Before I had suggest a steam group, but if we want persistent chat for
those who're offline, I suggest we use Discord. https://discord.gg/pQJrmbb

On Mon, Jul 25, 2016 at 10:28 AM, Ash . <[email protected]> wrote:

> I agree, I think this needs a face behind it now. I'm happy to talk about
> why I totally stopped running TF2 servers.
>
> On 25 Jul 2016 4:37 a.m., "Rowedahelicon" <[email protected]>
> wrote:
>
>> https://www.reddit.com/r/tf2/comments/4uf12v/tf2_app_is_closing/
>>
>> So now that this is happening, I feel like an idea for us would be to
>> maybe make a video? Get people together to talk about community servers,
>> owners and players, try to put a human face behind why we feel it's
>> important and see where that goes.
>>
>> On Sat, Jul 23, 2016 at 1:19 PM, Josh Russell <
>> [email protected]> wrote:
>>
>>> Well, the bigger overall problem with Casual, especially after this
>>> update and especially how it's been nudged back towards a casual favor with
>>> the removal of penalties is that it's in a mushy middle-ground, mainly with
>>> the way it's presented.  I mean it always was even before the updates, but
>>> now it's definitely Casual presented in
>>> a competitive manner.  And for people who want to have a somewhat
>>> competitive 12v12 match, but not 6s or even 9v9 almost always end up stuck
>>> in Casual matches that have friendly Heavies and first time players...
>>> because the pool is just pretty dang small.  Now I'm thinking the people
>>> who would rather have a competitive 12v12 are more inclined to leave than
>>> to try to search for a decent (currently active...) community server.  A
>>> strongly conflicting mix of "friendly" players and new players vs people
>>> who actually want to play the game (but not 6s) is not pleasant.
>>>
>>> On Sat, Jul 23, 2016 at 1:10 AM, Rowedahelicon <
>>> [email protected]> wrote:
>>>
>>>> I feel the XP system in casual was simply to retain users in Valve
>>>> servers. There's no reason for having a casual ranking other than big boy
>>>> show offy points.
>>>>
>>>> On Sat, Jul 23, 2016 at 12:29 AM, Josh Russell <
>>>> [email protected]> wrote:
>>>>
>>>>> "Frankly, "casual" mode could (and should) have been adapted to be
>>>>> community-server exclusive."  Honestly, that's what I was hoping for, but
>>>>> realistically... I'm not sure that would happen.  I actually thought what
>>>>> they were going to do was have a true 12v12 competitive mode by the time
>>>>> this was released and give Casual completely to quickplay community
>>>>> servers.  I think that should've been the way to go.  (and, you know...
>>>>> actually have abandonment penalties in 12v12 comp).  Also, having a
>>>>> completely pointless, yet very prominent xp system in Casual was not the
>>>>> way to go....
>>>>>
>>>>> On Fri, Jul 22, 2016 at 6:57 PM, E. Olsen <[email protected]>
>>>>> wrote:
>>>>>
>>>>>> Too early to tell, really. A drop-off after the initial "rush" of a
>>>>>> new update was to be expected.
>>>>>>
>>>>>> Right now, I'm seeing some long-term servers dropping off in traffic
>>>>>> by about 20% or so, and they certainly can die faster if alot of players
>>>>>> leave at once, since they are not being "fed" any quickplay 
>>>>>> players.....but
>>>>>> again, I'm sure many new players are just discovering community servers
>>>>>> even existed, so bringing new players in will take time.
>>>>>>
>>>>>> Having said that, it would certainly be nice for Valve to provide
>>>>>> incentives of some kind for players to find and favorite a few community
>>>>>> servers (not to mention play on them). It wouldn't need to any kind of
>>>>>> "competitive" award that could (and I'm sure would) be "gamed" by the bad
>>>>>> apples out there, but providing incentive to spend more time on a 
>>>>>> community
>>>>>> server of their choice would seem to be a simple addition.
>>>>>>
>>>>>> Frankly, "casual" mode could (and should) have been adapted to be
>>>>>> community-server exclusive. Preventing people from gaming the system 
>>>>>> would
>>>>>> have been easy - simply make "ranking up" server-group specific. In other
>>>>>> words, even if some bad apples would game the system and allow players to
>>>>>> "rank up" faster somehow on their servers, those ranks would only be good
>>>>>> on their servers, and no others. That would both give players more 
>>>>>> incetive
>>>>>> to play on community servers, AND encourage them to find a set of "home"
>>>>>> servers to favorite. Even better....it would provide some great internal
>>>>>> competition for our communities as well.
>>>>>>
>>>>>> I think if Valve simply looks at it from our perspective....we've
>>>>>> spent the last 3+ years under the bus....perhaps (if they really see 
>>>>>> value
>>>>>> in community servers, as it seems they still do, if only a little), then 
>>>>>> we
>>>>>> need some additional assistance beyond simply a button in the UI.
>>>>>>
>>>>>> Maybe they already have somethiing in mind, I dunno....but if so I
>>>>>> hope they can show a bit of a sense of urgency with it.
>>>>>>
>>>>>> On Fri, Jul 22, 2016 at 6:28 PM, Weasels Lair <[email protected]
>>>>>> > wrote:
>>>>>>
>>>>>>> I definitely like having the "community servers" option right on the
>>>>>>> "find a game" menu, basically giving equal billing to the other options
>>>>>>> there.
>>>>>>>
>>>>>>> But, as others have said, would have helped more years ago.  Better
>>>>>>> late than never I guess.  I really saw no reason for such a simple GUI
>>>>>>> change (not dissimilar to those suggested by the community) took so 
>>>>>>> long to
>>>>>>> Address.
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>
>>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>
>>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> *Matthew (Rowedahelicon) Robinson*
>>>> Web Designer / Artist / Writer
>>>> Website - http://www.rowedahelicon.com/
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>
>>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
>>
>> --
>> *Matthew (Rowedahelicon) Robinson*
>> Web Designer / Artist / Writer
>> Website - http://www.rowedahelicon.com/
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>


-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to