And its released, run hldsupdatetool again to grab it.

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Chris Green
> Sent: Thursday, November 06, 2008 8:01 AM
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] L4D Demo CVARs cfg files
> 
> There's an update coming.
> 
> 
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Nick Olsen
> Sent: Thursday, November 06, 2008 7:49 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] L4D Demo CVARs cfg files
> 
> Thats what I get too, Any ideas?
> 
> 
> Steve Sumichrast wrote:
> > I'm getting this:
> >
> >
> > [S_API FAIL] SteamAPI_Init() failed; unable to update local
> > steamclient. Continuing with current version anyway.
> > [S_API FAIL] SteamAPI_Init() failed; unable to locate a running
> > instance of Steam, or a local steamclient.dll.
> > ************************************************
> > *  Unable to load Steam support library.       *
> > *  This server will operate in LAN mode only.  *
> > ************************************************
> >
> >
> > On Thu, Nov 6, 2008 at 10:22 AM, Anthal <[EMAIL PROTECTED]>
> wrote:
> >
> >> I'm assuming this is normal/ignorable?
> >>
> >> Game.dll loaded for "L4D - Normal"
> >> Server is hibernating
> >> ConVarRef test_progression_loop doesn't point to an existing ConVar
> >> Game supporting (2) split screen players
> >> maxplayers set to 14
> >> Child 2 aborted with signal 11
> >> [S_API FAIL] SteamAPI_Init() failed; unable to update local
> steamclient.
> >> Continuing with current version anyway.
> >> [S_API FAIL] SteamAPI_Init() failed; unable to locate a running
> instance
> >> of Steam, or a local steamclient.dll.
> >> got status map=l4d_dem_hospital01_apartment;players=0
> >> [S_API FAIL] SteamAPI_Init() failed; unable to update local
> steamclient.
> >> Continuing with current version anyway.
> >> [S_API FAIL] SteamAPI_Init() failed; unable to locate a running
> instance
> >> of Steam, or a local steamclient.dll.
> >>
> >>
> >> Chris Green wrote:
> >>
> >>> For -fork, you'll need to let the port be auto-assigned. We may do
> something about this for launch, as it can make some things annoying.
> >>>
> >>>
> >>> -----Original Message-----
> >>> From: [EMAIL PROTECTED]
[mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Steve Sumichrast
> >>> Sent: Thursday, November 06, 2008 6:00 AM
> >>> To: Half-Life dedicated Linux server mailing list
> >>> Subject: Re: [hlds_linux] L4D Demo CVARs cfg files
> >>>
> >>> Anyone care to share what they're using for launch
> parameters/cvars?
> >>>
> >>> I'm going: ./srcds_run -game left4dead +map
> >>> l4d_dem_hospital01_apartment -fork 4 -port ##### +ip ... +exec
> >>> server.cfg
> >>>
> >>> In server.cfg I have the hostname specified and the rcon_password
> >>> specified.  Also did a sv_minrate and sv_maxrate -- not sure about
> >>> difficulty levels, though -- are those dynamically configured
> through
> >>> the match maker/Director?  Ideas?
> >>>
> >>> it'd be nice to have some insight on this, scheduled launch is an
> hour
> >>> away and I've got people wanting servers! :)
> >>>
> >>>
> >>> On Wed, Nov 5, 2008 at 9:17 PM, Ryan Davis <[EMAIL PROTECTED]>
> wrote:
> >>>
> >>>
> >>>> Any idea on the L4D .cfg files?  Server CVARs would be nice as
> well!
> >>>>
> >>>> Thanks,
> >>>>
> >>>> Ryan
> >>>> _______________________________________________
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> >>>>
> >>>>
> >>>>
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> >>>
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> >>>
> >>>
> >> _______________________________________________
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> >>
> >>
> >
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> >
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