I actually really dislike that valve decided to remove their servers from
the server browser. Nine times out of ten, I don't want to play your
terrible 24/7 server with class limits. There definitely needs to be a
toggle to include valve servers in the server browser. IMO, quickplay takes
too long to find a server to be useful.

On Sat, Jul 4, 2015, 3:30 AM Paul <ubyu....@gmail.com> wrote:

> Hooray! One step in the right direction indeed. Now to consider the other
> suggested changes in relation to Quickplay please :) (particularly that
> modified screenshot with the main menu UI changed to offer choices of what
> type of server to join via quickplay). Thanks TF2 team for listening to us.
>
> On 4 July 2015 at 06:47, Ross Bemrose <rbemr...@gmail.com> wrote:
>
>>  If you SUICIDE, it's not supposed to retain the charge from your
>> current death.  That's right in the patch notes.
>>
>> However, I (and likely others) thought this meant it would store 0%.
>> Then again, if it did that, then medics could just suicide to make sure any
>> enemy medics that picked it up got nothing.
>>
>>
>> On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote:
>>
>> The medigun is bugged.
>> <Gaberoll> anyhow medigun is bugged
>> <Gaberoll> when suiciding it retains the uber charge from your previous
>> death, not your current death
>> <Gaberoll> that is to say, I die with 70% uber
>> <Gaberoll> the medigun has 70% uber
>> <Gaberoll> later, I have 40 charge
>> <Gaberoll> and suicide for whatever reason
>> <Gaberoll> when picked up, it has 70% uber
>> <Gaberoll> I am later killed at 16%
>> <Gaberoll> it gets picked up as 16%
>> <Gaberoll> I then suicide at full charge
>> <Gaberoll> it is picked up at 16%
>>
>> On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail <supp...@boomgaming.net>
>> wrote:
>>
>>> OMG!!!!! OMG!!!!!!
>>>
>>>  They listened to you guys!!!!! OMFG!
>>>
>>>  - Valve official quickplay and matchmaking servers are no longer
>>> listed in the server browser
>>>
>>> On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith <er...@valvesoftware.com>
>>> wrote:
>>>
>>>> We've released a mandatory update for TF2. The notes for the update are
>>>> below. The new version is 2863548.
>>>>
>>>> -Eric
>>>>
>>>> ----------------------
>>>>
>>>> - Temporarily limited OS X clients to medium texture quality to resolve
>>>> random crashes while work is done on a permanent fix
>>>> - Fixed a random crash that affected OSX only
>>>> - Updated the collision geometry for the turbines in Powerhouse
>>>> - Dropped weapons now retain their ammo and ÜberCharge levels unless
>>>> the player commits suicide
>>>> - Valve official quickplay and matchmaking servers are no longer listed
>>>> in the server browser
>>>> - Players no longer drop their weapons in MvM
>>>> - Pressing the action key will now try to pick up a dropped weapon
>>>> before trying to use an item in the action slot
>>>> - Spies can no longer pick up weapons when disguised or cloaked
>>>> - Using the mouse to select enemy players on the scoreboard no longer
>>>> improperly reveals their class
>>>> - Fixed players dropping multiple instances of the same weapon at once
>>>> - Fixed unintended changes to rocket and other explosive jumping
>>>> behavior
>>>> - Fixed dropped weapons occasionally using an incorrect skin
>>>> - Fixed an issue that was causing the particle effects on Unusual hats
>>>> to sometimes draw in first-person for the owner, or not draw at all to
>>>> others
>>>> - Fixed an issue that prevented Huntsman arrows from damaging enemy
>>>> Engineer buildings
>>>> - Fixed weapons with attached models (e.g. Festive weapons, Kritzkrieg,
>>>> and Botkillers) not rendering their attachments
>>>> - Fixed spies that have picked up a dropped Your Eternal Reward or
>>>> Wanga Prick being able to manually disguise
>>>> - Fixed Spy sometimes not being able to use the Disguise Kit after
>>>> picking up a new Knife
>>>> - Fixed newly created items not becoming Strange quality, despite
>>>> receiving the ability to track kills. Existing items in this state will not
>>>> be retroactively fixed.
>>>> - Fixed skinned weapons appearing differently after being traded or
>>>> listed on the Steam Community Market. Affected items have been reverted to
>>>> their original (permanent) appearance.
>>>> - Fixed being able to craft some previously un-craftable items
>>>> - Fixed a client crash related to Killstreak Fabricators and Chemistry
>>>> Kits
>>>> - Fixed a client crash related to particles
>>>> - Fixed the Vitasaw no longer giving its ÜberCharge bonus after death
>>>> - Fixed issues related to picking up dropped weapons while zoomed in
>>>> with a Sniper Rifle
>>>> - Fixed a bug that caused the Shortstop to reload faster than normal
>>>> - Fixed dropped energy weapons not being able to fire after being
>>>> picked up
>>>> - Fixed some weapons not displaying their charge meters after being
>>>> picked up
>>>> - Fixed the box used in the Box Trot taunt sometimes being the wrong
>>>> color
>>>> - Steam Community Market
>>>>         - Fixed skinned items appearing as "Decorated Item"
>>>>         - Items that are temporarily un-tradable can now properly be
>>>> listed on the market
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
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>>>
>>>
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>>
>>
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