> It appears that there's a cvar called sv_visiblemaxplayers which is
> supposed to resolve this issue.  The only problem is that the game
> launchers don't seem to be doing anything with this.  So, is this supposed
> to be a standard used cvar to a point where the game launcher developers
> should utilize?  Or do we need to either recommend a change to HLDS or
> create some other method?

I don't know if I understand your question.  The "sv_visiblemaxplayers" CVAR
can be set to indicate what the "maxplayers" value returned to server
browsers in the "infostring" should appear as.  For example, if I start a
server like so...

hlds.exe -game Wackamole -maxplayers 16 +map mole_whacker1

...and have...

sv_visiblemaxplayers 14

...in my server.cfg file.  When I look at the server in a server browser
(like Gamespy or the Half-Life menu), I should see "x/14" not "x/16".

You should also be able to stick the "sv_visiblemaxplayers" option on the
command line using "+sv_visiblemaxplayers X", but putting it in the
server.cfg file should be okay as long as you don't keep restarting the
server with a different number of max players.

Jeffrey "botman" Broome

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