We will have a fix out shortly for this.

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Steve Sumichrast
> Sent: Thursday, November 06, 2008 7:47 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] L4D Demo CVARs cfg files
> 
> I'm getting this:
> 
> 
> [S_API FAIL] SteamAPI_Init() failed; unable to update local
> steamclient. Continuing with current version anyway.
> [S_API FAIL] SteamAPI_Init() failed; unable to locate a running
> instance of Steam, or a local steamclient.dll.
> ************************************************
> *  Unable to load Steam support library.       *
> *  This server will operate in LAN mode only.  *
> ************************************************
> 
> 
> On Thu, Nov 6, 2008 at 10:22 AM, Anthal <[EMAIL PROTECTED]>
> wrote:
> > I'm assuming this is normal/ignorable?
> >
> > Game.dll loaded for "L4D - Normal"
> > Server is hibernating
> > ConVarRef test_progression_loop doesn't point to an existing ConVar
> > Game supporting (2) split screen players
> > maxplayers set to 14
> > Child 2 aborted with signal 11
> > [S_API FAIL] SteamAPI_Init() failed; unable to update local
> steamclient.
> > Continuing with current version anyway.
> > [S_API FAIL] SteamAPI_Init() failed; unable to locate a running
> instance
> > of Steam, or a local steamclient.dll.
> > got status map=l4d_dem_hospital01_apartment;players=0
> > [S_API FAIL] SteamAPI_Init() failed; unable to update local
> steamclient.
> > Continuing with current version anyway.
> > [S_API FAIL] SteamAPI_Init() failed; unable to locate a running
> instance
> > of Steam, or a local steamclient.dll.
> >
> >
> > Chris Green wrote:
> >> For -fork, you'll need to let the port be auto-assigned. We may do
> something about this for launch, as it can make some things annoying.
> >>
> >>
> >> -----Original Message-----
> >> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Steve Sumichrast
> >> Sent: Thursday, November 06, 2008 6:00 AM
> >> To: Half-Life dedicated Linux server mailing list
> >> Subject: Re: [hlds_linux] L4D Demo CVARs cfg files
> >>
> >> Anyone care to share what they're using for launch
parameters/cvars?
> >>
> >> I'm going: ./srcds_run -game left4dead +map
> >> l4d_dem_hospital01_apartment -fork 4 -port ##### +ip ... +exec
> >> server.cfg
> >>
> >> In server.cfg I have the hostname specified and the rcon_password
> >> specified.  Also did a sv_minrate and sv_maxrate -- not sure about
> >> difficulty levels, though -- are those dynamically configured
> through
> >> the match maker/Director?  Ideas?
> >>
> >> it'd be nice to have some insight on this, scheduled launch is an
> hour
> >> away and I've got people wanting servers! :)
> >>
> >>
> >> On Wed, Nov 5, 2008 at 9:17 PM, Ryan Davis <[EMAIL PROTECTED]>
> wrote:
> >>
> >>> Any idea on the L4D .cfg files?  Server CVARs would be nice as
> well!
> >>>
> >>> Thanks,
> >>>
> >>> Ryan
> >>> _______________________________________________
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> >>>
> >>>
> >>
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> >>
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> >>
> >
> >
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> 
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