If you SUICIDE, it's not supposed to retain the charge from your current
death. That's right in the patch notes.
However, I (and likely others) thought this meant it would store 0%.
Then again, if it did that, then medics could just suicide to make sure
any enemy medics that picked it up got nothing.
On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote:
The medigun is bugged.
<Gaberoll> anyhow medigun is bugged
<Gaberoll> when suiciding it retains the uber charge from your
previous death, not your current death
<Gaberoll> that is to say, I die with 70% uber
<Gaberoll> the medigun has 70% uber
<Gaberoll> later, I have 40 charge
<Gaberoll> and suicide for whatever reason
<Gaberoll> when picked up, it has 70% uber
<Gaberoll> I am later killed at 16%
<Gaberoll> it gets picked up as 16%
<Gaberoll> I then suicide at full charge
<Gaberoll> it is picked up at 16%
On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail <[email protected]
<mailto:[email protected]>> wrote:
OMG!!!!! OMG!!!!!!
They listened to you guys!!!!! OMFG!
- Valve official quickplay and matchmaking servers are no longer
listed in the server browser
On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith
<[email protected] <mailto:[email protected]>> wrote:
We've released a mandatory update for TF2. The notes for the
update are below. The new version is 2863548.
-Eric
----------------------
- Temporarily limited OS X clients to medium texture quality
to resolve random crashes while work is done on a permanent fix
- Fixed a random crash that affected OSX only
- Updated the collision geometry for the turbines in Powerhouse
- Dropped weapons now retain their ammo and ÜberCharge levels
unless the player commits suicide
- Valve official quickplay and matchmaking servers are no
longer listed in the server browser
- Players no longer drop their weapons in MvM
- Pressing the action key will now try to pick up a dropped
weapon before trying to use an item in the action slot
- Spies can no longer pick up weapons when disguised or cloaked
- Using the mouse to select enemy players on the scoreboard no
longer improperly reveals their class
- Fixed players dropping multiple instances of the same weapon
at once
- Fixed unintended changes to rocket and other explosive
jumping behavior
- Fixed dropped weapons occasionally using an incorrect skin
- Fixed an issue that was causing the particle effects on
Unusual hats to sometimes draw in first-person for the owner,
or not draw at all to others
- Fixed an issue that prevented Huntsman arrows from damaging
enemy Engineer buildings
- Fixed weapons with attached models (e.g. Festive weapons,
Kritzkrieg, and Botkillers) not rendering their attachments
- Fixed spies that have picked up a dropped Your Eternal
Reward or Wanga Prick being able to manually disguise
- Fixed Spy sometimes not being able to use the Disguise Kit
after picking up a new Knife
- Fixed newly created items not becoming Strange quality,
despite receiving the ability to track kills. Existing items
in this state will not be retroactively fixed.
- Fixed skinned weapons appearing differently after being
traded or listed on the Steam Community Market. Affected items
have been reverted to their original (permanent) appearance.
- Fixed being able to craft some previously un-craftable items
- Fixed a client crash related to Killstreak Fabricators and
Chemistry Kits
- Fixed a client crash related to particles
- Fixed the Vitasaw no longer giving its ÜberCharge bonus
after death
- Fixed issues related to picking up dropped weapons while
zoomed in with a Sniper Rifle
- Fixed a bug that caused the Shortstop to reload faster than
normal
- Fixed dropped energy weapons not being able to fire after
being picked up
- Fixed some weapons not displaying their charge meters after
being picked up
- Fixed the box used in the Box Trot taunt sometimes being the
wrong color
- Steam Community Market
- Fixed skinned items appearing as "Decorated Item"
- Items that are temporarily un-tradable can now
properly be listed on the market
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