I'm assuming this is normal/ignorable?

Game.dll loaded for "L4D - Normal"
Server is hibernating
ConVarRef test_progression_loop doesn't point to an existing ConVar
Game supporting (2) split screen players
maxplayers set to 14
Child 2 aborted with signal 11
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. 
Continuing with current version anyway.
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance 
of Steam, or a local steamclient.dll.
got status map=l4d_dem_hospital01_apartment;players=0
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. 
Continuing with current version anyway.
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance 
of Steam, or a local steamclient.dll.


Chris Green wrote:
> For -fork, you'll need to let the port be auto-assigned. We may do something 
> about this for launch, as it can make some things annoying.
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steve 
> Sumichrast
> Sent: Thursday, November 06, 2008 6:00 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] L4D Demo CVARs cfg files
>
> Anyone care to share what they're using for launch parameters/cvars?
>
> I'm going: ./srcds_run -game left4dead +map
> l4d_dem_hospital01_apartment -fork 4 -port ##### +ip ... +exec
> server.cfg
>
> In server.cfg I have the hostname specified and the rcon_password
> specified.  Also did a sv_minrate and sv_maxrate -- not sure about
> difficulty levels, though -- are those dynamically configured through
> the match maker/Director?  Ideas?
>
> it'd be nice to have some insight on this, scheduled launch is an hour
> away and I've got people wanting servers! :)
>
>
> On Wed, Nov 5, 2008 at 9:17 PM, Ryan Davis <[EMAIL PROTECTED]> wrote:
>   
>> Any idea on the L4D .cfg files?  Server CVARs would be nice as well!
>>
>> Thanks,
>>
>> Ryan
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>>     
>
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