Servers aren't really up-to-date even if they say so. If you update more
than 1 servers with same session, then the first one will update fine
but the rest will say they are up-to-date unless you restart steamid
before doing each update. To avoid this, run: app_update 232250 validate
-ics
pilger kirjoitti:
Anyone else having segmentation faults whenever a player picks a class?
My server crashes every single time someone joins and pick a class.
And it claims to be up to date.
_pilger
On 27 August 2014 23:17, big john <[email protected]
<mailto:[email protected]>> wrote:
Jeez... you think some people would take the hint.
On Aug 27, 2014 9:59 PM, "Michael Loveless"
<[email protected] <mailto:[email protected]>> wrote:
Eric, could you please make some sort of response to the issue
regarding the HTML MOTD? There is an issue where clicked links
re-open the MOTD in a new window, not the intended target
destination. This is causing a lot of negative effects on
servers that utilize the HTML MOTD for various in-game
features since no one can get past the main HTML page in the
MOTD. I have seen this question posed a few times since the
last update. Please just take a moment and let us know if a
fix is in the works and possibly when we could expect it, it
would be greatly appreciated. Thank you for all the work you
do for us!
On Wed, Aug 27, 2014 at 9:46 PM, Kyle Sanderson
<[email protected] <mailto:[email protected]>> wrote:
I seem to remember HPE testing changes to de_dust on temporary
'official' servers with a build-id appendage. It may be worth
continuing that idea in TF as the pattern continues.
Kyle.
On Wed, Aug 27, 2014 at 6:30 PM, Eric Smith
<[email protected] <mailto:[email protected]>>
wrote:
> We've released a mandatory update for TF2. The notes for
the update are below. The new version number is 2377855.
>
> -Eric
>
> -----------------------------------------
>
> - Rolled back the previous changes to rd_asteroid
>
>
>
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