It's meant to be a smaller value than maxplayers.
HoundDawg-WWg-nC- World Wide Gaming Network http://hl.wwgaming.com/serving ----- Original Message ----- From: "Simon Garner" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, November 21, 2002 4:31 PM Subject: Re: [hlds_apps] Maxplayers and Reserved Slots > Leon Hartwig <[EMAIL PROTECTED]> wrote: > > > > Yes, this is how it works. As Botman pointed out, "infostring", > > "info", and "details" server queries will report the > > sv_visiblemaxplayers value as the max players for a server. If > > you're just looking at the status output of your server or other > > things like that, then no, you wouldn't see any change in maxplayers. > > > > Nope... Server has maxplayers 16, I set sv_visiblemaxplayers to 18, I > get: > > # qstat -hls cstrike.gameplanet.co.nz:27015 > ADDRESS PLAYERS MAP RESPONSE TIME NAME > cstrike.gameplanet.co.nz:27015 16/16 de_dust 20 / 0 cstrike > Gameplanet CS(A) (1.5) > > Same results looking at the server in All Seeing Eye. > > The server doesn't actually have any reserved slots mind you, I'm just > testing the cvar. > > -Simon > > _______________________________________________ > hlds_apps mailing list > [EMAIL PROTECTED] > http://list.valvesoftware.com/mailman/listinfo/hlds_apps > > _______________________________________________ hlds_apps mailing list [EMAIL PROTECTED] http://list.valvesoftware.com/mailman/listinfo/hlds_apps
