Find a good host and stick with them. Iv leased 20 or so IPs for 5 years now 
and have had 3 different hardware configurations. 

However it does suck to move when you are a smaller community. 

Sent from my iPhone 5

> On Sep 26, 2013, at 10:33 PM, ics <[email protected]> wrote:
> 
> upgrading hardware doesn't always mean IP change. We have retained our IP's 
> for years. But i'm all in for keeping my servers in users favorite lists in 
> other methods too.
> 
> -ics
> 
> Jason Tango kirjoitti:
>> 
>> I would definitely be curious to know how many server operators have decided 
>> against upgrading their hardware (which would be better for the overall 
>> game's userbase in the long run) for this very reason.
>> 
>> Is it simply the difficulty of implementation? Or is Valve so close to 
>> releasing Source 2 (that may already have this implemented) that they think 
>> it's a waste of time?
>> 
>> All I DO know is that I would have to recommend against changing IP's to 
>> anyone that doesn't absolutely have to. It's a disaster to your traffic.
>> 
>> 
>> ------------------------------------------------------------------------
>> Date: Thu, 26 Sep 2013 14:33:59 -0700
>> From: [email protected]
>> To: [email protected]; [email protected]
>> Subject: Re: [hlds] Problems caused by connecting server favorites to IP 
>> address
>> 
>> I said this a month ago and I explained why it would be much easier and 
>> better for Valve to implement DNS instead of tying it to the server 
>> registration system.
>> 
>> When people upgrade you usually change hosts because the old ones have gone 
>> bad so you cannot keep IPs. My experience with most hosts is that they may 
>> let you upgrade your server, but they will not fix their network providers, 
>> add ddos protection, or reduce your costs so you stop paying $200/month 
>> because that was the standard price 4 years ago.
>> 
>> I think what we need to do in order to get this implemented is to understand 
>> why Valve has ignored this request for so long.
>> 
>> This isn't rocket science or as difficult as implementing Source3, so the 
>> problem must be because Valve doesn't think this will improve anything.
>> 
>> 
>> On Thu, Sep 26, 2013 at 2:23 PM, Mart-Jan Reeuwijk <[email protected] 
>> <mailto:[email protected]>> wrote:
>> 
>>    The only way to truly "move" is keeping the old servers for a
>>    while, and point those to the new servers so they can connect and
>>    favorite them. having a turnover time without paralel, would give
>>    no incentive to the players to add those IP's.
>> 
>>    I do agree a solution would really be nice to keep your playerbase
>>    of a server. I even proposed various workings for that (via steam
>>    group memberships to have a specific tab / option to show them in
>>    favs). But its been on deaf ears for years now.
>> 
>>    Also, I never hear anybody about having a chat with the hoster /
>>    datacenter to move the IP's to the new machines.
>> 
>>        
>> ------------------------------------------------------------------------
>>        *From:* Jason Tango <[email protected]
>>        <mailto:[email protected]>>
>>        *To:* "[email protected]
>>        <mailto:[email protected]>"
>>        <[email protected]
>>        <mailto:[email protected]>>
>>        *Sent:* Thursday, 26 September 2013, 22:11
>>        *Subject:* [hlds] Problems caused by connecting server
>>        favorites to IP address
>> 
>>        Hello,
>> 
>>        I know this has been brought up many, many times....but it
>>        would seem that with the maturity of the server registration
>>        system that Valve is now in a perfect position to fix this
>>        issue which both negatively impacts long-established servers,
>>        AND prevents server operators from moving to better/improved
>>        hardware.
>> 
>>        I'm talking about the way server favorites work in the server
>>        browser. Specifically, the fact that if  - for any reason - a
>>        server operator needs to change their server's IP address, it
>>        disappears from all the users clients who have added it to
>>        their favorites over the years.
>> 
>>        That may not seem like a big deal, but it absolutely IS. It
>>        takes months and years to build up a strong base of server
>>        regulars, and that base is virtually destroyed if you change
>>        that server's IP address.
>> 
>>        For example....we recently had the opportunity to acquire
>>        hardware at a significant discount at another server provider
>>        that was a significant upgrade from our current hardware (from
>>        a Q9400 to a E3-1270v3 with a samsung Pro SSD) for the same
>>        price we were currently paying per month. Wanting to give our
>>        players the best possible experience, so we decided to make
>>        the move.
>> 
>>        To prepare, we ran a message for 30 days on the current
>>        servers informing the players the servers were moving (and the
>>        new address). After that 30 day period, we flipped the switch,
>>        and shutdown the old server, bringing the new ones online (the
>>        1270v3 is ridiculously powerful, BTW).
>> 
>>        Now, these are servers which had previously stayed full for
>>        18+ hours per day on a regular basis, with a 24-hour average
>>        population (according to HlStats) of 21 players.
>> 
>>        After the first 30 days, the 24-hour average is now down to 6
>>        players, and they only fill up roughly 4-6 hours per day.
>> 
>>        And therein lies the problem. We did (we believe) what was
>>        absolutely the right thing in that we chose to upgrade our
>>        hardware solely for the purpose of giving our players a
>>        better, smoother, more state of the art gaming experience. The
>>        server runs wonderfully (3 full servers uses less than 7%
>>        CPU!), and the players who ARE playing on them regularly
>>        comment on the improvement to frame rate, stability, and map
>>        load times.
>> 
>>        The only thing on our end that changed as far as server
>>        configuration was the IP - and it has essentially KILLED the
>>        traffic to those servers, forcing us to basically start over
>>        from scratch trying to build our server traffic back up (and
>>        no, we don't run any of those atrocious MOTD ads or anything -
>>        our servers are supported by donations only).
>> 
>>        The fix, it would seem, would be relatively easy. Why not tie
>>        the server favorites to the server registration information
>>        instead?
>> 
>>        Connecting the favorites to IP address does nothing but
>>        prevent server operators from upgrading/moving to better
>>        equipment and/or datacenters, and severely limits the options
>>        we have to improve the gaming environments for our players. I,
>>        for one, won't be upgrading/moving anything else if it means I
>>        have to change IP addresses. It's simply not worth the traffic
>>        loss you incur as a result.
>> 
>>        Please make this a priority, Valve. The time has come.
>> 
>>        Thanks.
>> 
>>        _______________________________________________
>>        To unsubscribe, edit your list preferences, or view the list
>>        archives, please visit:
>>        https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> 
>> 
>> 
>>    _______________________________________________
>>    To unsubscribe, edit your list preferences, or view the list
>>    archives, please visit:
>>    https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> 
>> 
>> 
>> _______________________________________________ To unsubscribe, edit your 
>> list preferences, or view the list archives, please visit: 
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> 
>> 
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> 
> 
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to