Same here. I enjoyed going to Valve servers and now, there is only the
quickplay option available which takes forever.

On Sat, Jul 4, 2015 at 7:37 AM, AJ DeTorrice <
thatcompanythatownsyourcomp...@gmail.com> wrote:

> I actually really dislike that valve decided to remove their servers from
> the server browser. Nine times out of ten, I don't want to play your
> terrible 24/7 server with class limits. There definitely needs to be a
> toggle to include valve servers in the server browser. IMO, quickplay takes
> too long to find a server to be useful.
>
> On Sat, Jul 4, 2015, 3:30 AM Paul <ubyu....@gmail.com> wrote:
>
>> Hooray! One step in the right direction indeed. Now to consider the other
>> suggested changes in relation to Quickplay please :) (particularly that
>> modified screenshot with the main menu UI changed to offer choices of what
>> type of server to join via quickplay). Thanks TF2 team for listening to us.
>>
>> On 4 July 2015 at 06:47, Ross Bemrose <rbemr...@gmail.com> wrote:
>>
>>>  If you SUICIDE, it's not supposed to retain the charge from your
>>> current death.  That's right in the patch notes.
>>>
>>> However, I (and likely others) thought this meant it would store 0%.
>>> Then again, if it did that, then medics could just suicide to make sure any
>>> enemy medics that picked it up got nothing.
>>>
>>>
>>> On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote:
>>>
>>> The medigun is bugged.
>>> <Gaberoll> anyhow medigun is bugged
>>> <Gaberoll> when suiciding it retains the uber charge from your previous
>>> death, not your current death
>>> <Gaberoll> that is to say, I die with 70% uber
>>> <Gaberoll> the medigun has 70% uber
>>> <Gaberoll> later, I have 40 charge
>>> <Gaberoll> and suicide for whatever reason
>>> <Gaberoll> when picked up, it has 70% uber
>>> <Gaberoll> I am later killed at 16%
>>> <Gaberoll> it gets picked up as 16%
>>> <Gaberoll> I then suicide at full charge
>>> <Gaberoll> it is picked up at 16%
>>>
>>> On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail <supp...@boomgaming.net>
>>> wrote:
>>>
>>>> OMG!!!!! OMG!!!!!!
>>>>
>>>>  They listened to you guys!!!!! OMFG!
>>>>
>>>>  - Valve official quickplay and matchmaking servers are no longer
>>>> listed in the server browser
>>>>
>>>> On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith <er...@valvesoftware.com>
>>>> wrote:
>>>>
>>>>> We've released a mandatory update for TF2. The notes for the update
>>>>> are below. The new version is 2863548.
>>>>>
>>>>> -Eric
>>>>>
>>>>> ----------------------
>>>>>
>>>>> - Temporarily limited OS X clients to medium texture quality to
>>>>> resolve random crashes while work is done on a permanent fix
>>>>> - Fixed a random crash that affected OSX only
>>>>> - Updated the collision geometry for the turbines in Powerhouse
>>>>> - Dropped weapons now retain their ammo and ÜberCharge levels unless
>>>>> the player commits suicide
>>>>> - Valve official quickplay and matchmaking servers are no longer
>>>>> listed in the server browser
>>>>> - Players no longer drop their weapons in MvM
>>>>> - Pressing the action key will now try to pick up a dropped weapon
>>>>> before trying to use an item in the action slot
>>>>> - Spies can no longer pick up weapons when disguised or cloaked
>>>>> - Using the mouse to select enemy players on the scoreboard no longer
>>>>> improperly reveals their class
>>>>> - Fixed players dropping multiple instances of the same weapon at once
>>>>> - Fixed unintended changes to rocket and other explosive jumping
>>>>> behavior
>>>>> - Fixed dropped weapons occasionally using an incorrect skin
>>>>> - Fixed an issue that was causing the particle effects on Unusual hats
>>>>> to sometimes draw in first-person for the owner, or not draw at all to
>>>>> others
>>>>> - Fixed an issue that prevented Huntsman arrows from damaging enemy
>>>>> Engineer buildings
>>>>> - Fixed weapons with attached models (e.g. Festive weapons,
>>>>> Kritzkrieg, and Botkillers) not rendering their attachments
>>>>> - Fixed spies that have picked up a dropped Your Eternal Reward or
>>>>> Wanga Prick being able to manually disguise
>>>>> - Fixed Spy sometimes not being able to use the Disguise Kit after
>>>>> picking up a new Knife
>>>>> - Fixed newly created items not becoming Strange quality, despite
>>>>> receiving the ability to track kills. Existing items in this state will 
>>>>> not
>>>>> be retroactively fixed.
>>>>> - Fixed skinned weapons appearing differently after being traded or
>>>>> listed on the Steam Community Market. Affected items have been reverted to
>>>>> their original (permanent) appearance.
>>>>> - Fixed being able to craft some previously un-craftable items
>>>>> - Fixed a client crash related to Killstreak Fabricators and Chemistry
>>>>> Kits
>>>>> - Fixed a client crash related to particles
>>>>> - Fixed the Vitasaw no longer giving its ÜberCharge bonus after death
>>>>> - Fixed issues related to picking up dropped weapons while zoomed in
>>>>> with a Sniper Rifle
>>>>> - Fixed a bug that caused the Shortstop to reload faster than normal
>>>>> - Fixed dropped energy weapons not being able to fire after being
>>>>> picked up
>>>>> - Fixed some weapons not displaying their charge meters after being
>>>>> picked up
>>>>> - Fixed the box used in the Box Trot taunt sometimes being the wrong
>>>>> color
>>>>> - Steam Community Market
>>>>>         - Fixed skinned items appearing as "Decorated Item"
>>>>>         - Items that are temporarily un-tradable can now properly be
>>>>> listed on the market
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
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>>>>>
>>>>
>>>>
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