We should start speaking to the community instead

On Fri, Sep 4, 2015 at 11:07 PM, E. Olsen <[email protected]> wrote:

> Because you don't use ads and your community is dying so you want to see
>> if Valve can kill off whatever little competition there is left for
>> community players?
>
>
> Nothing to do with competition. I've actually never paid much attention to
> what other server operators are doing as I'm more concerned what the
> players are saying...and if you think that ads haven't given community
> servers a bad reputation among the general player population (deserved or
> not), then you haven't been paying attention.
>
> Why wouldn't they already flock to your servers if being ad-free was such
>> a boon?
>
>
> Yeah, this pretty much goes back to the OT of this conversion - the fact
> that the default quickplay setting negatively affects ALL community
> servers, regardless of how "great" they may be.
>
> How do you see this change bringing all the players at Saigns back to your
>> servers when they don't even have ads?
>
>
> I think you might have a bit of tunnel vision when it comes to these
> Saigns folks. I've never really thought along the lines of "if this
> community goes away, then mine will do better." I really don't think one
> correlates to the other, as there are so many other factors involved
> (geographic location, network quality, etc.). Frankly, if/when our servers
> go away, a large portion of my players (who've been with us for 7+ years)
> will most likely simply stop playing the game.
>
> This kind of behavior is why we are here in the first place. People
>> thinking that whatever restrictions Valve puts in place isn't going to
>> affect them, and begging for more restrictions that affects everyone but
>> themselves..It makes me laugh.
>
>
> I doubt eliminating motd ads would benefit our community directly in any
> way, quite frankly. I DO, however, think it would greatly benefit the game
> by removing what is perceived as a negative aspect of community servers by
> a very large swath of players. It certainly wouldn't fix all of the other
> perfectly valid issues you mentioned, but perception is important, and
> while it might not be a boon for the funding model of some communities
> (most of which, I would think, will survive just fine through donations if
> they simply received equal treatment as they had in the past), it would
> certainly be a good step towards restoring the perception a good many
> player have of community servers.
>
> But I get it - some people want the ability to run ads on their servers
> without restriction, and some see them as harmful overall to the future of
> the game itself. Time will tell which group Valve thinks is right.
>
> That's if, of course, they do anything at all. If the last two years is
> any indication, we're probably all talking to ourselves right now ;-)
>
>
>
> On Fri, Sep 4, 2015 at 10:17 PM, Robert Paulson <[email protected]>
> wrote:
>
>> Ok and where did I make a personal attack? Unless you mean you have
>> nothing to say but a personal attack.
>>
>> "Getting rid of motd ads might not bring community servers back, but it
>> might bring players back to community servers, and that would be a step in
>> the right direction."
>>
>> And how do you suppose it will? Because you don't use ads and your
>> community is dying so you want to see if Valve can kill off whatever little
>> competition there is left for community players? Why wouldn't they already
>> flock to your servers if being ad-free was such a boon? How do you see
>> this change bringing all the players at Saigns back to your servers when
>> they don't even have ads?
>>
>> This kind of behavior is why we are here in the first place. People
>> thinking that whatever restrictions Valve puts in place isn't going to
>> affect them, and begging for more restrictions that affects everyone but
>> themselves..It makes me laugh.
>>
>>
>>
>> On Fri, Sep 4, 2015 at 5:47 PM, E. Olsen <[email protected]> wrote:
>>
>>> Yeah, I'm not going take a debate into personal attacks, bud.
>>>
>>> Getting rid of motd ads might not bring community servers back, but it
>>> might bring players back to community servers, and that would be a step in
>>> the right direction.
>>>
>>> Feel free to have the last word advocating for them, though - we'll just
>>> have to see if Valve makes a decision either way who was in the right in
>>> the end.
>>>
>>> On Fri, Sep 4, 2015 at 8:20 PM, Robert Paulson <[email protected]>
>>> wrote:
>>>
>>>> I don't need to know more about Valve than you do. All I need is logic.
>>>>
>>>> Patch: MOTD blocked for all quickplay users
>>>> What Happened: Quickplay users see no ads. Non-quickplay users can see
>>>> ads.
>>>>
>>>> Patch: Quickplay defaults to official servers
>>>> What Happened: Quickplay users see no ads. Non-quickplay users can see
>>>> ads.
