I agree, I think this needs a face behind it now. I'm happy to talk about
why I totally stopped running TF2 servers.

On 25 Jul 2016 4:37 a.m., "Rowedahelicon" <theoneando...@rowedahelicon.com>
wrote:

> https://www.reddit.com/r/tf2/comments/4uf12v/tf2_app_is_closing/
>
> So now that this is happening, I feel like an idea for us would be to
> maybe make a video? Get people together to talk about community servers,
> owners and players, try to put a human face behind why we feel it's
> important and see where that goes.
>
> On Sat, Jul 23, 2016 at 1:19 PM, Josh Russell <
> joshuaglennruss...@gmail.com> wrote:
>
>> Well, the bigger overall problem with Casual, especially after this
>> update and especially how it's been nudged back towards a casual favor with
>> the removal of penalties is that it's in a mushy middle-ground, mainly with
>> the way it's presented.  I mean it always was even before the updates, but
>> now it's definitely Casual presented in
>> a competitive manner.  And for people who want to have a somewhat
>> competitive 12v12 match, but not 6s or even 9v9 almost always end up stuck
>> in Casual matches that have friendly Heavies and first time players...
>> because the pool is just pretty dang small.  Now I'm thinking the people
>> who would rather have a competitive 12v12 are more inclined to leave than
>> to try to search for a decent (currently active...) community server.  A
>> strongly conflicting mix of "friendly" players and new players vs people
>> who actually want to play the game (but not 6s) is not pleasant.
>>
>> On Sat, Jul 23, 2016 at 1:10 AM, Rowedahelicon <
>> theoneando...@rowedahelicon.com> wrote:
>>
>>> I feel the XP system in casual was simply to retain users in Valve
>>> servers. There's no reason for having a casual ranking other than big boy
>>> show offy points.
>>>
>>> On Sat, Jul 23, 2016 at 12:29 AM, Josh Russell <
>>> joshuaglennruss...@gmail.com> wrote:
>>>
>>>> "Frankly, "casual" mode could (and should) have been adapted to be
>>>> community-server exclusive."  Honestly, that's what I was hoping for, but
>>>> realistically... I'm not sure that would happen.  I actually thought what
>>>> they were going to do was have a true 12v12 competitive mode by the time
>>>> this was released and give Casual completely to quickplay community
>>>> servers.  I think that should've been the way to go.  (and, you know...
>>>> actually have abandonment penalties in 12v12 comp).  Also, having a
>>>> completely pointless, yet very prominent xp system in Casual was not the
>>>> way to go....
>>>>
>>>> On Fri, Jul 22, 2016 at 6:57 PM, E. Olsen <ceo.eol...@gmail.com> wrote:
>>>>
>>>>> Too early to tell, really. A drop-off after the initial "rush" of a
>>>>> new update was to be expected.
>>>>>
>>>>> Right now, I'm seeing some long-term servers dropping off in traffic
>>>>> by about 20% or so, and they certainly can die faster if alot of players
>>>>> leave at once, since they are not being "fed" any quickplay 
>>>>> players.....but
>>>>> again, I'm sure many new players are just discovering community servers
>>>>> even existed, so bringing new players in will take time.
>>>>>
>>>>> Having said that, it would certainly be nice for Valve to provide
>>>>> incentives of some kind for players to find and favorite a few community
>>>>> servers (not to mention play on them). It wouldn't need to any kind of
>>>>> "competitive" award that could (and I'm sure would) be "gamed" by the bad
>>>>> apples out there, but providing incentive to spend more time on a 
>>>>> community
>>>>> server of their choice would seem to be a simple addition.
>>>>>
>>>>> Frankly, "casual" mode could (and should) have been adapted to be
>>>>> community-server exclusive. Preventing people from gaming the system would
>>>>> have been easy - simply make "ranking up" server-group specific. In other
>>>>> words, even if some bad apples would game the system and allow players to
>>>>> "rank up" faster somehow on their servers, those ranks would only be good
>>>>> on their servers, and no others. That would both give players more 
>>>>> incetive
>>>>> to play on community servers, AND encourage them to find a set of "home"
>>>>> servers to favorite. Even better....it would provide some great internal
>>>>> competition for our communities as well.
>>>>>
>>>>> I think if Valve simply looks at it from our perspective....we've
>>>>> spent the last 3+ years under the bus....perhaps (if they really see value
>>>>> in community servers, as it seems they still do, if only a little), then 
>>>>> we
>>>>> need some additional assistance beyond simply a button in the UI.
>>>>>
>>>>> Maybe they already have somethiing in mind, I dunno....but if so I
>>>>> hope they can show a bit of a sense of urgency with it.
>>>>>
>>>>> On Fri, Jul 22, 2016 at 6:28 PM, Weasels Lair <wea...@weaselslair.com>
>>>>> wrote:
>>>>>
>>>>>> I definitely like having the "community servers" option right on the
>>>>>> "find a game" menu, basically giving equal billing to the other options
>>>>>> there.
>>>>>>
>>>>>> But, as others have said, would have helped more years ago.  Better
>>>>>> late than never I guess.  I really saw no reason for such a simple GUI
>>>>>> change (not dissimilar to those suggested by the community) took so long 
>>>>>> to
>>>>>> Address.
>>>>>>
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>>>>>>
>>>>>
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>>>>>
>>>>
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>>>
>>>
>>> --
>>> *Matthew (Rowedahelicon) Robinson*
>>> Web Designer / Artist / Writer
>>> Website - http://www.rowedahelicon.com/
>>>
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>>
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>
>
> --
> *Matthew (Rowedahelicon) Robinson*
> Web Designer / Artist / Writer
> Website - http://www.rowedahelicon.com/
>
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