I would agree, however there are circumstances that can prevent that. We've 
also been with a good host for over 5 years - but unfortunately, they were sold 
to a larger corporation last year, and their number of server options/packages 
have gone down, while their prices have gone up - which is why we started 
looking elsewhere in the first place.
All we're really asking for is some flexibility that changing the "favorites" 
system to something more server-operator friendly would provide. The current 
system locks you into a single host/datacenter in perpetuity unless you are 
willing to start over again if/when you move.
Frankly, it seems like it would be a relatively easy fix on Valve's part, and 
since there's a huge upside to allowing operators the flexibility to improve 
their hardware, I'm not sure why it hasn't already been addressed.
Cmon, Valve.  Help us out!

> CC: [email protected]
> From: [email protected]
> Date: Fri, 27 Sep 2013 11:53:55 -0700
> To: [email protected]
> Subject: Re: [hlds] Problems caused by connecting server favorites to IP      
> address
> 
> Find a good host and stick with them. Iv leased 20 or so IPs for 5 years now 
> and have had 3 different hardware configurations. 
> 
> However it does suck to move when you are a smaller community. 
> 
> Sent from my iPhone 5
> 
> > On Sep 26, 2013, at 10:33 PM, ics <[email protected]> wrote:
> > 
> > upgrading hardware doesn't always mean IP change. We have retained our IP's 
> > for years. But i'm all in for keeping my servers in users favorite lists in 
> > other methods too.
> > 
> > -ics
> > 
> > Jason Tango kirjoitti:
> >> 
> >> I would definitely be curious to know how many server operators have 
> >> decided against upgrading their hardware (which would be better for the 
> >> overall game's userbase in the long run) for this very reason.
> >> 
> >> Is it simply the difficulty of implementation? Or is Valve so close to 
> >> releasing Source 2 (that may already have this implemented) that they 
> >> think it's a waste of time?
> >> 
> >> All I DO know is that I would have to recommend against changing IP's to 
> >> anyone that doesn't absolutely have to. It's a disaster to your traffic.
> >> 
> >> 
> >> ------------------------------------------------------------------------
> >> Date: Thu, 26 Sep 2013 14:33:59 -0700
> >> From: [email protected]
> >> To: [email protected]; [email protected]
> >> Subject: Re: [hlds] Problems caused by connecting server favorites to IP 
> >> address
> >> 
> >> I said this a month ago and I explained why it would be much easier and 
> >> better for Valve to implement DNS instead of tying it to the server 
> >> registration system.
> >> 
> >> When people upgrade you usually change hosts because the old ones have 
> >> gone bad so you cannot keep IPs. My experience with most hosts is that 
> >> they may let you upgrade your server, but they will not fix their network 
> >> providers, add ddos protection, or reduce your costs so you stop paying 
> >> $200/month because that was the standard price 4 years ago.
> >> 
> >> I think what we need to do in order to get this implemented is to 
> >> understand why Valve has ignored this request for so long.
> >> 
> >> This isn't rocket science or as difficult as implementing Source3, so the 
> >> problem must be because Valve doesn't think this will improve anything.
> >> 
> >> 
> >> On Thu, Sep 26, 2013 at 2:23 PM, Mart-Jan Reeuwijk <[email protected] 
> >> <mailto:[email protected]>> wrote:
> >> 
> >>    The only way to truly "move" is keeping the old servers for a
> >>    while, and point those to the new servers so they can connect and
> >>    favorite them. having a turnover time without paralel, would give
> >>    no incentive to the players to add those IP's.
> >> 
> >>    I do agree a solution would really be nice to keep your playerbase
> >>    of a server. I even proposed various workings for that (via steam
> >>    group memberships to have a specific tab / option to show them in
> >>    favs). But its been on deaf ears for years now.
> >> 
> >>    Also, I never hear anybody about having a chat with the hoster /
> >>    datacenter to move the IP's to the new machines.
