Correct - and here's something else to consider.
DOS attacks have been on the rise this year, and it only seems they are getting 
worse. Having the server's favorites NOT tied to an IP address would also help 
mitigate these attacks.
Consider this: If server favorites were tied to the 
"server_identity_account_id" instead of IP, if/when  a server was on the 
receiving end of a DOS or DDOS attack, it would be possible tosimply launch 
that server on a different machine/IP address if necessary.
Sure, it would add an expense of keeping a machine in reserve, but it would 
cost far less to do that than some of the DDOS mitigation hosts charge for 
hosting.
Anyway - I sure would like to hear someone from Valve weigh in on this - is 
there any reason why this change CAN'T be implemented?

> From: [email protected]
> Date: Sat, 28 Sep 2013 16:01:55 -0500
> To: [email protected]
> Subject: Re: [hlds] Problems caused by connecting server favorites to IP      
> address
> 
> It doesn't matter whether some datacenters are helpful about IP addresses or 
> not... it's still the case that changing providers *always* results in loss 
> of former IP addresses.
> 
> The whole point of this thread is that it would be nice if Steam Server 
> Favorites weren't tied to IPs, but instead to something more permanent, like 
> server_identity_account_id.
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