https://www.reddit.com/r/tf2/comments/4uf12v/tf2_app_is_closing/

So now that this is happening, I feel like an idea for us would be to maybe
make a video? Get people together to talk about community servers, owners
and players, try to put a human face behind why we feel it's important and
see where that goes.

On Sat, Jul 23, 2016 at 1:19 PM, Josh Russell <joshuaglennruss...@gmail.com>
wrote:

> Well, the bigger overall problem with Casual, especially after this update
> and especially how it's been nudged back towards a casual favor with the
> removal of penalties is that it's in a mushy middle-ground, mainly with the
> way it's presented.  I mean it always was even before the updates, but now
> it's definitely Casual presented in
> a competitive manner.  And for people who want to have a somewhat
> competitive 12v12 match, but not 6s or even 9v9 almost always end up stuck
> in Casual matches that have friendly Heavies and first time players...
> because the pool is just pretty dang small.  Now I'm thinking the people
> who would rather have a competitive 12v12 are more inclined to leave than
> to try to search for a decent (currently active...) community server.  A
> strongly conflicting mix of "friendly" players and new players vs people
> who actually want to play the game (but not 6s) is not pleasant.
>
> On Sat, Jul 23, 2016 at 1:10 AM, Rowedahelicon <
> theoneando...@rowedahelicon.com> wrote:
>
>> I feel the XP system in casual was simply to retain users in Valve
>> servers. There's no reason for having a casual ranking other than big boy
>> show offy points.
>>
>> On Sat, Jul 23, 2016 at 12:29 AM, Josh Russell <
>> joshuaglennruss...@gmail.com> wrote:
>>
>>> "Frankly, "casual" mode could (and should) have been adapted to be
>>> community-server exclusive."  Honestly, that's what I was hoping for, but
>>> realistically... I'm not sure that would happen.  I actually thought what
>>> they were going to do was have a true 12v12 competitive mode by the time
>>> this was released and give Casual completely to quickplay community
>>> servers.  I think that should've been the way to go.  (and, you know...
>>> actually have abandonment penalties in 12v12 comp).  Also, having a
>>> completely pointless, yet very prominent xp system in Casual was not the
>>> way to go....
>>>
>>> On Fri, Jul 22, 2016 at 6:57 PM, E. Olsen <ceo.eol...@gmail.com> wrote:
>>>
>>>> Too early to tell, really. A drop-off after the initial "rush" of a new
>>>> update was to be expected.
>>>>
>>>> Right now, I'm seeing some long-term servers dropping off in traffic by
>>>> about 20% or so, and they certainly can die faster if alot of players leave
>>>> at once, since they are not being "fed" any quickplay players.....but
>>>> again, I'm sure many new players are just discovering community servers
>>>> even existed, so bringing new players in will take time.
>>>>
>>>> Having said that, it would certainly be nice for Valve to provide
>>>> incentives of some kind for players to find and favorite a few community
>>>> servers (not to mention play on them). It wouldn't need to any kind of
>>>> "competitive" award that could (and I'm sure would) be "gamed" by the bad
>>>> apples out there, but providing incentive to spend more time on a community
>>>> server of their choice would seem to be a simple addition.
>>>>
>>>> Frankly, "casual" mode could (and should) have been adapted to be
>>>> community-server exclusive. Preventing people from gaming the system would
>>>> have been easy - simply make "ranking up" server-group specific. In other
>>>> words, even if some bad apples would game the system and allow players to
>>>> "rank up" faster somehow on their servers, those ranks would only be good
>>>> on their servers, and no others. That would both give players more incetive
>>>> to play on community servers, AND encourage them to find a set of "home"
>>>> servers to favorite. Even better....it would provide some great internal
>>>> competition for our communities as well.
>>>>
>>>> I think if Valve simply looks at it from our perspective....we've spent
>>>> the last 3+ years under the bus....perhaps (if they really see value in
>>>> community servers, as it seems they still do, if only a little), then we
>>>> need some additional assistance beyond simply a button in the UI.
>>>>
>>>> Maybe they already have somethiing in mind, I dunno....but if so I hope
>>>> they can show a bit of a sense of urgency with it.
>>>>
>>>> On Fri, Jul 22, 2016 at 6:28 PM, Weasels Lair <wea...@weaselslair.com>
>>>> wrote:
>>>>
>>>>> I definitely like having the "community servers" option right on the
>>>>> "find a game" menu, basically giving equal billing to the other options
>>>>> there.
>>>>>
>>>>> But, as others have said, would have helped more years ago.  Better
>>>>> late than never I guess.  I really saw no reason for such a simple GUI
>>>>> change (not dissimilar to those suggested by the community) took so long 
>>>>> to
>>>>> Address.
>>>>>
>>>>> _______________________________________________
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>>>>>
>>>>>
>>>>
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>>>>
>>>
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>>>
>>
>>
>> --
>> *Matthew (Rowedahelicon) Robinson*
>> Web Designer / Artist / Writer
>> Website - http://www.rowedahelicon.com/
>>
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>
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-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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