Hey so Chewbacca died in this new movie.
Let us have a moment of silence to mourn our old friend instead of arguing
over Quickplay

8)

On Fri, Dec 18, 2015 at 12:51 PM, Matthias "InstantMuffin" Kollek <
[email protected]> wrote:

> There is no community outcry, because this is the outcry. You're expecting
> an outcry from people who are barely able to adjust their game's settings,
> let alone disable the motd in their configs to get rid of annoying ads.
> I also don't know why you're bringing up Slag's servers. I've heard a few
> stories about him. I know some model designers who he ripped off, he stole
> their content without giving two fucks. It is also not quite white-knighty
> of a community to sell unmutes and unbans. I wouldn't pick him as the
> poster boy for well-run community servers or better phrased "friendly".
> If you're questioning the talent that is left in the modding community,
> feel free to ask this question again in the next two months.
> Honestly, I think you're trying to troll on a high level here. "One of
> those vegan types", yeah sure. "Funny"
>
> On 18.12.2015 12:35, Cats From Above wrote:
>
> My understanding is that Slag servers are dying due to issues at an
> administrative level, chiefly I suspect, that the key people behind that
> community have other things in their agenda (A hat in time anyone?).
> Quickplay has little to do with it I suspect, especially as nearly all of
> Slag’s servers were ineligible for Quickplay in the first place due to
> their modded nature. Further, I would argue that the stagnation and lack of
> creation of game modes is due to the fact that private server operators are
> no longer co-operating with one another or sharing content for the benefit
> of the broader community – That and a lot of talent has drained out of an 8
> year old game. It also seems as if it is more common for private operators
> to keep things to themselves now a days instead of letting new game modes
> proliferate into something bigger and more well known.
>
>
> The Microsoft vs Apple analogy is perfectly on cue, only a benighted
> individual with no understanding of business would suggest otherwise. I’m
> guessing Robert is one of those Vegan types who believes that everyone is
> their friend and that the phrase “zero sum game” doesn’t apply to game
> servers and their audiences. Dr McKay (I think? Might be misattributing,
> someone said it on this mailing list a while ago) had it right when he
> suggested that the only reason some private server operators hate on Pinion
> and Motdgd so much is because they think that the death of private servers
> reliant on that revenue model would somehow help their own servers. Sounds
> like a pretty competitive environment to me.
>
>
> In response to Robert’s suggestion that community servers have done so
> much in the past, again, that’s not a point I’m arguing against – Rather I
> agree with him, in the past privately run servers did a lot of good. My
> position is that the deafening silence from the broader Team Fortress
> community is indicative of how they feel about the current state of affairs
> – And despite whatever clever features Robert might think he’s added and
> done in the past, they don’t care right here and now.
>
>
> In response to Robert’s 5th Paragraph: He seems to suggest that by
> releasing a game Valve somehow owes something to private server operators?
> That they have no right to say, “We’ve had enough of players being
> affected by shenanigans on private-servers!” – You’re wrong, and it is
> that self-entitlement which will no doubt win private operators zero
> favours from the folks at Valve.
>
>
> And I can tell Robert what private server operator wouldn’t care a great
> deal about Quickplay: One that was smart enough to see what was coming and
> had the intellect to get out of hosting stock servers early, instead
> focussing their efforts on custom experiences that Valve doesn’t offer at
> this point in time. Those who did this are probably doing quite well
> compared to those still hosting stock rotation servers and the like. And
> yet Robert would seem to suggest that these Quickplay independent operators
> are the "stupid" ones. Funny.
>
> On Fri, Dec 18, 2015 at 9:28 PM, Robert Paulson < <[email protected]>
> [email protected]> wrote:
>
>> Custom game-mode servers are all suffering. They do well compared to
>> every other community server but they used to be 10x more populated. Since
>> official server quickplay happened, a lot of players don't even know that
>> community servers exist. All you have to do is look at how dead Slag
>> servers are. Where are the fortwars servers? Why has there not been any new
>> popular mods like Saxton Hale anymore?
>>
>> I also find it strange that it is ok for Valve to lock mods behind a
>> paywall that used to be free on gamebanana while it is as offensive as
>> Hitler to let Skyrim do the same.or as someone here whined, making as
>> little as a cup of coffee through ads.
>>
>> This Microsoft vs Apple analogy is also way off base. We are not Valve's
>> competitors. We do not host TF2 servers because we want to be billionaires
>> and want to take 100% of Valve's profit. They allow people to host servers
>> because we bring in additional value, which was proven by the fact that the
>> majority of players were on community servers prior to the quickplay
>> change. A more apt analogy would be if Apple decided to clone the most
>> popular apps and stop new users from seeing any others in the app store
>> unless they click a tiny button hidden at the bottom of the page.
>>
>> We pay for the servers, moderate them, and even improve them by fixing
>> bugs they haven't fixed for years or add features such as intelligent
>> autobalance. We have a reasonable expectation that Valve will not to take
>> advantage of us by throwing all our servers in a ghetto and keeping all the
>> new players to themselves... as was the case for every game they've
>> released between tf2 and half-life.
>>
>> We should not have to resort to paying for ads on Facebook just to get
>> any players at all. The game was released with the capability to host
>> "vanilla" servers and now you are suggesting that only total mods should be
>> able to exist? Only the next CS or Dota are allowed to host TF2 servers? If
>> this was the case then Valve should've said so from the beginning. Most of
>> us wouldn't be here if we knew this would happen. When you tell people you
>> can host a server for the game, it doesn't include being shoved into a
>> ghetto where the new players have a hard time finding.
>>
>> Maybe this is not true for you, but we are a "community" not a "private"
>> organization. We are funded by players. Players become admins, and these
>> admin make major decisions. And I believe most of the major communities
>> still around are also run in this manner. Not that this lessens Valve's
>> obligations not to screw us over. Which "private" server owner is stupid
>> enough to not want quickplay back? Probably someone who doesn't actually
>> have a server.
>>
>
>
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