I don't know how many other people do it, but my launcher, HLIT (mIRC
based launching program), actually checks the public_slots_free cvar
from the rules query, before launching a game.  I have a 'hammer'
function, that checks the player count reported by the server, then it
checks for the existance of the public_slots_free cvar, and if it's > 0
then it launches HL.  (I dunno if anyone else checks the cvar or not.)
I was unaware that ClanMod supported reserved slots, so I'll add support
for the cm_freeslots cvar as well.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of HoundDawg
Sent: November 21, 2002 16:54
To: [EMAIL PROTECTED]
Subject: [hlds_apps] Maxplayers and Reserved Slots


Can we establish a standard here with regards to player slots?
Currently, both AdminMod and ClanMod offer the ability to have reserved
slots for certain users.  But, implementing this feature causes players
to get a little upset when they try to join a server that is listed as
14/16 only to find out that the remaining 2 slots are reserved.

It appears that there's a cvar called sv_visiblemaxplayers which is
supposed to resolve this issue.  The only problem is that the game
launchers don't seem to be doing anything with this.  So, is this
supposed to be a standard used cvar to a point where the game launcher
developers should utilize?  Or do we need to either recommend a change
to HLDS or create some other method?

I think this should be decided and added to
http://www.unitedadmins.com/info_addon_dev_standards.aspx

We should also address this (or at least list it somewhere) in
http://www.adminmod.org/alfred/SQS_v03.html


HoundDawg

United Admins - Game Server Admin Association
http://www.unitedadmins.com



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