>>>>
>>>> In terms of ads, there is absolutely no difference. It is obvious Valve
>>>> was concerned about having to police pay2win and similar mods.
>>>>
>>>> Even before ads existed on TF2, fake players was rampant. Saigns and
>>>> Nighteam both never worried about players leaving in droves when they saw
>>>> donators shooting 10x faster. And they still ended up with the most
>>>> players. They did not need to worry about convincing everyone to pay. You
>>>> only need 1 out of 1000 players to pay to make a profit. That's how
>>>> free2play works.  How late did you join TF2 that you don't even know this?
>>>>
>>>> With or without ads there is an incentive to cheat the system. Even now
>>>> you have servers breaking the rules. This is an observable fact. This is
>>>> not an opinion.
>>>>
>>>> So actually no. You are still wrong. And beating of the dead horse of
>>>> ads isn't going to bring community servers back. Next thing you know Valve
>>>> will just remove the motd and do nothing else.
>>>>
>>>>
>>>> On Fri, Sep 4, 2015 at 4:10 PM, E. Olsen <[email protected]> wrote:
>>>>
>>>>> The more you keep beating this dead horse, the more you fill the
>>>>>> mailing list with gibberish that Valve simply doesn't care about.
>>>>>
>>>>>
>>>>> Let's not pretend that you know any more about what Valve cares about
>>>>> than I do. Maybe you're right - I don't think that's the case, but then
>>>>> again we'll not know unless Valve actually says once and for all "THIS is
>>>>> why we made the change two years ago, and this is what we want to 
>>>>> prevent."
>>>>>
>>>>> However, there is absolutely no doubt that MOTD ads have been a
>>>>> negative towards player perception of community servers. Hell, I've never
>>>>> used them, nor frequented a server that does, but I have reason to hate
>>>>> them if for no other reasons than I had to give up the long-standing
>>>>> functionality of the MOTD window for quickplay players simply because 
>>>>> those
>>>>> ads were being abused - yet another thing we lost because of the abuse of
>>>>> others.
>>>>>
>>>>> Another flaw in your argument is this:
>>>>>
>>>>> There is a way to monetize players connecting to a server that is
>>>>>> never going away. And that is premium status.
>>>>>
>>>>>
>>>>> Actually, no.
>>>>>
>>>>> Those kinds of operators, while they certainly had/have no place in
>>>>> quickplay, DID have to convince players to donate for the premium "perks"
>>>>> (or whatever they call them), so players aren't monetized simply by
>>>>> connecting to those server, they had to see some kind of value in giving
>>>>> those servers some $$$.
>>>>>
>>>>> ...and frankly, I have no beef with that, as long as they are playing
>>>>> by the rules, and abiding by the "Policy of Truth"/Quickplay Rules, etc. 
>>>>> If
>>>>> there are players that find that kind of silly silly stuff fun, they 
>>>>> should
>>>>> be able to pay for if they like.
>>>>>
>>>>> That's the distinction - one source of revenue encourages building
>>>>> value in a server environment, the other focuses solely on attaining the
>>>>> maximum possible player connections. It might be little difference to 
>>>>> some,
>>>>> but I think the distinction is an important one.
>>>>>
>>>>> As for the rest of the "stop beating the horse about motd ads, they
>>>>> aren't a problem" argument, I'll agree to disagree - again, if for no 
>>>>> other
>>>>> reason than Valve has *never* said otherwise, and I think they've
>>>>> brought far more damage to the *perception* of community servers than
>>>>> anything else - mainly due to the ease at which they will always be 
>>>>> abused.
>>>>> Maybe Valve did use them (or allow them) on their servers (I've heard that
>>>>> before, but I've never seen a Valve server displaying a motd ad), but they
>>>>> are clearly not an advocate of them, or the thousands of Valve servers
>>>>> would be serving up those ads everyday (probably making Valve a bundle in
>>>>> the process).
>>>>>
>>>>> You may call it beating a dead horse, but no one here can speak for
>>>>> Valve but Valve - so until they actually weigh in one way or the other,
>>>>> your point of view is no more valid than mine.
