Before I had suggest a steam group, but if we want persistent chat for those who're offline, I suggest we use Discord. https://discord.gg/pQJrmbb
On Mon, Jul 25, 2016 at 10:28 AM, Ash . <[email protected]> wrote: > I agree, I think this needs a face behind it now. I'm happy to talk about > why I totally stopped running TF2 servers. > > On 25 Jul 2016 4:37 a.m., "Rowedahelicon" <[email protected]> > wrote: > >> https://www.reddit.com/r/tf2/comments/4uf12v/tf2_app_is_closing/ >> >> So now that this is happening, I feel like an idea for us would be to >> maybe make a video? Get people together to talk about community servers, >> owners and players, try to put a human face behind why we feel it's >> important and see where that goes. >> >> On Sat, Jul 23, 2016 at 1:19 PM, Josh Russell < >> [email protected]> wrote: >> >>> Well, the bigger overall problem with Casual, especially after this >>> update and especially how it's been nudged back towards a casual favor with >>> the removal of penalties is that it's in a mushy middle-ground, mainly with >>> the way it's presented. I mean it always was even before the updates, but >>> now it's definitely Casual presented in >>> a competitive manner. And for people who want to have a somewhat >>> competitive 12v12 match, but not 6s or even 9v9 almost always end up stuck >>> in Casual matches that have friendly Heavies and first time players... >>> because the pool is just pretty dang small. Now I'm thinking the people >>> who would rather have a competitive 12v12 are more inclined to leave than >>> to try to search for a decent (currently active...) community server. A >>> strongly conflicting mix of "friendly" players and new players vs people >>> who actually want to play the game (but not 6s) is not pleasant. >>> >>> On Sat, Jul 23, 2016 at 1:10 AM, Rowedahelicon < >>> [email protected]> wrote: >>> >>>> I feel the XP system in casual was simply to retain users in Valve >>>> servers. There's no reason for having a casual ranking other than big boy >>>> show offy points. >>>> >>>> On Sat, Jul 23, 2016 at 12:29 AM, Josh Russell < >>>> [email protected]> wrote: >>>> >>>>> "Frankly, "casual" mode could (and should) have been adapted to be >>>>> community-server exclusive." Honestly, that's what I was hoping for, but >>>>> realistically... I'm not sure that would happen. I actually thought what >>>>> they were going to do was have a true 12v12 competitive mode by the time >>>>> this was released and give Casual completely to quickplay community >>>>> servers. I think that should've been the way to go. (and, you know... >>>>> actually have abandonment penalties in 12v12 comp). Also, having a >>>>> completely pointless, yet very prominent xp system in Casual was not the >>>>> way to go.... >>>>> >>>>> On Fri, Jul 22, 2016 at 6:57 PM, E. Olsen <[email protected]> >>>>> wrote: >>>>> >>>>>> Too early to tell, really. A drop-off after the initial "rush" of a >>>>>> new update was to be expected. >>>>>> >>>>>> Right now, I'm seeing some long-term servers dropping off in traffic >>>>>> by about 20% or so, and they certainly can die faster if alot of players >>>>>> leave at once, since they are not being "fed" any quickplay >>>>>> players.....but >>>>>> again, I'm sure many new players are just discovering community servers >>>>>> even existed, so bringing new players in will take time. >>>>>> >>>>>> Having said that, it would certainly be nice for Valve to provide >>>>>> incentives of some kind for players to find and favorite a few community >>>>>> servers (not to mention play on them). It wouldn't need to any kind of >>>>>> "competitive" award that could (and I'm sure would) be "gamed" by the bad >>>>>> apples out there, but providing incentive to spend more time on a >>>>>> community >>>>>> server of their choice would seem to be a simple addition. >>>>>> >>>>>> Frankly, "casual" mode could (and should) have been adapted to be >>>>>> community-server exclusive. Preventing people from gaming the system >>>>>> would >>>>>> have been easy - simply make "ranking up" server-group specific. In other >>>>>> words, even if some bad apples would game the system and allow players to >>>>>> "rank up" faster somehow on their servers, those ranks would only be good >>>>>> on their servers, and no others. That would both give players more >>>>>> incetive >>>>>> to play on community servers, AND encourage them to find a set of "home" >>>>>> servers to favorite. Even better....it would provide some great internal >>>>>> competition for our communities as well. >>>>>> >>>>>> I think if Valve simply looks at it from our perspective....we've >>>>>> spent the last 3+ years under the bus....perhaps (if they really see >>>>>> value >>>>>> in community servers, as it seems they still do, if only a little), then >>>>>> we >>>>>> need some additional assistance beyond simply a button in the UI. >>>>>> >>>>>> Maybe they already have somethiing in mind, I dunno....but if so I >>>>>> hope they can show a bit of a sense of urgency with it. >>>>>> >>>>>> On Fri, Jul 22, 2016 at 6:28 PM, Weasels Lair <[email protected] >>>>>> > wrote: >>>>>> >>>>>>> I definitely like having the "community servers" option right on the >>>>>>> "find a game" menu, basically giving equal billing to the other options >>>>>>> there. >>>>>>> >>>>>>> But, as others have said, would have helped more years ago. Better >>>>>>> late than never I guess. I really saw no reason for such a simple GUI >>>>>>> change (not dissimilar to those suggested by the community) took so >>>>>>> long to >>>>>>> Address. >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>>> >>>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>> >>>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>> >>>> >>>> -- >>>> *Matthew (Rowedahelicon) Robinson* >>>> Web Designer / Artist / Writer >>>> Website - http://www.rowedahelicon.com/ >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> >> -- >> *Matthew (Rowedahelicon) Robinson* >> Web Designer / Artist / Writer >> Website - http://www.rowedahelicon.com/ >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/
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