more state of the art gaming experience. The > > >> server runs wonderfully (3 full servers uses less than 7% > > >> CPU!), and the players who ARE playing on them regularly > > >> comment on the improvement to frame rate, stability, and map > > >> load times. > > >> > > >> The only thing on our end that changed as far as server > > >> configuration was the IP - and it has essentially KILLED the > > >> traffic to those servers, forcing us to basically start over > > >> from scratch trying to build our server traffic back up (and > > >> no, we don't run any of those atrocious MOTD ads or anything - > > >> our servers are supported by donations only). > > >> > > >> The fix, it would seem, would be relatively easy. Why not tie > > >> the server favorites to the server registration information > > >> instead? > > >> > > >> Connecting the favorites to IP address does nothing but > > >> prevent server operators from upgrading/moving to better > > >> equipment and/or datacenters, and severely limits the options > > >> we have to improve the gaming environments for our players. I, > > >> for one, won't be upgrading/moving anything else if it means I > > >> have to change IP addresses. It's simply not worth the traffic > > >> loss you incur as a result. > > >> > > >> Please make this a priority, Valve. The time has come. > > >> > > >> Thanks. > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > > >> archives, please visit: > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > >> > > >> > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > > >> archives, please visit: > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > >> > > >> > > >> > > >> _______________________________________________ To unsubscribe, edit > your list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > >> > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > archives, please visit: > > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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