I don't know how many other people do it, but my launcher, HLIT (mIRC based launching program), actually checks the public_slots_free cvar from the rules query, before launching a game. I have a 'hammer' function, that checks the player count reported by the server, then it checks for the existance of the public_slots_free cvar, and if it's > 0 then it launches HL. (I dunno if anyone else checks the cvar or not.) I was unaware that ClanMod supported reserved slots, so I'll add support for the cm_freeslots cvar as well.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of HoundDawg Sent: November 21, 2002 16:54 To: [EMAIL PROTECTED] Subject: [hlds_apps] Maxplayers and Reserved Slots Can we establish a standard here with regards to player slots? Currently, both AdminMod and ClanMod offer the ability to have reserved slots for certain users. But, implementing this feature causes players to get a little upset when they try to join a server that is listed as 14/16 only to find out that the remaining 2 slots are reserved. It appears that there's a cvar called sv_visiblemaxplayers which is supposed to resolve this issue. The only problem is that the game launchers don't seem to be doing anything with this. So, is this supposed to be a standard used cvar to a point where the game launcher developers should utilize? Or do we need to either recommend a change to HLDS or create some other method? I think this should be decided and added to http://www.unitedadmins.com/info_addon_dev_standards.aspx We should also address this (or at least list it somewhere) in http://www.adminmod.org/alfred/SQS_v03.html HoundDawg United Admins - Game Server Admin Association http://www.unitedadmins.com _______________________________________________ hlds_apps mailing list [EMAIL PROTECTED] http://list.valvesoftware.com/mailman/listinfo/hlds_apps _______________________________________________ hlds_apps mailing list [EMAIL PROTECTED] http://list.valvesoftware.com/mailman/listinfo/hlds_apps
