Find a good host and stick with them. Iv leased 20 or so IPs for 5 years now and have had 3 different hardware configurations.
However it does suck to move when you are a smaller community. Sent from my iPhone 5 > On Sep 26, 2013, at 10:33 PM, ics <[email protected]> wrote: > > upgrading hardware doesn't always mean IP change. We have retained our IP's > for years. But i'm all in for keeping my servers in users favorite lists in > other methods too. > > -ics > > Jason Tango kirjoitti: >> >> I would definitely be curious to know how many server operators have decided >> against upgrading their hardware (which would be better for the overall >> game's userbase in the long run) for this very reason. >> >> Is it simply the difficulty of implementation? Or is Valve so close to >> releasing Source 2 (that may already have this implemented) that they think >> it's a waste of time? >> >> All I DO know is that I would have to recommend against changing IP's to >> anyone that doesn't absolutely have to. It's a disaster to your traffic. >> >> >> ------------------------------------------------------------------------ >> Date: Thu, 26 Sep 2013 14:33:59 -0700 >> From: [email protected] >> To: [email protected]; [email protected] >> Subject: Re: [hlds] Problems caused by connecting server favorites to IP >> address >> >> I said this a month ago and I explained why it would be much easier and >> better for Valve to implement DNS instead of tying it to the server >> registration system. >> >> When people upgrade you usually change hosts because the old ones have gone >> bad so you cannot keep IPs. My experience with most hosts is that they may >> let you upgrade your server, but they will not fix their network providers, >> add ddos protection, or reduce your costs so you stop paying $200/month >> because that was the standard price 4 years ago. >> >> I think what we need to do in order to get this implemented is to understand >> why Valve has ignored this request for so long. >> >> This isn't rocket science or as difficult as implementing Source3, so the >> problem must be because Valve doesn't think this will improve anything. >> >> >> On Thu, Sep 26, 2013 at 2:23 PM, Mart-Jan Reeuwijk <[email protected] >> <mailto:[email protected]>> wrote: >> >> The only way to truly "move" is keeping the old servers for a >> while, and point those to the new servers so they can connect and >> favorite them. having a turnover time without paralel, would give >> no incentive to the players to add those IP's. >> >> I do agree a solution would really be nice to keep your playerbase >> of a server. I even proposed various workings for that (via steam >> group memberships to have a specific tab / option to show them in >> favs). But its been on deaf ears for years now. >> >> Also, I never hear anybody about having a chat with the hoster / >> datacenter to move the IP's to the new machines. >> >> >> ------------------------------------------------------------------------ >> *From:* Jason Tango <[email protected] >> <mailto:[email protected]>> >> *To:* "[email protected] >> <mailto:[email protected]>" >> <[email protected] >> <mailto:[email protected]>> >> *Sent:* Thursday, 26 September 2013, 22:11 >> *Subject:* [hlds] Problems caused by connecting server >> favorites to IP address >> >> Hello, >> >> I know this has been brought up many, many times....but it >> would seem that with the maturity of the server registration >> system that Valve is now in a perfect position to fix this >> issue which both negatively impacts long-established servers, >> AND prevents server operators from moving to better/improved >> hardware. >> >> I'm talking about the way server favorites work in the server >> browser. Specifically, the fact that if - for any reason - a >> server operator needs to change their server's IP address, it >> disappears from all the users clients who have added it to >> their favorites over the years. >> >> That may not seem like a big deal, but it absolutely IS. It >> takes months and years to build up a strong base of server >> regulars, and that base is virtually destroyed if you change >> that server's IP address. >> >> For example....we recently had the opportunity to acquire >> hardware at a significant discount at another server provider >> that was a significant upgrade from our current hardware (from >> a Q9400 to a E3-1270v3 with a samsung Pro SSD) for the same >> price we were currently paying per month. Wanting to give our >> players the best possible experience, so we decided to make >> the move. >> >> To prepare, we ran a message for 30 days on the current >> servers informing the players the servers were moving (and the >> new address). After that 30 day period, we flipped the switch, >> and shutdown the old server, bringing the new ones online (the >> 1270v3 is ridiculously powerful, BTW). >> >> Now, these are servers which had previously stayed full for >> 18+ hours per day on a regular basis, with a 24-hour average >> population (according to HlStats) of 21 players. >> >> After the first 30 days, the 24-hour average is now down to 6 >> players, and they only fill up roughly 4-6 hours per day. >> >> And therein lies the problem. We did (we believe) what was >> absolutely the right thing in that we chose to upgrade our >> hardware solely for the purpose of giving our players a >> better, smoother, more state of the art gaming experience. The >> server runs wonderfully (3 full servers uses less than 7% >> CPU!), and the players who ARE playing on them regularly >> comment on the improvement to frame rate, stability, and map >> load times. >> >> The only thing on our end that changed as far as server >> configuration was the IP - and it has essentially KILLED the >> traffic to those servers, forcing us to basically start over >> from scratch trying to build our server traffic back up (and >> no, we don't run any of those atrocious MOTD ads or anything - >> our servers are supported by donations only). >> >> The fix, it would seem, would be relatively easy. Why not tie >> the server favorites to the server registration information >> instead? >> >> Connecting the favorites to IP address does nothing but >> prevent server operators from upgrading/moving to better >> equipment and/or datacenters, and severely limits the options >> we have to improve the gaming environments for our players. I, >> for one, won't be upgrading/moving anything else if it means I >> have to change IP addresses. It's simply not worth the traffic >> loss you incur as a result. >> >> Please make this a priority, Valve. The time has come. >> >> Thanks. >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ To unsubscribe, edit your >> list preferences, or view the list archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

