You have to understand that again ICS is right, you had 2 years to
find a few good Valve servers. Community owners/servers have suffered
the loss of players for years now. Here we have a step in the right
direction to making it right and of course we will have a few like
yourself clients arguing that point cause they dislike community run
servers. You may as well admit it, we all know. The situation isnt
reversed.. so no sense in trying to flip it when this is how it is.
Again this is a small step and the community here will continue to
push for more steps so may as well spend your time searching for some
nice Valve servers rather than arguing here about this small change as
more are coming if we can help it.
*From:*hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Phillip Vector
*Sent:* Saturday, July 04, 2015 11:11 AM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Mandatory TF2 update released
Would you say the same thing if the situation was reversed and they
took away the community servers?
No. I didn't think so.
On Sat, Jul 4, 2015 at 8:07 AM, ics <i...@ics-base.net
<mailto:i...@ics-base.net>> wrote:
You had over 2 years of time to find a Valve server and add that to
favorites. How many do you have in favorites? Look in the mirror if
you have 0 or cant find any.
-ics
AJ DeTorrice kirjoitti:
I actually really dislike that valve decided to remove their servers
from the server browser. Nine times out of ten, I don't want to play
your terrible 24/7 server with class limits. There definitely needs to
be a toggle to include valve servers in the server browser. IMO,
quickplay takes too long to find a server to be useful.
On Sat, Jul 4, 2015, 3:30 AM Paul <ubyu....@gmail.com
<mailto:ubyu....@gmail.com> <mailto:ubyu....@gmail.com
<mailto:ubyu....@gmail.com>>> wrote:
Hooray! One step in the right direction indeed. Now to consider
the other suggested changes in relation to Quickplay please :)
(particularly that modified screenshot with the main menu UI
changed to offer choices of what type of server to join via
quickplay). Thanks TF2 team for listening to us.
On 4 July 2015 at 06:47, Ross Bemrose <rbemr...@gmail.com
<mailto:rbemr...@gmail.com>
<mailto:rbemr...@gmail.com <mailto:rbemr...@gmail.com>>> wrote:
If you SUICIDE, it's not supposed to retain the charge from
your current death. That's right in the patch notes.
However, I (and likely others) thought this meant it would
store 0%. Then again, if it did that, then medics could just
suicide to make sure any enemy medics that picked it up got
nothing.
On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote:
The medigun is bugged.
<Gaberoll> anyhow medigun is bugged
<Gaberoll> when suiciding it retains the uber charge from
your previous death, not your current death
<Gaberoll> that is to say, I die with 70% uber
<Gaberoll> the medigun has 70% uber
<Gaberoll> later, I have 40 charge
<Gaberoll> and suicide for whatever reason
<Gaberoll> when picked up, it has 70% uber
<Gaberoll> I am later killed at 16%
<Gaberoll> it gets picked up as 16%
<Gaberoll> I then suicide at full charge
<Gaberoll> it is picked up at 16%
On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail
<supp...@boomgaming.net <mailto:supp...@boomgaming.net>
<mailto:supp...@boomgaming.net <mailto:supp...@boomgaming.net>>> wrote:
OMG!!!!! OMG!!!!!!
They listened to you guys!!!!! OMFG!
- Valve official quickplay and matchmaking servers are no
longer listed in the server browser
On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith
<er...@valvesoftware.com <mailto:er...@valvesoftware.com>
<mailto:er...@valvesoftware.com
<mailto:er...@valvesoftware.com>>> wrote:
We've released a mandatory update for TF2. The notes
for the update are below. The new version is 2863548.
-Eric
----------------------
- Temporarily limited OS X clients to medium texture
quality to resolve random crashes while work is done
on a permanent fix
- Fixed a random crash that affected OSX only
- Updated the collision geometry for the turbines in
Powerhouse
- Dropped weapons now retain their ammo and
ÜberCharge levels unless the player commits suicide
- Valve official quickplay and matchmaking servers
are no longer listed in the server browser
- Players no longer drop their weapons in MvM
- Pressing the action key will now try to pick up a
dropped weapon before trying to use an item in the
action slot
- Spies can no longer pick up weapons when disguised
or cloaked
- Using the mouse to select enemy players on the
scoreboard no longer improperly reveals their class
- Fixed players dropping multiple instances of the
same weapon at once
- Fixed unintended changes to rocket and other
explosive jumping behavior
- Fixed dropped weapons occasionally using an
incorrect skin
- Fixed an issue that was causing the particle
effects on Unusual hats to sometimes draw in
first-person for the owner, or not draw at all to others
- Fixed an issue that prevented Huntsman arrows from
damaging enemy Engineer buildings
- Fixed weapons with attached models (e.g. Festive
weapons, Kritzkrieg, and Botkillers) not rendering
their attachments
- Fixed spies that have picked up a dropped Your
Eternal Reward or Wanga Prick being able to manually
disguise
- Fixed Spy sometimes not being able to use the
Disguise Kit after picking up a new Knife
- Fixed newly created items not becoming Strange
quality, despite receiving the ability to track
kills. Existing items in this state will not be
retroactively fixed.
- Fixed skinned weapons appearing differently after
being traded or listed on the Steam Community Market.
Affected items have been reverted to their original
(permanent) appearance.
- Fixed being able to craft some previously
un-craftable items
- Fixed a client crash related to Killstreak
Fabricators and Chemistry Kits
- Fixed a client crash related to particles
- Fixed the Vitasaw no longer giving its ÜberCharge
bonus after death
- Fixed issues related to picking up dropped weapons
while zoomed in with a Sniper Rifle
- Fixed a bug that caused the Shortstop to reload
faster than normal
- Fixed dropped energy weapons not being able to fire
after being picked up
- Fixed some weapons not displaying their charge
meters after being picked up
- Fixed the box used in the Box Trot taunt sometimes
being the wrong color
- Steam Community Market
- Fixed skinned items appearing as "Decorated
Item"
- Items that are temporarily un-tradable can
now properly be listed on the market
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