Guys, my server was already up to date indeed, but it was crashing due to
bots joining the game alongside with the first player. Segmentation fault.

When I removed the bots from the game, it worked without issues.

Can you look into it!? If there's anything I can do in order to help find
the problem, just ask.


_pilger


On 28 August 2014 02:17, ics <[email protected]> wrote:

> Servers aren't really up-to-date even if they say so. If you update more
> than 1 servers with same session, then the first one will update fine but
> the rest will say they are up-to-date unless you restart steamid before
> doing each update. To avoid this, run: app_update 232250 validate
>
> -ics
>
> pilger kirjoitti:
>
>> Anyone else having segmentation faults whenever a player picks a class?
>>
>> My server crashes every single time someone joins and pick a class. And
>> it claims to be up to date.
>>
>>
>> _pilger
>>
>>
>> On 27 August 2014 23:17, big john <[email protected] <mailto:
>> [email protected]>> wrote:
>>
>>     Jeez... you think some people would take the hint.
>>
>>     On Aug 27, 2014 9:59 PM, "Michael Loveless"
>>     <[email protected] <mailto:[email protected]>> wrote:
>>
>>         Eric, could you please make some sort of response to the issue
>>         regarding the HTML MOTD? There is an issue where clicked links
>>         re-open the MOTD in a new window, not the intended target
>>         destination. This is causing a lot of negative effects on
>>         servers that utilize the HTML MOTD for various in-game
>>         features since no one can get past the main HTML page in the
>>         MOTD. I have seen this question posed a few times since the
>>         last update. Please just take a moment and let us know if a
>>         fix is in the works and possibly when we could expect it, it
>>         would be greatly appreciated. Thank you for all the work you
>>         do for us!
>>
>>
>>         On Wed, Aug 27, 2014 at 9:46 PM, Kyle Sanderson
>>         <[email protected] <mailto:[email protected]>> wrote:
>>
>>             I seem to remember HPE testing changes to de_dust on temporary
>>             'official' servers with a build-id appendage. It may be worth
>>             continuing that idea in TF as the pattern continues.
>>
>>             Kyle.
>>
>>             On Wed, Aug 27, 2014 at 6:30 PM, Eric Smith
>>             <[email protected] <mailto:[email protected]>>
>>
>>             wrote:
>>             > We've released a mandatory update for TF2. The notes for
>>             the update are below. The new version number is 2377855.
>>             >
>>             > -Eric
>>             >
>>             > -----------------------------------------
>>             >
>>             > - Rolled back the previous changes to rd_asteroid
>>             >
>>             >
>>             >
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