Perfect solution except: 1. What about game server hosts that host multiple customers on the same IP Address? This is becoming increasingly common due to the exhaustion of IPv4 addresses. Do you suggest whole IP Addresses of shared hosts start getting banned?
2. What about cloud-based instances that may not spin-up on the same IP Address each time? The update to the server browser made it possible for these types of services to be used without losing favourite / history entries. Requiring preregistration of IP Addresses would essentially break this hosting scenario. 3. You’re incorrectly assuming that Valve is willing to blacklist servers on a regular basis. History shows they consider this to be a waste of time. They've done it a couple of times to make a statement but rarely do so consistently. Esp. Why would Valve want to waste the time implementing blacklists when they can just keep private servers excluded from Quickplay? Far less effort required and the only people crying foul are private server operators and thier friends. On Sat, Dec 19, 2015 at 12:56 AM, Saint K. <[email protected]> wrote: > With TWI you pre-register your IP’s to be “ranked”. This, imo, would make > the best system for banning unwanted servers from VALVe’s side. > > > > Seems like a perfect solution to me. > > > > Saint K. >
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