HoundDawg wrote:
Theoretically, yes, this is how I thought it should work to. But, in testing it, ASE (all seeing eye), HLSW, and Gamespy all report maxplayers rather than this cvar setting. Does this mean that these game launchers need to be changed in order to utilize this cvar?HoundDawg-WWg-nC- World Wide Gaming Network http://hl.wwgaming.com/serving ----- Original Message ----- From: "botman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, November 21, 2002 3:53 PM Subject: Re: [hlds_apps] Maxplayers and Reserved SlotsIt appears that there's a cvar called sv_visiblemaxplayers which is supposed to resolve this issue. The only problem is that the game launchers don't seem to be doing anything with this. So, is thissupposedto be a standard used cvar to a point where the game launcher developers should utilize? Or do we need to either recommend a change to HLDS or create some other method?I don't know if I understand your question. The "sv_visiblemaxplayers"CVARcan be set to indicate what the "maxplayers" value returned to server browsers in the "infostring" should appear as. For example, if I start a server like so... hlds.exe -game Wackamole -maxplayers 16 +map mole_whacker1 ...and have... sv_visiblemaxplayers 14 ...in my server.cfg file. When I look at the server in a server browser (like Gamespy or the Half-Life menu), I should see "x/14" not "x/16". You should also be able to stick the "sv_visiblemaxplayers" option on the command line using "+sv_visiblemaxplayers X", but putting it in the server.cfg file should be okay as long as you don't keep restarting the server with a different number of max players. Jeffrey "botman" Broome _______________________________________________ hlds_apps mailing list [EMAIL PROTECTED] http://list.valvesoftware.com/mailman/listinfo/hlds_apps_______________________________________________ hlds_apps mailing list [EMAIL PROTECTED] http://list.valvesoftware.com/mailman/listinfo/hlds_apps
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