> >> 
> >>        
> >> ------------------------------------------------------------------------
> >>        *From:* Jason Tango <[email protected]
> >>        <mailto:[email protected]>>
> >>        *To:* "[email protected]
> >>        <mailto:[email protected]>"
> >>        <[email protected]
> >>        <mailto:[email protected]>>
> >>        *Sent:* Thursday, 26 September 2013, 22:11
> >>        *Subject:* [hlds] Problems caused by connecting server
> >>        favorites to IP address
> >> 
> >>        Hello,
> >> 
> >>        I know this has been brought up many, many times....but it
> >>        would seem that with the maturity of the server registration
> >>        system that Valve is now in a perfect position to fix this
> >>        issue which both negatively impacts long-established servers,
> >>        AND prevents server operators from moving to better/improved
> >>        hardware.
> >> 
> >>        I'm talking about the way server favorites work in the server
> >>        browser. Specifically, the fact that if  - for any reason - a
> >>        server operator needs to change their server's IP address, it
> >>        disappears from all the users clients who have added it to
> >>        their favorites over the years.
> >> 
> >>        That may not seem like a big deal, but it absolutely IS. It
> >>        takes months and years to build up a strong base of server
> >>        regulars, and that base is virtually destroyed if you change
> >>        that server's IP address.
> >> 
> >>        For example....we recently had the opportunity to acquire
> >>        hardware at a significant discount at another server provider
> >>        that was a significant upgrade from our current hardware (from
> >>        a Q9400 to a E3-1270v3 with a samsung Pro SSD) for the same
> >>        price we were currently paying per month. Wanting to give our
> >>        players the best possible experience, so we decided to make
> >>        the move.
> >> 
> >>        To prepare, we ran a message for 30 days on the current
> >>        servers informing the players the servers were moving (and the
> >>        new address). After that 30 day period, we flipped the switch,
> >>        and shutdown the old server, bringing the new ones online (the
> >>        1270v3 is ridiculously powerful, BTW).
> >> 
> >>        Now, these are servers which had previously stayed full for
> >>        18+ hours per day on a regular basis, with a 24-hour average
> >>        population (according to HlStats) of 21 players.
> >> 
> >>        After the first 30 days, the 24-hour average is now down to 6
> >>        players, and they only fill up roughly 4-6 hours per day.
> >> 
> >>        And therein lies the problem. We did (we believe) what was
> >>        absolutely the right thing in that we chose to upgrade our
> >>        hardware solely for the purpose of giving our players a
> >>        better, smoother, more state of the art gaming experience. The
> >>        server runs wonderfully (3 full servers uses less than 7%
> >>        CPU!), and the players who ARE playing on them regularly
> >>        comment on the improvement to frame rate, stability, and map
> >>        load times.
> >> 
> >>        The only thing on our end that changed as far as server
> >>        configuration was the IP - and it has essentially KILLED the
> >>        traffic to those servers, forcing us to basically start over
> >>        from scratch trying to build our server traffic back up (and
> >>        no, we don't run any of those atrocious MOTD ads or anything -
> >>        our servers are supported by donations only).
> >> 
> >>        The fix, it would seem, would be relatively easy. Why not tie
> >>        the server favorites to the server registration information
> >>        instead?
> >> 
> >>        Connecting the favorites to IP address does nothing but
> >>        prevent server operators from upgrading/moving to better
> >>        equipment and/or datacenters, and severely limits the options
> >>        we have to improve the gaming environments for our players. I,
> >>        for one, won't be upgrading/moving anything else if it means I
> >>        have to change IP addresses. It's simply not worth the traffic
> >>        loss you incur as a result.
> >> 
> >>        Please make this a priority, Valve. The time has come.
> >> 
> >>        Thanks.
> >> 
> >>        _______________________________________________
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> >> 
> >> 
> >> 
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> >> 
> >> 
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> >> 
> >> 
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> > 
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