>>>>>
>>>>>
>>>>> On Fri, Sep 4, 2015 at 6:35 PM, Matthias "InstantMuffin" Kollek <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> "Use" != "Abuse"
>>>>>>
>>>>>> But honestly, yes. Communities used to run on actual donations. Not
>>>>>> whatever people call donations these days to avoid paypal refunding.
>>>>>> If you need to resort to ads to keep going, you're either doing
>>>>>> something wrong, or you shouldn't be hosting servers.
>>>>>> I hate ads, and I don't like people supporting them.
>>>>>> However with the situation as it is now, it is hard to attract
>>>>>> players if you're not trying to be yet another Valve server (and 
>>>>>> especially
>>>>>> if you're trying to be as original as possible), which in return makes it
>>>>>> difficult in getting eventually necessary donations. Plus, who would want
>>>>>> to donate to a server that isn't any different from a Valve server 
>>>>>> anyway?
>>>>>> Valve doesn't support being different. Being original. And this is
>>>>>> what the real community is all about. So Valve does not want a community,
>>>>>> or rather does not want to put the necessary effort into it. However 
>>>>>> small
>>>>>> (or not?) it is.
>>>>>>
>>>>>> On 05.09.2015 00:22, Rowedahelicon wrote:
>>>>>> Ads didn't always used to be a problem, and why do community servers
>>>>>> get the rage for ads when Valve has used them too? Pinion was used for
>>>>>> official valve servers before. They gave Arthur a special forum rank and
>>>>>> I've seen posts from Valve higher ups defend the use of Pinion.
>>>>>>
>>>>>> If a community has to use ads to survive, maybe it's not doing too
>>>>>> well. But Valve used them as early as everyone else. Can't get mad at the
>>>>>> kids for following the dad's example right? Plus if a player comes on and
>>>>>> just hates that community, they can venture to a different one.
>>>>>>
>>>>>> We're going to wind up breeding new players who don't want to explore
>>>>>> the world that the players made inside of the game.
>>>>>>
>>>>>> On Fri, Sep 4, 2015 at 5:54 PM, Robert Paulson <
>>>>>> <[email protected]>[email protected]> wrote:
>>>>>> You may disagree but you are simply plain wrong. People cheating the
>>>>>> server browser is still rampant and it goes on without any ads. There is 
>>>>>> a
>>>>>> way to monetize players connecting to a server that is never going away.
>>>>>> And that is premium status.
>>>>>>
>>>>>> The more you keep beating this dead horse, the more you fill the
>>>>>> mailing list with gibberish that Valve simply doesn't care about.
>>>>>>
>>>>>> "If the problem had simply been the handful of those "paytowin" or
>>>>>> "premium" operators, Valve could have simply blacklisted them and solved
>>>>>> the problem (there were never very many server operators selling 
>>>>>> "premium"
>>>>>> pay2win stuff anyway).."
>>>>>>
>>>>>> That is more likely to be the problem than the ads. As mentioned over
>>>>>> and over again, the ads issue was completely solved by completely 
>>>>>> blocking
>>>>>> them when people connected through quickplay. To borrow your own
>>>>>> words, if the problem had simply been ads, then why didn't they do 
>>>>>> exactly
>>>>>> what you said? It is really easy for them to simply remove HTML motd for
>>>>>> everyone instead of a subset of players.
>>>>>>
>>>>>> It seems like you've never reported a server before. Valve took over
>>>>>> 3 months to ban 100+ server communities using fake players such as
>>>>>> elitepowered. That is how much they don't want to bother cleaning the
>>>>>> server list. They don't even want to spend 30 minutes a week, let alone a
>>>>>> month, doing what needs to be done.
>>>>>>
>>>>>> And there was a time when Saigns was on quickplay and they never got
>>>>>> banned because their modifications were never explicitly mentioned in the
>>>>>> quickplay document. And they probably don't want to track down every
>>>>>> server that has instant respawn without the tags. Because they only way 
>>>>>> you
>>>>>> can verify this is by playing on each individual server.
>>>>>>
>>>>>> Having quickplay default back to community servers after a few hours
>>>>>> isn't asking them to change it back to how things were. New players
>>>>>> are guaranteed to know what a "vanilla" experience is.
>>>>>>
>>>>>>
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>>>>>>
>>>>>>
>>>>>
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>>>>>
>>>>>
>>>>
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>>>>
>>>
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>>
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>
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-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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