> It appears that there's a cvar called sv_visiblemaxplayers which is > supposed to resolve this issue. The only problem is that the game > launchers don't seem to be doing anything with this. So, is this supposed > to be a standard used cvar to a point where the game launcher developers > should utilize? Or do we need to either recommend a change to HLDS or > create some other method?
I don't know if I understand your question. The "sv_visiblemaxplayers" CVAR can be set to indicate what the "maxplayers" value returned to server browsers in the "infostring" should appear as. For example, if I start a server like so... hlds.exe -game Wackamole -maxplayers 16 +map mole_whacker1 ...and have... sv_visiblemaxplayers 14 ...in my server.cfg file. When I look at the server in a server browser (like Gamespy or the Half-Life menu), I should see "x/14" not "x/16". You should also be able to stick the "sv_visiblemaxplayers" option on the command line using "+sv_visiblemaxplayers X", but putting it in the server.cfg file should be okay as long as you don't keep restarting the server with a different number of max players. Jeffrey "botman" Broome _______________________________________________ hlds_apps mailing list [EMAIL PROTECTED] http://list.valvesoftware.com/mailman/listinfo/hlds_apps
