I agree, I think this needs a face behind it now. I'm happy to talk about why I totally stopped running TF2 servers.
On 25 Jul 2016 4:37 a.m., "Rowedahelicon" <theoneando...@rowedahelicon.com> wrote: > https://www.reddit.com/r/tf2/comments/4uf12v/tf2_app_is_closing/ > > So now that this is happening, I feel like an idea for us would be to > maybe make a video? Get people together to talk about community servers, > owners and players, try to put a human face behind why we feel it's > important and see where that goes. > > On Sat, Jul 23, 2016 at 1:19 PM, Josh Russell < > joshuaglennruss...@gmail.com> wrote: > >> Well, the bigger overall problem with Casual, especially after this >> update and especially how it's been nudged back towards a casual favor with >> the removal of penalties is that it's in a mushy middle-ground, mainly with >> the way it's presented. I mean it always was even before the updates, but >> now it's definitely Casual presented in >> a competitive manner. And for people who want to have a somewhat >> competitive 12v12 match, but not 6s or even 9v9 almost always end up stuck >> in Casual matches that have friendly Heavies and first time players... >> because the pool is just pretty dang small. Now I'm thinking the people >> who would rather have a competitive 12v12 are more inclined to leave than >> to try to search for a decent (currently active...) community server. A >> strongly conflicting mix of "friendly" players and new players vs people >> who actually want to play the game (but not 6s) is not pleasant. >> >> On Sat, Jul 23, 2016 at 1:10 AM, Rowedahelicon < >> theoneando...@rowedahelicon.com> wrote: >> >>> I feel the XP system in casual was simply to retain users in Valve >>> servers. There's no reason for having a casual ranking other than big boy >>> show offy points. >>> >>> On Sat, Jul 23, 2016 at 12:29 AM, Josh Russell < >>> joshuaglennruss...@gmail.com> wrote: >>> >>>> "Frankly, "casual" mode could (and should) have been adapted to be >>>> community-server exclusive." Honestly, that's what I was hoping for, but >>>> realistically... I'm not sure that would happen. I actually thought what >>>> they were going to do was have a true 12v12 competitive mode by the time >>>> this was released and give Casual completely to quickplay community >>>> servers. I think that should've been the way to go. (and, you know... >>>> actually have abandonment penalties in 12v12 comp). Also, having a >>>> completely pointless, yet very prominent xp system in Casual was not the >>>> way to go.... >>>> >>>> On Fri, Jul 22, 2016 at 6:57 PM, E. Olsen <ceo.eol...@gmail.com> wrote: >>>> >>>>> Too early to tell, really. A drop-off after the initial "rush" of a >>>>> new update was to be expected. >>>>> >>>>> Right now, I'm seeing some long-term servers dropping off in traffic >>>>> by about 20% or so, and they certainly can die faster if alot of players >>>>> leave at once, since they are not being "fed" any quickplay >>>>> players.....but >>>>> again, I'm sure many new players are just discovering community servers >>>>> even existed, so bringing new players in will take time. >>>>> >>>>> Having said that, it would certainly be nice for Valve to provide >>>>> incentives of some kind for players to find and favorite a few community >>>>> servers (not to mention play on them). It wouldn't need to any kind of >>>>> "competitive" award that could (and I'm sure would) be "gamed" by the bad >>>>> apples out there, but providing incentive to spend more time on a >>>>> community >>>>> server of their choice would seem to be a simple addition. >>>>> >>>>> Frankly, "casual" mode could (and should) have been adapted to be >>>>> community-server exclusive. Preventing people from gaming the system would >>>>> have been easy - simply make "ranking up" server-group specific. In other >>>>> words, even if some bad apples would game the system and allow players to >>>>> "rank up" faster somehow on their servers, those ranks would only be good >>>>> on their servers, and no others. That would both give players more >>>>> incetive >>>>> to play on community servers, AND encourage them to find a set of "home" >>>>> servers to favorite. Even better....it would provide some great internal >>>>> competition for our communities as well. >>>>> >>>>> I think if Valve simply looks at it from our perspective....we've >>>>> spent the last 3+ years under the bus....perhaps (if they really see value >>>>> in community servers, as it seems they still do, if only a little), then >>>>> we >>>>> need some additional assistance beyond simply a button in the UI. >>>>> >>>>> Maybe they already have somethiing in mind, I dunno....but if so I >>>>> hope they can show a bit of a sense of urgency with it. >>>>> >>>>> On Fri, Jul 22, 2016 at 6:28 PM, Weasels Lair <wea...@weaselslair.com> >>>>> wrote: >>>>> >>>>>> I definitely like having the "community servers" option right on the >>>>>> "find a game" menu, basically giving equal billing to the other options >>>>>> there. >>>>>> >>>>>> But, as others have said, would have helped more years ago. Better >>>>>> late than never I guess. I really saw no reason for such a simple GUI >>>>>> change (not dissimilar to those suggested by the community) took so long >>>>>> to >>>>>> Address. >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>> >>>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >>> >>> -- >>> *Matthew (Rowedahelicon) Robinson* >>> Web Designer / Artist / Writer >>> Website - http://www.rowedahelicon.com/ >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > > -- > *Matthew (Rowedahelicon) Robinson* > Web Designer / Artist / Writer > Website - http://www.rowedahelicon.com/ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds