wat, he died too?
Too many spoilers for me...

On 18.12.2015 18:55, N-Gon wrote:
Hey so Chewbacca died in this new movie.
Let us have a moment of silence to mourn our old friend instead of arguing over Quickplay

8)

On Fri, Dec 18, 2015 at 12:51 PM, Matthias "InstantMuffin" Kollek <[email protected] <mailto:[email protected]>> wrote:

    There is no community outcry, because this is the outcry. You're
    expecting an outcry from people who are barely able to adjust
    their game's settings, let alone disable the motd in their configs
    to get rid of annoying ads.
    I also don't know why you're bringing up Slag's servers. I've
    heard a few stories about him. I know some model designers who he
    ripped off, he stole their content without giving two fucks. It is
    also not quite white-knighty of a community to sell unmutes and
    unbans. I wouldn't pick him as the poster boy for well-run
    community servers or better phrased "friendly".
    If you're questioning the talent that is left in the modding
    community, feel free to ask this question again in the next two
    months.
    Honestly, I think you're trying to troll on a high level here.
    "One of those vegan types", yeah sure. "Funny"

    On 18.12.2015 12:35, Cats From Above wrote:

    My understanding is that Slag servers are dying due to issues at
    an administrative level, chiefly I suspect, that the key people
    behind that community have other things in their agenda (A hat in
    time anyone?). Quickplay has little to do with it I suspect,
    especially as nearly all of Slag’s servers were ineligible for
    Quickplay in the first place due to their modded nature. Further,
    I would argue that the stagnation and lack of creation of game
    modes is due to the fact that private server operators are no
    longer co-operating with one another or sharing content for the
    benefit of the broader community – That and a lot of talent has
    drained out of an 8 year old game. It also seems as if it is more
    common for private operators to keep things to themselves now a
    days instead of letting new game modes proliferate into something
    bigger and more well known.


    The Microsoft vs Apple analogy is perfectly on cue, only a
    benighted individual with no understanding of business would
    suggest otherwise. I’m guessing Robert is one of those Vegan
    types who believes that everyone is their friend and that the
    phrase “zero sum game” doesn’t apply to game servers and their
    audiences. Dr McKay (I think? Might be misattributing, someone
    said it on this mailing list a while ago) had it right when he
    suggested that the only reason some private server operators hate
    on Pinion and Motdgd so much is because they think that the death
    of private servers reliant on that revenue model would somehow
    help their own servers. Sounds like a pretty competitive
    environment to me.


    In response to Robert’s suggestion that community servers have
    done so much in the past, again, that’s not a point I’m arguing
    against – Rather I agree with him, in the past privately run
    servers did a lot of good. My position is that the deafening
    silence from the broader Team Fortress community is indicative of
    how they feel about the current state of affairs – And despite
    whatever clever features Robert might think he’s added and done
    in the past, they don’t care right here and now.


    In response to Robert’s 5^th Paragraph: He seems to suggest that
    by releasing a game Valve somehow owes something to private
    server operators? That they have no right to say, “We’ve had
    enough of players being affected by shenanigans on
    private-servers!” – You’re wrong, and it is that self-entitlement
    which will no doubt win private operators zero favours from the
    folks at Valve.


    And I can tell Robert what private server operator wouldn’t care
    a great deal about Quickplay: One that was smart enough to see
    what was coming and had the intellect to get out of hosting stock
    servers early, instead focussing their efforts on custom
    experiences that Valve doesn’t offer at this point in time. Those
    who did this are probably doing quite well compared to those
    still hosting stock rotation servers and the like. And yet Robert
    would seem to suggest that these Quickplay independent operators
    are the "stupid" ones. Funny.


    On Fri, Dec 18, 2015 at 9:28 PM, Robert Paulson
    <[email protected] <mailto:[email protected]>> wrote:

        Custom game-mode servers are all suffering. They do well
        compared to every other community server but they used to be
        10x more populated. Since official server quickplay happened,
        a lot of players don't even know that community servers
        exist. All you have to do is look at how dead Slag servers
        are. Where are the fortwars servers? Why has there not been
        any new popular mods like Saxton Hale anymore?

        I also find it strange that it is ok for Valve to lock mods
        behind a paywall that used to be free on gamebanana while it
        is as offensive as Hitler to let Skyrim do the same.or as
        someone here whined, making as little as a cup of coffee
        through ads.

        This Microsoft vs Apple analogy is also way off base. We are
        not Valve's competitors. We do not host TF2 servers because
        we want to be billionaires and want to take 100% of Valve's
        profit. They allow people to host servers because we bring in
        additional value, which was proven by the fact that the
        majority of players were on community servers prior to the
        quickplay change. A more apt analogy would be if Apple
        decided to clone the most popular apps and stop new users
        from seeing any others in the app store unless they click a
        tiny button hidden at the bottom of the page.

        We pay for the servers, moderate them, and even improve them
        by fixing bugs they haven't fixed for years or add features
        such as intelligent autobalance. We have a reasonable
        expectation that Valve will not to take advantage of us by
        throwing all our servers in a ghetto and keeping all the new
        players to themselves... as was the case for every game
        they've released between tf2 and half-life.

        We should not have to resort to paying for ads on Facebook
        just to get any players at all. The game was released with
        the capability to host "vanilla" servers and now you are
        suggesting that only total mods should be able to exist? Only
        the next CS or Dota are allowed to host TF2 servers? If this
        was the case then Valve should've said so from the beginning.
        Most of us wouldn't be here if we knew this would happen.
        When you tell people you can host a server for the game, it
        doesn't include being shoved into a ghetto where the new
        players have a hard time finding.

        Maybe this is not true for you, but we are a "community" not
        a "private" organization. We are funded by players. Players
        become admins, and these admin make major decisions. And I
        believe most of the major communities still around are also
        run in this manner. Not that this lessens Valve's obligations
        not to screw us over. Which "private" server owner is stupid
        enough to not want quickplay back? Probably someone who
        doesn't actually have a server.



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