wat, he died too?
Too many spoilers for me...
On 18.12.2015 18:55, N-Gon wrote:
Hey so Chewbacca died in this new movie.
Let us have a moment of silence to mourn our old friend instead of
arguing over Quickplay
8)
On Fri, Dec 18, 2015 at 12:51 PM, Matthias "InstantMuffin" Kollek
<[email protected] <mailto:[email protected]>> wrote:
There is no community outcry, because this is the outcry. You're
expecting an outcry from people who are barely able to adjust
their game's settings, let alone disable the motd in their configs
to get rid of annoying ads.
I also don't know why you're bringing up Slag's servers. I've
heard a few stories about him. I know some model designers who he
ripped off, he stole their content without giving two fucks. It is
also not quite white-knighty of a community to sell unmutes and
unbans. I wouldn't pick him as the poster boy for well-run
community servers or better phrased "friendly".
If you're questioning the talent that is left in the modding
community, feel free to ask this question again in the next two
months.
Honestly, I think you're trying to troll on a high level here.
"One of those vegan types", yeah sure. "Funny"
On 18.12.2015 12:35, Cats From Above wrote:
My understanding is that Slag servers are dying due to issues at
an administrative level, chiefly I suspect, that the key people
behind that community have other things in their agenda (A hat in
time anyone?). Quickplay has little to do with it I suspect,
especially as nearly all of Slag’s servers were ineligible for
Quickplay in the first place due to their modded nature. Further,
I would argue that the stagnation and lack of creation of game
modes is due to the fact that private server operators are no
longer co-operating with one another or sharing content for the
benefit of the broader community – That and a lot of talent has
drained out of an 8 year old game. It also seems as if it is more
common for private operators to keep things to themselves now a
days instead of letting new game modes proliferate into something
bigger and more well known.
The Microsoft vs Apple analogy is perfectly on cue, only a
benighted individual with no understanding of business would
suggest otherwise. I’m guessing Robert is one of those Vegan
types who believes that everyone is their friend and that the
phrase “zero sum game” doesn’t apply to game servers and their
audiences. Dr McKay (I think? Might be misattributing, someone
said it on this mailing list a while ago) had it right when he
suggested that the only reason some private server operators hate
on Pinion and Motdgd so much is because they think that the death
of private servers reliant on that revenue model would somehow
help their own servers. Sounds like a pretty competitive
environment to me.
In response to Robert’s suggestion that community servers have
done so much in the past, again, that’s not a point I’m arguing
against – Rather I agree with him, in the past privately run
servers did a lot of good. My position is that the deafening
silence from the broader Team Fortress community is indicative of
how they feel about the current state of affairs – And despite
whatever clever features Robert might think he’s added and done
in the past, they don’t care right here and now.
In response to Robert’s 5^th Paragraph: He seems to suggest that
by releasing a game Valve somehow owes something to private
server operators? That they have no right to say, “We’ve had
enough of players being affected by shenanigans on
private-servers!” – You’re wrong, and it is that self-entitlement
which will no doubt win private operators zero favours from the
folks at Valve.
And I can tell Robert what private server operator wouldn’t care
a great deal about Quickplay: One that was smart enough to see
what was coming and had the intellect to get out of hosting stock
servers early, instead focussing their efforts on custom
experiences that Valve doesn’t offer at this point in time. Those
who did this are probably doing quite well compared to those
still hosting stock rotation servers and the like. And yet Robert
would seem to suggest that these Quickplay independent operators
are the "stupid" ones. Funny.
On Fri, Dec 18, 2015 at 9:28 PM, Robert Paulson
<[email protected] <mailto:[email protected]>> wrote:
Custom game-mode servers are all suffering. They do well
compared to every other community server but they used to be
10x more populated. Since official server quickplay happened,
a lot of players don't even know that community servers
exist. All you have to do is look at how dead Slag servers
are. Where are the fortwars servers? Why has there not been
any new popular mods like Saxton Hale anymore?
I also find it strange that it is ok for Valve to lock mods
behind a paywall that used to be free on gamebanana while it
is as offensive as Hitler to let Skyrim do the same.or as
someone here whined, making as little as a cup of coffee
through ads.
This Microsoft vs Apple analogy is also way off base. We are
not Valve's competitors. We do not host TF2 servers because
we want to be billionaires and want to take 100% of Valve's
profit. They allow people to host servers because we bring in
additional value, which was proven by the fact that the
majority of players were on community servers prior to the
quickplay change. A more apt analogy would be if Apple
decided to clone the most popular apps and stop new users
from seeing any others in the app store unless they click a
tiny button hidden at the bottom of the page.
We pay for the servers, moderate them, and even improve them
by fixing bugs they haven't fixed for years or add features
such as intelligent autobalance. We have a reasonable
expectation that Valve will not to take advantage of us by
throwing all our servers in a ghetto and keeping all the new
players to themselves... as was the case for every game
they've released between tf2 and half-life.
We should not have to resort to paying for ads on Facebook
just to get any players at all. The game was released with
the capability to host "vanilla" servers and now you are
suggesting that only total mods should be able to exist? Only
the next CS or Dota are allowed to host TF2 servers? If this
was the case then Valve should've said so from the beginning.
Most of us wouldn't be here if we knew this would happen.
When you tell people you can host a server for the game, it
doesn't include being shoved into a ghetto where the new
players have a hard time finding.
Maybe this is not true for you, but we are a "community" not
a "private" organization. We are funded by players. Players
become admins, and these admin make major decisions. And I
believe most of the major communities still around are also
run in this manner. Not that this lessens Valve's obligations
not to screw us over. Which "private" server owner is stupid
enough to not want quickplay back? Probably someone who
doesn't actually have a server.
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