Hey so Chewbacca died in this new movie. Let us have a moment of silence to mourn our old friend instead of arguing over Quickplay
8) On Fri, Dec 18, 2015 at 12:51 PM, Matthias "InstantMuffin" Kollek < [email protected]> wrote: > There is no community outcry, because this is the outcry. You're expecting > an outcry from people who are barely able to adjust their game's settings, > let alone disable the motd in their configs to get rid of annoying ads. > I also don't know why you're bringing up Slag's servers. I've heard a few > stories about him. I know some model designers who he ripped off, he stole > their content without giving two fucks. It is also not quite white-knighty > of a community to sell unmutes and unbans. I wouldn't pick him as the > poster boy for well-run community servers or better phrased "friendly". > If you're questioning the talent that is left in the modding community, > feel free to ask this question again in the next two months. > Honestly, I think you're trying to troll on a high level here. "One of > those vegan types", yeah sure. "Funny" > > On 18.12.2015 12:35, Cats From Above wrote: > > My understanding is that Slag servers are dying due to issues at an > administrative level, chiefly I suspect, that the key people behind that > community have other things in their agenda (A hat in time anyone?). > Quickplay has little to do with it I suspect, especially as nearly all of > Slag’s servers were ineligible for Quickplay in the first place due to > their modded nature. Further, I would argue that the stagnation and lack of > creation of game modes is due to the fact that private server operators are > no longer co-operating with one another or sharing content for the benefit > of the broader community – That and a lot of talent has drained out of an 8 > year old game. It also seems as if it is more common for private operators > to keep things to themselves now a days instead of letting new game modes > proliferate into something bigger and more well known. > > > The Microsoft vs Apple analogy is perfectly on cue, only a benighted > individual with no understanding of business would suggest otherwise. I’m > guessing Robert is one of those Vegan types who believes that everyone is > their friend and that the phrase “zero sum game” doesn’t apply to game > servers and their audiences. Dr McKay (I think? Might be misattributing, > someone said it on this mailing list a while ago) had it right when he > suggested that the only reason some private server operators hate on Pinion > and Motdgd so much is because they think that the death of private servers > reliant on that revenue model would somehow help their own servers. Sounds > like a pretty competitive environment to me. > > > In response to Robert’s suggestion that community servers have done so > much in the past, again, that’s not a point I’m arguing against – Rather I > agree with him, in the past privately run servers did a lot of good. My > position is that the deafening silence from the broader Team Fortress > community is indicative of how they feel about the current state of affairs > – And despite whatever clever features Robert might think he’s added and > done in the past, they don’t care right here and now. > > > In response to Robert’s 5th Paragraph: He seems to suggest that by > releasing a game Valve somehow owes something to private server operators? > That they have no right to say, “We’ve had enough of players being > affected by shenanigans on private-servers!” – You’re wrong, and it is > that self-entitlement which will no doubt win private operators zero > favours from the folks at Valve. > > > And I can tell Robert what private server operator wouldn’t care a great > deal about Quickplay: One that was smart enough to see what was coming and > had the intellect to get out of hosting stock servers early, instead > focussing their efforts on custom experiences that Valve doesn’t offer at > this point in time. Those who did this are probably doing quite well > compared to those still hosting stock rotation servers and the like. And > yet Robert would seem to suggest that these Quickplay independent operators > are the "stupid" ones. Funny. > > On Fri, Dec 18, 2015 at 9:28 PM, Robert Paulson < <[email protected]> > [email protected]> wrote: > >> Custom game-mode servers are all suffering. They do well compared to >> every other community server but they used to be 10x more populated. Since >> official server quickplay happened, a lot of players don't even know that >> community servers exist. All you have to do is look at how dead Slag >> servers are. Where are the fortwars servers? Why has there not been any new >> popular mods like Saxton Hale anymore? >> >> I also find it strange that it is ok for Valve to lock mods behind a >> paywall that used to be free on gamebanana while it is as offensive as >> Hitler to let Skyrim do the same.or as someone here whined, making as >> little as a cup of coffee through ads. >> >> This Microsoft vs Apple analogy is also way off base. We are not Valve's >> competitors. We do not host TF2 servers because we want to be billionaires >> and want to take 100% of Valve's profit. They allow people to host servers >> because we bring in additional value, which was proven by the fact that the >> majority of players were on community servers prior to the quickplay >> change. A more apt analogy would be if Apple decided to clone the most >> popular apps and stop new users from seeing any others in the app store >> unless they click a tiny button hidden at the bottom of the page. >> >> We pay for the servers, moderate them, and even improve them by fixing >> bugs they haven't fixed for years or add features such as intelligent >> autobalance. We have a reasonable expectation that Valve will not to take >> advantage of us by throwing all our servers in a ghetto and keeping all the >> new players to themselves... as was the case for every game they've >> released between tf2 and half-life. >> >> We should not have to resort to paying for ads on Facebook just to get >> any players at all. The game was released with the capability to host >> "vanilla" servers and now you are suggesting that only total mods should be >> able to exist? Only the next CS or Dota are allowed to host TF2 servers? If >> this was the case then Valve should've said so from the beginning. Most of >> us wouldn't be here if we knew this would happen. When you tell people you >> can host a server for the game, it doesn't include being shoved into a >> ghetto where the new players have a hard time finding. >> >> Maybe this is not true for you, but we are a "community" not a "private" >> organization. We are funded by players. Players become admins, and these >> admin make major decisions. And I believe most of the major communities >> still around are also run in this manner. Not that this lessens Valve's >> obligations not to screw us over. Which "private" server owner is stupid >> enough to not want quickplay back? Probably someone who doesn't actually >> have a server. >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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