If you SUICIDE, it's not supposed to retain the charge from your current death. That's right in the patch notes.

However, I (and likely others) thought this meant it would store 0%. Then again, if it did that, then medics could just suicide to make sure any enemy medics that picked it up got nothing.

On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote:
The medigun is bugged.
<Gaberoll> anyhow medigun is bugged
<Gaberoll> when suiciding it retains the uber charge from your previous death, not your current death
<Gaberoll> that is to say, I die with 70% uber
<Gaberoll> the medigun has 70% uber
<Gaberoll> later, I have 40 charge
<Gaberoll> and suicide for whatever reason
<Gaberoll> when picked up, it has 70% uber
<Gaberoll> I am later killed at 16%
<Gaberoll> it gets picked up as 16%
<Gaberoll> I then suicide at full charge
<Gaberoll> it is picked up at 16%

On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail <[email protected] <mailto:[email protected]>> wrote:

    OMG!!!!! OMG!!!!!!

    They listened to you guys!!!!! OMFG!

    - Valve official quickplay and matchmaking servers are no longer
    listed in the server browser

    On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith
    <[email protected] <mailto:[email protected]>> wrote:

        We've released a mandatory update for TF2. The notes for the
        update are below. The new version is 2863548.

        -Eric

        ----------------------

        - Temporarily limited OS X clients to medium texture quality
        to resolve random crashes while work is done on a permanent fix
        - Fixed a random crash that affected OSX only
        - Updated the collision geometry for the turbines in Powerhouse
        - Dropped weapons now retain their ammo and ÜberCharge levels
        unless the player commits suicide
        - Valve official quickplay and matchmaking servers are no
        longer listed in the server browser
        - Players no longer drop their weapons in MvM
        - Pressing the action key will now try to pick up a dropped
        weapon before trying to use an item in the action slot
        - Spies can no longer pick up weapons when disguised or cloaked
        - Using the mouse to select enemy players on the scoreboard no
        longer improperly reveals their class
        - Fixed players dropping multiple instances of the same weapon
        at once
        - Fixed unintended changes to rocket and other explosive
        jumping behavior
        - Fixed dropped weapons occasionally using an incorrect skin
        - Fixed an issue that was causing the particle effects on
        Unusual hats to sometimes draw in first-person for the owner,
        or not draw at all to others
        - Fixed an issue that prevented Huntsman arrows from damaging
        enemy Engineer buildings
        - Fixed weapons with attached models (e.g. Festive weapons,
        Kritzkrieg, and Botkillers) not rendering their attachments
        - Fixed spies that have picked up a dropped Your Eternal
        Reward or Wanga Prick being able to manually disguise
        - Fixed Spy sometimes not being able to use the Disguise Kit
        after picking up a new Knife
        - Fixed newly created items not becoming Strange quality,
        despite receiving the ability to track kills. Existing items
        in this state will not be retroactively fixed.
        - Fixed skinned weapons appearing differently after being
        traded or listed on the Steam Community Market. Affected items
        have been reverted to their original (permanent) appearance.
        - Fixed being able to craft some previously un-craftable items
        - Fixed a client crash related to Killstreak Fabricators and
        Chemistry Kits
        - Fixed a client crash related to particles
        - Fixed the Vitasaw no longer giving its ÜberCharge bonus
        after death
        - Fixed issues related to picking up dropped weapons while
        zoomed in with a Sniper Rifle
        - Fixed a bug that caused the Shortstop to reload faster than
        normal
        - Fixed dropped energy weapons not being able to fire after
        being picked up
        - Fixed some weapons not displaying their charge meters after
        being picked up
        - Fixed the box used in the Box Trot taunt sometimes being the
        wrong color
        - Steam Community Market
                - Fixed skinned items appearing as "Decorated Item"
                - Items that are temporarily un-tradable can now
        properly be listed on the market






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