The medigun is bugged.
<Gaberoll> anyhow medigun is bugged
<Gaberoll> when suiciding it retains the uber charge from your previous
death, not your current death
<Gaberoll> that is to say, I die with 70% uber
<Gaberoll> the medigun has 70% uber
<Gaberoll> later, I have 40 charge
<Gaberoll> and suicide for whatever reason
<Gaberoll> when picked up, it has 70% uber
<Gaberoll> I am later killed at 16%
<Gaberoll> it gets picked up as 16%
<Gaberoll> I then suicide at full charge
<Gaberoll> it is picked up at 16%

On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail <[email protected]> wrote:

> OMG!!!!! OMG!!!!!!
>
> They listened to you guys!!!!! OMFG!
>
> - Valve official quickplay and matchmaking servers are no longer listed in
> the server browser
>
> On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith <[email protected]>
> wrote:
>
>> We've released a mandatory update for TF2. The notes for the update are
>> below. The new version is 2863548.
>>
>> -Eric
>>
>> ----------------------
>>
>> - Temporarily limited OS X clients to medium texture quality to resolve
>> random crashes while work is done on a permanent fix
>> - Fixed a random crash that affected OSX only
>> - Updated the collision geometry for the turbines in Powerhouse
>> - Dropped weapons now retain their ammo and ÜberCharge levels unless the
>> player commits suicide
>> - Valve official quickplay and matchmaking servers are no longer listed
>> in the server browser
>> - Players no longer drop their weapons in MvM
>> - Pressing the action key will now try to pick up a dropped weapon before
>> trying to use an item in the action slot
>> - Spies can no longer pick up weapons when disguised or cloaked
>> - Using the mouse to select enemy players on the scoreboard no longer
>> improperly reveals their class
>> - Fixed players dropping multiple instances of the same weapon at once
>> - Fixed unintended changes to rocket and other explosive jumping behavior
>> - Fixed dropped weapons occasionally using an incorrect skin
>> - Fixed an issue that was causing the particle effects on Unusual hats to
>> sometimes draw in first-person for the owner, or not draw at all to others
>> - Fixed an issue that prevented Huntsman arrows from damaging enemy
>> Engineer buildings
>> - Fixed weapons with attached models (e.g. Festive weapons, Kritzkrieg,
>> and Botkillers) not rendering their attachments
>> - Fixed spies that have picked up a dropped Your Eternal Reward or Wanga
>> Prick being able to manually disguise
>> - Fixed Spy sometimes not being able to use the Disguise Kit after
>> picking up a new Knife
>> - Fixed newly created items not becoming Strange quality, despite
>> receiving the ability to track kills. Existing items in this state will not
>> be retroactively fixed.
>> - Fixed skinned weapons appearing differently after being traded or
>> listed on the Steam Community Market. Affected items have been reverted to
>> their original (permanent) appearance.
>> - Fixed being able to craft some previously un-craftable items
>> - Fixed a client crash related to Killstreak Fabricators and Chemistry
>> Kits
>> - Fixed a client crash related to particles
>> - Fixed the Vitasaw no longer giving its ÜberCharge bonus after death
>> - Fixed issues related to picking up dropped weapons while zoomed in with
>> a Sniper Rifle
>> - Fixed a bug that caused the Shortstop to reload faster than normal
>> - Fixed dropped energy weapons not being able to fire after being picked
>> up
>> - Fixed some weapons not displaying their charge meters after being
>> picked up
>> - Fixed the box used in the Box Trot taunt sometimes being the wrong color
>> - Steam Community Market
>>         - Fixed skinned items appearing as "Decorated Item"
>>         - Items that are temporarily un-tradable can now properly be
>> listed on the market
>>
>>
>>
>>
>>
>>
>> _______________________________________________
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>>
>
>
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