Well, the bigger overall problem with Casual, especially after this update
and especially how it's been nudged back towards a casual favor with the
removal of penalties is that it's in a mushy middle-ground, mainly with the
way it's presented.  I mean it always was even before the updates, but now
it's definitely Casual presented in
a competitive manner.  And for people who want to have a somewhat
competitive 12v12 match, but not 6s or even 9v9 almost always end up stuck
in Casual matches that have friendly Heavies and first time players...
because the pool is just pretty dang small.  Now I'm thinking the people
who would rather have a competitive 12v12 are more inclined to leave than
to try to search for a decent (currently active...) community server.  A
strongly conflicting mix of "friendly" players and new players vs people
who actually want to play the game (but not 6s) is not pleasant.

On Sat, Jul 23, 2016 at 1:10 AM, Rowedahelicon <
[email protected]> wrote:

> I feel the XP system in casual was simply to retain users in Valve
> servers. There's no reason for having a casual ranking other than big boy
> show offy points.
>
> On Sat, Jul 23, 2016 at 12:29 AM, Josh Russell <
> [email protected]> wrote:
>
>> "Frankly, "casual" mode could (and should) have been adapted to be
>> community-server exclusive."  Honestly, that's what I was hoping for, but
>> realistically... I'm not sure that would happen.  I actually thought what
>> they were going to do was have a true 12v12 competitive mode by the time
>> this was released and give Casual completely to quickplay community
>> servers.  I think that should've been the way to go.  (and, you know...
>> actually have abandonment penalties in 12v12 comp).  Also, having a
>> completely pointless, yet very prominent xp system in Casual was not the
>> way to go....
>>
>> On Fri, Jul 22, 2016 at 6:57 PM, E. Olsen <[email protected]> wrote:
>>
>>> Too early to tell, really. A drop-off after the initial "rush" of a new
>>> update was to be expected.
>>>
>>> Right now, I'm seeing some long-term servers dropping off in traffic by
>>> about 20% or so, and they certainly can die faster if alot of players leave
>>> at once, since they are not being "fed" any quickplay players.....but
>>> again, I'm sure many new players are just discovering community servers
>>> even existed, so bringing new players in will take time.
>>>
>>> Having said that, it would certainly be nice for Valve to provide
>>> incentives of some kind for players to find and favorite a few community
>>> servers (not to mention play on them). It wouldn't need to any kind of
>>> "competitive" award that could (and I'm sure would) be "gamed" by the bad
>>> apples out there, but providing incentive to spend more time on a community
>>> server of their choice would seem to be a simple addition.
>>>
>>> Frankly, "casual" mode could (and should) have been adapted to be
>>> community-server exclusive. Preventing people from gaming the system would
>>> have been easy - simply make "ranking up" server-group specific. In other
>>> words, even if some bad apples would game the system and allow players to
>>> "rank up" faster somehow on their servers, those ranks would only be good
>>> on their servers, and no others. That would both give players more incetive
>>> to play on community servers, AND encourage them to find a set of "home"
>>> servers to favorite. Even better....it would provide some great internal
>>> competition for our communities as well.
>>>
>>> I think if Valve simply looks at it from our perspective....we've spent
>>> the last 3+ years under the bus....perhaps (if they really see value in
>>> community servers, as it seems they still do, if only a little), then we
>>> need some additional assistance beyond simply a button in the UI.
>>>
>>> Maybe they already have somethiing in mind, I dunno....but if so I hope
>>> they can show a bit of a sense of urgency with it.
>>>
>>> On Fri, Jul 22, 2016 at 6:28 PM, Weasels Lair <[email protected]>
>>> wrote:
>>>
>>>> I definitely like having the "community servers" option right on the
>>>> "find a game" menu, basically giving equal billing to the other options
>>>> there.
>>>>
>>>> But, as others have said, would have helped more years ago.  Better
>>>> late than never I guess.  I really saw no reason for such a simple GUI
>>>> change (not dissimilar to those suggested by the community) took so long to
>>>> Address.
>>>>
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>>>>
>>>
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>>>
>>
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>
>
> --
> *Matthew (Rowedahelicon) Robinson*
> Web Designer / Artist / Writer
> Website - http://www.rowedahelicon.com/
>
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