Nope. Still getting segmentation faults. Even after updating with
"validade" and removing the bots.


_pilger


On 28 August 2014 16:43, pilger <[email protected]> wrote:

> Guys, my server was already up to date indeed, but it was crashing due to
> bots joining the game alongside with the first player. Segmentation fault.
>
> When I removed the bots from the game, it worked without issues.
>
> Can you look into it!? If there's anything I can do in order to help find
> the problem, just ask.
>
>
> _pilger
>
>
> On 28 August 2014 02:17, ics <[email protected]> wrote:
>
>> Servers aren't really up-to-date even if they say so. If you update more
>> than 1 servers with same session, then the first one will update fine but
>> the rest will say they are up-to-date unless you restart steamid before
>> doing each update. To avoid this, run: app_update 232250 validate
>>
>> -ics
>>
>> pilger kirjoitti:
>>
>>> Anyone else having segmentation faults whenever a player picks a class?
>>>
>>> My server crashes every single time someone joins and pick a class. And
>>> it claims to be up to date.
>>>
>>>
>>> _pilger
>>>
>>>
>>> On 27 August 2014 23:17, big john <[email protected] <mailto:
>>> [email protected]>> wrote:
>>>
>>>     Jeez... you think some people would take the hint.
>>>
>>>     On Aug 27, 2014 9:59 PM, "Michael Loveless"
>>>     <[email protected] <mailto:[email protected]>> wrote:
>>>
>>>         Eric, could you please make some sort of response to the issue
>>>         regarding the HTML MOTD? There is an issue where clicked links
>>>         re-open the MOTD in a new window, not the intended target
>>>         destination. This is causing a lot of negative effects on
>>>         servers that utilize the HTML MOTD for various in-game
>>>         features since no one can get past the main HTML page in the
>>>         MOTD. I have seen this question posed a few times since the
>>>         last update. Please just take a moment and let us know if a
>>>         fix is in the works and possibly when we could expect it, it
>>>         would be greatly appreciated. Thank you for all the work you
>>>         do for us!
>>>
>>>
>>>         On Wed, Aug 27, 2014 at 9:46 PM, Kyle Sanderson
>>>         <[email protected] <mailto:[email protected]>> wrote:
>>>
>>>             I seem to remember HPE testing changes to de_dust on
>>> temporary
>>>             'official' servers with a build-id appendage. It may be worth
>>>             continuing that idea in TF as the pattern continues.
>>>
>>>             Kyle.
>>>
>>>             On Wed, Aug 27, 2014 at 6:30 PM, Eric Smith
>>>             <[email protected] <mailto:[email protected]>>
>>>
>>>             wrote:
>>>             > We've released a mandatory update for TF2. The notes for
>>>             the update are below. The new version number is 2377855.
>>>             >
>>>             > -Eric
>>>             >
>>>             > -----------------------------------------
>>>             >
>>>             > - Rolled back the previous changes to rd_asteroid
>>>             >
>>>             >
>>>             >
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>>>
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>>
>>
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