I hate to complain about any sort of non-ip favoriting, but using the server identification system is a bad choice. It would be simpler and easier to use DNS which was made for this purpose.
- The main purpose of registration was to make it possible to punish owners by being able to ban all their servers at the same time, not really to track anything else. Statistics were already being tracked for unregistered servers. - The interface for managing registrations is clearly a hack job. There is no GUI and it is very awkward copying and pasting the information to config file. - As far as I know registration is only supported on TF2. Implementing DNS would allow other games to take advantage of non-ip favoriting with a minimal amount of modification. All they need is to add a single convar like sv_domain, and even that could be optional. - Given how frequently Steam goes down for planned and unplanned maintenance, relying on Steam to resolve ips is a mistake. On Tue, Oct 8, 2013 at 9:54 AM, Jason Tango <[email protected]> wrote: > Correct - and here's something else to consider. > > DOS attacks have been on the rise this year, and it only seems they are > getting worse. Having the server's favorites NOT tied to an IP address > would also help mitigate these attacks. > > Consider this: If server favorites were tied to the > "server_identity_account_id" > instead of IP, if/when a server was on the receiving end of a DOS or > DDOS attack, it would be possible to > simply launch that server on a different machine/IP address if necessary. > > Sure, it would add an expense of keeping a machine in reserve, but > it would cost far less to do that than some of the DDOS mitigation hosts > charge for hosting. > > Anyway - I sure would like to hear someone from Valve weigh in on this - > is there any reason why this change CAN'T be implemented? > > > > From: [email protected] > > Date: Sat, 28 Sep 2013 16:01:55 -0500 > > To: [email protected] > > > Subject: Re: [hlds] Problems caused by connecting server favorites to IP > address > > > > It doesn't matter whether some datacenters are helpful about IP > addresses or not... it's still the case that changing providers *always* > results in loss of former IP addresses. > > > > The whole point of this thread is that it would be nice if Steam Server > Favorites weren't tied to IPs, but instead to something more permanent, > like server_identity_account_id. > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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