Cold, what's your run parameters look like?  Sounds like you need to
do +map <mapname> to get it past that stage -- that's what mine was
doing.

On Thu, Nov 6, 2008 at 11:01 AM, Coldorak <[EMAIL PROTECTED]> wrote:
> I'm getting:
>
> Auto detecting CPU
> Using SSE2 Optimised binary.
> Server will auto-restart if there is a crash.
> Running a benchmark to measure system clock frequency...
> Finished RDTSC test. To prevent the startup delay from this benchmark, set
> the environment variable RDTSC_FREQUENCY to 2000.000000 on this system. This
> value is dependent upon the CPU clock speed and architecture and should be
> determined separately for each server. The use of this mechanism for timing
> can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
>
> Console initialized.
> Game.dll loaded for "L4D - Normal"
> Server is hibernating
> ConVarRef test_progression_loop doesn't point to an existing ConVar
> Game supporting (2) split screen players
> maxplayers set to 14
>
>
>
> Cold
>
> On Thu, Nov 6, 2008 at 4:48 PM, Nick Olsen <[EMAIL PROTECTED]> wrote:
>
>> Thats what I get too, Any ideas?
>>
>>
>> Steve Sumichrast wrote:
>> > I'm getting this:
>> >
>> >
>> > [S_API FAIL] SteamAPI_Init() failed; unable to update local
>> > steamclient. Continuing with current version anyway.
>> > [S_API FAIL] SteamAPI_Init() failed; unable to locate a running
>> > instance of Steam, or a local steamclient.dll.
>> > ************************************************
>> > *  Unable to load Steam support library.       *
>> > *  This server will operate in LAN mode only.  *
>> > ************************************************
>> >
>> >
>> > On Thu, Nov 6, 2008 at 10:22 AM, Anthal <[EMAIL PROTECTED]>
>> wrote:
>> >
>> >> I'm assuming this is normal/ignorable?
>> >>
>> >> Game.dll loaded for "L4D - Normal"
>> >> Server is hibernating
>> >> ConVarRef test_progression_loop doesn't point to an existing ConVar
>> >> Game supporting (2) split screen players
>> >> maxplayers set to 14
>> >> Child 2 aborted with signal 11
>> >> [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
>> >> Continuing with current version anyway.
>> >> [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance
>> >> of Steam, or a local steamclient.dll.
>> >> got status map=l4d_dem_hospital01_apartment;players=0
>> >> [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
>> >> Continuing with current version anyway.
>> >> [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance
>> >> of Steam, or a local steamclient.dll.
>> >>
>> >>
>> >> Chris Green wrote:
>> >>
>> >>> For -fork, you'll need to let the port be auto-assigned. We may do
>> something about this for launch, as it can make some things annoying.
>> >>>
>> >>>
>> >>> -----Original Message-----
>> >>> From: [EMAIL PROTECTED] [mailto:
>> [EMAIL PROTECTED] On Behalf Of Steve Sumichrast
>> >>> Sent: Thursday, November 06, 2008 6:00 AM
>> >>> To: Half-Life dedicated Linux server mailing list
>> >>> Subject: Re: [hlds_linux] L4D Demo CVARs cfg files
>> >>>
>> >>> Anyone care to share what they're using for launch parameters/cvars?
>> >>>
>> >>> I'm going: ./srcds_run -game left4dead +map
>> >>> l4d_dem_hospital01_apartment -fork 4 -port ##### +ip ... +exec
>> >>> server.cfg
>> >>>
>> >>> In server.cfg I have the hostname specified and the rcon_password
>> >>> specified.  Also did a sv_minrate and sv_maxrate -- not sure about
>> >>> difficulty levels, though -- are those dynamically configured through
>> >>> the match maker/Director?  Ideas?
>> >>>
>> >>> it'd be nice to have some insight on this, scheduled launch is an hour
>> >>> away and I've got people wanting servers! :)
>> >>>
>> >>>
>> >>> On Wed, Nov 5, 2008 at 9:17 PM, Ryan Davis <[EMAIL PROTECTED]>
>> wrote:
>> >>>
>> >>>
>> >>>> Any idea on the L4D .cfg files?  Server CVARs would be nice as well!
>> >>>>
>> >>>> Thanks,
>> >>>>
>> >>>> Ryan
>> >>>> _______________________________________________
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>> >>>>
>> >>>>
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>> >>
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