> From: Simon Garner [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, November 21, 2002 4:31 PM
> 
> Leon Hartwig <[EMAIL PROTECTED]> wrote:
> >
> > Yes, this is how it works.  As Botman pointed out, "infostring",
> > "info", and "details" server queries will report the
> > sv_visiblemaxplayers value as the max players for a server.  If
> > you're just looking at the status output of your server or other
> > things like that, then no, you wouldn't see any change in 
> maxplayers.
> >
> 
> Nope... Server has maxplayers 16, I set sv_visiblemaxplayers to 18, I
> get:
> 
> # qstat -hls cstrike.gameplanet.co.nz:27015
> ADDRESS           PLAYERS      MAP   RESPONSE TIME    NAME
> cstrike.gameplanet.co.nz:27015 16/16      de_dust    20 / 0   cstrike
> Gameplanet CS(A) (1.5)
> 
> Same results looking at the server in All Seeing Eye.
> 
> The server doesn't actually have any reserved slots mind you, I'm just
> testing the cvar.

Investigation reveals that this works as advertised for the "infostring"
query (which the HL in-game browser uses), but there is a bug in this
implementation for the "info" and "details" queries (which qstat, ASE, and
Gamespy apparently use).  This will be fixed for the next release and will
work as previously described. :)
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