This is a great move in the right direction to help Community servers. Quickplay is QUICK I’ve used it and it is fast to find a server as in only seconds.
Now as I said a move but only a baby step to restore how things should be for the community run servers. It is not hard to find a close by Valve server..I just tried and it took maybe 25 seconds…hardly forever. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Floul Sent: Saturday, July 04, 2015 10:48 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update released It doesn't help that it sorts through around 700 servers each time ---- Phillip Vector wrote ---- > Same here. I enjoyed going to Valve servers and now, there is only the > quickplay option available which takes forever. > > > On Sat, Jul 4, 2015 at 7:37 AM, AJ DeTorrice > <thatcompanythatownsyourcomp...@gmail.com> wrote: > > I actually really dislike that valve decided to remove their servers from the > server browser. Nine times out of ten, I don't want to play your terrible > 24/7 server with class limits. There definitely needs to be a toggle to > include valve servers in the server browser. IMO, quickplay takes too long to > find a server to be useful. > > > On Sat, Jul 4, 2015, 3:30 AM Paul <ubyu....@gmail.com> wrote: > > Hooray! One step in the right direction indeed. Now to consider the other > suggested changes in relation to Quickplay please :) (particularly that > modified screenshot with the main menu UI changed to offer choices of what > type of server to join via quickplay). Thanks TF2 team for listening to us. > > > On 4 July 2015 at 06:47, Ross Bemrose <rbemr...@gmail.com> wrote: > > If you SUICIDE, it's not supposed to retain the charge from your current > death. That's right in the patch notes. > > However, I (and likely others) thought this meant it would store 0%. Then > again, if it did that, then medics could just suicide to make sure any enemy > medics that picked it up got nothing. > > > > On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote: > > The medigun is bugged. > > <Gaberoll> anyhow medigun is bugged > > <Gaberoll> when suiciding it retains the uber charge from your previous > death, not your current death > > <Gaberoll> that is to say, I die with 70% uber > > <Gaberoll> the medigun has 70% uber > > <Gaberoll> later, I have 40 charge > > <Gaberoll> and suicide for whatever reason > > <Gaberoll> when picked up, it has 70% uber > > <Gaberoll> I am later killed at 16% > > <Gaberoll> it gets picked up as 16% > > <Gaberoll> I then suicide at full charge > > <Gaberoll> it is picked up at 16% > > > On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail <supp...@boomgaming.net> wrote: > > OMG!!!!! OMG!!!!!! > > > They listened to you guys!!!!! OMFG! > > > - Valve official quickplay and matchmaking servers are no longer listed in > the server browser > > > On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith <er...@valvesoftware.com> wrote: > > We've released a mandatory update for TF2. The notes for the update are > below. The new version is 2863548. > > -Eric > > ---------------------- > > - Temporarily limited OS X clients to medium texture quality to resolve > random crashes while work is done on a permanent fix > - Fixed a random crash that affected OSX only > - Updated the collision geometry for the turbines in Powerhouse > - Dropped weapons now retain their ammo and ÜberCharge levels unless the > player commits suicide > - Valve official quickplay and matchmaking servers are no longer listed in > the server browser > - Players no longer drop their weapons in MvM > - Pressing the action key will now try to pick up a dropped weapon before > trying to use an item in the action slot > - Spies can no longer pick up weapons when disguised or cloaked > - Using the mouse to select enemy players on the scoreboard no longer > improperly reveals their class > - Fixed players dropping multiple instances of the same weapon at once > - Fixed unintended changes to rocket and other explosive jumping behavior > - Fixed dropped weapons occasionally using an incorrect skin > - Fixed an issue that was causing the particle effects on Unusual hats to > sometimes draw in first-person for the owner, or not draw at all to others > - Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer > buildings > - Fixed weapons with attached models (e.g. Festive weapons, Kritzkrieg, and > Botkillers) not rendering their attachments > - Fixed spies that have picked up a dropped Your Eternal Reward or Wanga > Prick being able to manually disguise > - Fixed Spy sometimes not being able to use the Disguise Kit after picking up > a new Knife > - Fixed newly created items not becoming Strange quality, despite receiving > the ability to track kills. Existing items in this state will not be > retroactively fixed. > - Fixed skinned weapons appearing differently after being traded or listed on > the Steam Community Market. Affected items have been reverted to their > original (permanent) appearance. > - Fixed being able to craft some previously un-craftable items > - Fixed a client crash related to Killstreak Fabricators and Chemistry Kits > - Fixed a client crash related to particles > - Fixed the Vitasaw no longer giving its ÜberCharge bonus after death > - Fixed issues related to picking up dropped weapons while zoomed in with a > Sniper Rifle > - Fixed a bug that caused the Shortstop to reload faster than normal > - Fixed dropped energy weapons not being able to fire after being picked up > - Fixed some weapons not displaying their charge meters after being picked up > - Fixed the box used in the Box Trot taunt sometimes being the wrong color > - Steam Community Market > - Fixed skinned items appearing as "Decorated Item" > - Items that are temporarily un-tradable can now properly be listed > on the market > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > _______________________________________________ To unsubscribe, edit your > list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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