It works wonderful, so I don’t see why this should be a problem in srcds based
games.
Sure, there are a few things you need to tackle, but nothing you can’t work out.
Saint K.
From: [email protected]
[mailto:[email protected]] On Behalf Of Cats From Above
Sent: Friday, December 18, 2015 3:54 PM
To: Half-Life dedicated Win32 server mailing list <[email protected]>
Subject: Re: [hlds] Mandatory TF2 update coming
Actually! My mistake, found the page in question.
Interesting, though again, I imagine it's a bit of an issue when it comes to
the two previous examples. In any case, I doubt Valve want to run a
preregistration program for the tens of thousands of servers across thier
various games.
On Sat, Dec 19, 2015 at 1:18 AM, Cats From Above <[email protected]>
wrote:
Oh and also, according to the information I found, TWI does not ask for server
IP Addresses; They ask for a contact email, something that would be easy to
bypass.
http://www.twiladder.com/page/twilpcwmut#Registration
On Sat, Dec 19, 2015 at 12:56 AM, Saint K. <[email protected]> wrote:
With TWI you pre-register your IP’s to be “ranked”. This, imo, would make the
best system for banning unwanted servers from VALVe’s side.
Seems like a perfect solution to me.
Saint K.
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