https://www.reddit.com/r/tf2/comments/4uf12v/tf2_app_is_closing/
So now that this is happening, I feel like an idea for us would be to maybe make a video? Get people together to talk about community servers, owners and players, try to put a human face behind why we feel it's important and see where that goes. On Sat, Jul 23, 2016 at 1:19 PM, Josh Russell <joshuaglennruss...@gmail.com> wrote: > Well, the bigger overall problem with Casual, especially after this update > and especially how it's been nudged back towards a casual favor with the > removal of penalties is that it's in a mushy middle-ground, mainly with the > way it's presented. I mean it always was even before the updates, but now > it's definitely Casual presented in > a competitive manner. And for people who want to have a somewhat > competitive 12v12 match, but not 6s or even 9v9 almost always end up stuck > in Casual matches that have friendly Heavies and first time players... > because the pool is just pretty dang small. Now I'm thinking the people > who would rather have a competitive 12v12 are more inclined to leave than > to try to search for a decent (currently active...) community server. A > strongly conflicting mix of "friendly" players and new players vs people > who actually want to play the game (but not 6s) is not pleasant. > > On Sat, Jul 23, 2016 at 1:10 AM, Rowedahelicon < > theoneando...@rowedahelicon.com> wrote: > >> I feel the XP system in casual was simply to retain users in Valve >> servers. There's no reason for having a casual ranking other than big boy >> show offy points. >> >> On Sat, Jul 23, 2016 at 12:29 AM, Josh Russell < >> joshuaglennruss...@gmail.com> wrote: >> >>> "Frankly, "casual" mode could (and should) have been adapted to be >>> community-server exclusive." Honestly, that's what I was hoping for, but >>> realistically... I'm not sure that would happen. I actually thought what >>> they were going to do was have a true 12v12 competitive mode by the time >>> this was released and give Casual completely to quickplay community >>> servers. I think that should've been the way to go. (and, you know... >>> actually have abandonment penalties in 12v12 comp). Also, having a >>> completely pointless, yet very prominent xp system in Casual was not the >>> way to go.... >>> >>> On Fri, Jul 22, 2016 at 6:57 PM, E. Olsen <ceo.eol...@gmail.com> wrote: >>> >>>> Too early to tell, really. A drop-off after the initial "rush" of a new >>>> update was to be expected. >>>> >>>> Right now, I'm seeing some long-term servers dropping off in traffic by >>>> about 20% or so, and they certainly can die faster if alot of players leave >>>> at once, since they are not being "fed" any quickplay players.....but >>>> again, I'm sure many new players are just discovering community servers >>>> even existed, so bringing new players in will take time. >>>> >>>> Having said that, it would certainly be nice for Valve to provide >>>> incentives of some kind for players to find and favorite a few community >>>> servers (not to mention play on them). It wouldn't need to any kind of >>>> "competitive" award that could (and I'm sure would) be "gamed" by the bad >>>> apples out there, but providing incentive to spend more time on a community >>>> server of their choice would seem to be a simple addition. >>>> >>>> Frankly, "casual" mode could (and should) have been adapted to be >>>> community-server exclusive. Preventing people from gaming the system would >>>> have been easy - simply make "ranking up" server-group specific. In other >>>> words, even if some bad apples would game the system and allow players to >>>> "rank up" faster somehow on their servers, those ranks would only be good >>>> on their servers, and no others. That would both give players more incetive >>>> to play on community servers, AND encourage them to find a set of "home" >>>> servers to favorite. Even better....it would provide some great internal >>>> competition for our communities as well. >>>> >>>> I think if Valve simply looks at it from our perspective....we've spent >>>> the last 3+ years under the bus....perhaps (if they really see value in >>>> community servers, as it seems they still do, if only a little), then we >>>> need some additional assistance beyond simply a button in the UI. >>>> >>>> Maybe they already have somethiing in mind, I dunno....but if so I hope >>>> they can show a bit of a sense of urgency with it. >>>> >>>> On Fri, Jul 22, 2016 at 6:28 PM, Weasels Lair <wea...@weaselslair.com> >>>> wrote: >>>> >>>>> I definitely like having the "community servers" option right on the >>>>> "find a game" menu, basically giving equal billing to the other options >>>>> there. >>>>> >>>>> But, as others have said, would have helped more years ago. Better >>>>> late than never I guess. I really saw no reason for such a simple GUI >>>>> change (not dissimilar to those suggested by the community) took so long >>>>> to >>>>> Address. >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> >> -- >> *Matthew (Rowedahelicon) Robinson* >> Web Designer / Artist / Writer >> Website - http://www.rowedahelicon.com/ >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/
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