This is a great move in the right direction to help Community servers. 
Quickplay is QUICK I’ve used it and it is fast to find a server as in only 
seconds.  

 

Now as I said a move but only a baby step to restore how things should be for 
the community run servers. 

 

It is not hard to find a close by Valve server..I just tried and it took maybe 
25 seconds…hardly forever.

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Floul
Sent: Saturday, July 04, 2015 10:48 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update released

 

It doesn't help that it sorts through around 700 servers each time

---- Phillip Vector wrote ----

> Same here. I enjoyed going to Valve servers and now, there is only the 
> quickplay option available which takes forever.
> 
> 
> On Sat, Jul 4, 2015 at 7:37 AM, AJ DeTorrice 
> <thatcompanythatownsyourcomp...@gmail.com> wrote:
> 
> I actually really dislike that valve decided to remove their servers from the 
> server browser. Nine times out of ten, I don't want to play your terrible 
> 24/7 server with class limits. There definitely needs to be a toggle to 
> include valve servers in the server browser. IMO, quickplay takes too long to 
> find a server to be useful.
> 
> 
> On Sat, Jul 4, 2015, 3:30 AM Paul <ubyu....@gmail.com> wrote:
> 
> Hooray! One step in the right direction indeed. Now to consider the other 
> suggested changes in relation to Quickplay please :) (particularly that 
> modified screenshot with the main menu UI changed to offer choices of what 
> type of server to join via quickplay). Thanks TF2 team for listening to us.
> 
> 
> On 4 July 2015 at 06:47, Ross Bemrose <rbemr...@gmail.com> wrote:
> 
> If you SUICIDE, it's not supposed to retain the charge from your current 
> death.  That's right in the patch notes.
> 
> However, I (and likely others) thought this meant it would store 0%.  Then 
> again, if it did that, then medics could just suicide to make sure any enemy 
> medics that picked it up got nothing.
> 
> 
> 
> On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote:
> 
> The medigun is bugged. 
> 
> <Gaberoll> anyhow medigun is bugged
> 
> <Gaberoll> when suiciding it retains the uber charge from your previous 
> death, not your current death
> 
> <Gaberoll> that is to say, I die with 70% uber
> 
> <Gaberoll> the medigun has 70% uber
> 
> <Gaberoll> later, I have 40 charge
> 
> <Gaberoll> and suicide for whatever reason
> 
> <Gaberoll> when picked up, it has 70% uber
> 
> <Gaberoll> I am later killed at 16%
> 
> <Gaberoll> it gets picked up as 16%
> 
> <Gaberoll> I then suicide at full charge
> 
> <Gaberoll> it is picked up at 16%
> 
> 
> On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail <supp...@boomgaming.net> wrote:
> 
> OMG!!!!! OMG!!!!!!  
> 
> 
> They listened to you guys!!!!! OMFG!
> 
> 
> - Valve official quickplay and matchmaking servers are no longer listed in 
> the server browser
> 
> 
> On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith <er...@valvesoftware.com> wrote:
> 
> We've released a mandatory update for TF2. The notes for the update are 
> below. The new version is 2863548.
> 
> -Eric
> 
> ----------------------
> 
> - Temporarily limited OS X clients to medium texture quality to resolve 
> random crashes while work is done on a permanent fix
> - Fixed a random crash that affected OSX only
> - Updated the collision geometry for the turbines in Powerhouse
> - Dropped weapons now retain their ammo and ÜberCharge levels unless the 
> player commits suicide
> - Valve official quickplay and matchmaking servers are no longer listed in 
> the server browser
> - Players no longer drop their weapons in MvM
> - Pressing the action key will now try to pick up a dropped weapon before 
> trying to use an item in the action slot
> - Spies can no longer pick up weapons when disguised or cloaked
> - Using the mouse to select enemy players on the scoreboard no longer 
> improperly reveals their class
> - Fixed players dropping multiple instances of the same weapon at once
> - Fixed unintended changes to rocket and other explosive jumping behavior
> - Fixed dropped weapons occasionally using an incorrect skin
> - Fixed an issue that was causing the particle effects on Unusual hats to 
> sometimes draw in first-person for the owner, or not draw at all to others
> - Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer 
> buildings
> - Fixed weapons with attached models (e.g. Festive weapons, Kritzkrieg, and 
> Botkillers) not rendering their attachments
> - Fixed spies that have picked up a dropped Your Eternal Reward or Wanga 
> Prick being able to manually disguise
> - Fixed Spy sometimes not being able to use the Disguise Kit after picking up 
> a new Knife
> - Fixed newly created items not becoming Strange quality, despite receiving 
> the ability to track kills. Existing items in this state will not be 
> retroactively fixed.
> - Fixed skinned weapons appearing differently after being traded or listed on 
> the Steam Community Market. Affected items have been reverted to their 
> original (permanent) appearance.
> - Fixed being able to craft some previously un-craftable items
> - Fixed a client crash related to Killstreak Fabricators and Chemistry Kits
> - Fixed a client crash related to particles
> - Fixed the Vitasaw no longer giving its ÜberCharge bonus after death
> - Fixed issues related to picking up dropped weapons while zoomed in with a 
> Sniper Rifle
> - Fixed a bug that caused the Shortstop to reload faster than normal
> - Fixed dropped energy weapons not being able to fire after being picked up
> - Fixed some weapons not displaying their charge meters after being picked up
> - Fixed the box used in the Box Trot taunt sometimes being the wrong color
> - Steam Community Market
>         - Fixed skinned items appearing as "Decorated Item"
>         - Items that are temporarily un-tradable can now properly be listed 
> on the market
> 
> 
> 
> 
> 
> 
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