The various query responses *should* report the lower number, they just don't because of a bug :) So the current tools should keep working how they do currently.

HoundDawg wrote:
Theoretically, yes, this is how I thought it should work to.  But, in
testing it, ASE (all seeing eye), HLSW, and Gamespy all report maxplayers
rather than this cvar setting.  Does this mean that these game launchers
need to be changed in order to utilize this cvar?


HoundDawg-WWg-nC-

World Wide Gaming Network
http://hl.wwgaming.com/serving

----- Original Message -----
From: "botman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, November 21, 2002 3:53 PM
Subject: Re: [hlds_apps] Maxplayers and Reserved Slots



It appears that there's a cvar called sv_visiblemaxplayers which is
supposed to resolve this issue.  The only problem is that the game
launchers don't seem to be doing anything with this.  So, is this
supposed

to be a standard used cvar to a point where the game launcher developers
should utilize?  Or do we need to either recommend a change to HLDS or
create some other method?
I don't know if I understand your question.  The "sv_visiblemaxplayers"
CVAR

can be set to indicate what the "maxplayers" value returned to server
browsers in the "infostring" should appear as.  For example, if I start a
server like so...

hlds.exe -game Wackamole -maxplayers 16 +map mole_whacker1

...and have...

sv_visiblemaxplayers 14

...in my server.cfg file.  When I look at the server in a server browser
(like Gamespy or the Half-Life menu), I should see "x/14" not "x/16".

You should also be able to stick the "sv_visiblemaxplayers" option on the
command line using "+sv_visiblemaxplayers X", but putting it in the
server.cfg file should be okay as long as you don't keep restarting the
server with a different number of max players.

Jeffrey "botman" Broome

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