If we had a monopoly over the quickplay defaults, sure. That be pretty
awesome.

On Sat, Jul 4, 2015 at 11:10 AM, Phillip Vector <t...@mostdeadlygame.com>
wrote:

> Would you say the same thing if the situation was reversed and they took
> away the community servers?
>
> No. I didn't think so.
>
> On Sat, Jul 4, 2015 at 8:07 AM, ics <i...@ics-base.net> wrote:
>
>> You had over 2 years of time to find a Valve server and add that to
>> favorites. How many do you have in favorites? Look in the mirror if you
>> have 0 or cant find any.
>>
>> -ics
>>
>> AJ DeTorrice kirjoitti:
>>
>>>
>>> I actually really dislike that valve decided to remove their servers
>>> from the server browser. Nine times out of ten, I don't want to play your
>>> terrible 24/7 server with class limits. There definitely needs to be a
>>> toggle to include valve servers in the server browser. IMO, quickplay takes
>>> too long to find a server to be useful.
>>>
>>>
>>> On Sat, Jul 4, 2015, 3:30 AM Paul <ubyu....@gmail.com <mailto:
>>> ubyu....@gmail.com>> wrote:
>>>
>>>     Hooray! One step in the right direction indeed. Now to consider
>>>     the other suggested changes in relation to Quickplay please :)
>>>     (particularly that modified screenshot with the main menu UI
>>>     changed to offer choices of what type of server to join via
>>>     quickplay). Thanks TF2 team for listening to us.
>>>
>>>     On 4 July 2015 at 06:47, Ross Bemrose <rbemr...@gmail.com
>>>     <mailto:rbemr...@gmail.com>> wrote:
>>>
>>>         If you SUICIDE, it's not supposed to retain the charge from
>>>         your current death.  That's right in the patch notes.
>>>
>>>         However, I (and likely others) thought this meant it would
>>>         store 0%.  Then again, if it did that, then medics could just
>>>         suicide to make sure any enemy medics that picked it up got
>>>         nothing.
>>>
>>>
>>>         On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote:
>>>
>>>>         The medigun is bugged.
>>>>         <Gaberoll> anyhow medigun is bugged
>>>>         <Gaberoll> when suiciding it retains the uber charge from
>>>>         your previous death, not your current death
>>>>         <Gaberoll> that is to say, I die with 70% uber
>>>>         <Gaberoll> the medigun has 70% uber
>>>>         <Gaberoll> later, I have 40 charge
>>>>         <Gaberoll> and suicide for whatever reason
>>>>         <Gaberoll> when picked up, it has 70% uber
>>>>         <Gaberoll> I am later killed at 16%
>>>>         <Gaberoll> it gets picked up as 16%
>>>>         <Gaberoll> I then suicide at full charge
>>>>         <Gaberoll> it is picked up at 16%
>>>>
>>>>         On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail
>>>>         <supp...@boomgaming.net <mailto:supp...@boomgaming.net>> wrote:
>>>>
>>>>             OMG!!!!! OMG!!!!!!
>>>>
>>>>             They listened to you guys!!!!! OMFG!
>>>>
>>>>             - Valve official quickplay and matchmaking servers are no
>>>>             longer listed in the server browser
>>>>
>>>>             On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith
>>>>             <er...@valvesoftware.com
>>>>             <mailto:er...@valvesoftware.com>> wrote:
>>>>
>>>>                 We've released a mandatory update for TF2. The notes
>>>>                 for the update are below. The new version is 2863548.
>>>>
>>>>                 -Eric
>>>>
>>>>                 ----------------------
>>>>
>>>>                 - Temporarily limited OS X clients to medium texture
>>>>                 quality to resolve random crashes while work is done
>>>>                 on a permanent fix
>>>>                 - Fixed a random crash that affected OSX only
>>>>                 - Updated the collision geometry for the turbines in
>>>>                 Powerhouse
>>>>                 - Dropped weapons now retain their ammo and
>>>>                 ÜberCharge levels unless the player commits suicide
>>>>                 - Valve official quickplay and matchmaking servers
>>>>                 are no longer listed in the server browser
>>>>                 - Players no longer drop their weapons in MvM
>>>>                 - Pressing the action key will now try to pick up a
>>>>                 dropped weapon before trying to use an item in the
>>>>                 action slot
>>>>                 - Spies can no longer pick up weapons when disguised
>>>>                 or cloaked
>>>>                 - Using the mouse to select enemy players on the
>>>>                 scoreboard no longer improperly reveals their class
>>>>                 - Fixed players dropping multiple instances of the
>>>>                 same weapon at once
>>>>                 - Fixed unintended changes to rocket and other
>>>>                 explosive jumping behavior
>>>>                 - Fixed dropped weapons occasionally using an
>>>>                 incorrect skin
>>>>                 - Fixed an issue that was causing the particle
>>>>                 effects on Unusual hats to sometimes draw in
>>>>                 first-person for the owner, or not draw at all to others
>>>>                 - Fixed an issue that prevented Huntsman arrows from
>>>>                 damaging enemy Engineer buildings
>>>>                 - Fixed weapons with attached models (e.g. Festive
>>>>                 weapons, Kritzkrieg, and Botkillers) not rendering
>>>>                 their attachments
>>>>                 - Fixed spies that have picked up a dropped Your
>>>>                 Eternal Reward or Wanga Prick being able to manually
>>>>                 disguise
>>>>                 - Fixed Spy sometimes not being able to use the
>>>>                 Disguise Kit after picking up a new Knife
>>>>                 - Fixed newly created items not becoming Strange
>>>>                 quality, despite receiving the ability to track
>>>>                 kills. Existing items in this state will not be
>>>>                 retroactively fixed.
>>>>                 - Fixed skinned weapons appearing differently after
>>>>                 being traded or listed on the Steam Community Market.
>>>>                 Affected items have been reverted to their original
>>>>                 (permanent) appearance.
>>>>                 - Fixed being able to craft some previously
>>>>                 un-craftable items
>>>>                 - Fixed a client crash related to Killstreak
>>>>                 Fabricators and Chemistry Kits
>>>>                 - Fixed a client crash related to particles
>>>>                 - Fixed the Vitasaw no longer giving its ÜberCharge
>>>>                 bonus after death
>>>>                 - Fixed issues related to picking up dropped weapons
>>>>                 while zoomed in with a Sniper Rifle
>>>>                 - Fixed a bug that caused the Shortstop to reload
>>>>                 faster than normal
>>>>                 - Fixed dropped energy weapons not being able to fire
>>>>                 after being picked up
>>>>                 - Fixed some weapons not displaying their charge
>>>>                 meters after being picked up
>>>>                 - Fixed the box used in the Box Trot taunt sometimes
>>>>                 being the wrong color
>>>>                 - Steam Community Market
>>>>                         - Fixed skinned items appearing as "Decorated
>>>>                 Item"
>>>>                         - Items that are temporarily un-tradable can
>>>>                 now properly be listed on the market
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
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>>>
>>>
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>>
>>
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