Cold, what's your run parameters look like? Sounds like you need to do +map <mapname> to get it past that stage -- that's what mine was doing.
On Thu, Nov 6, 2008 at 11:01 AM, Coldorak <[EMAIL PROTECTED]> wrote: > I'm getting: > > Auto detecting CPU > Using SSE2 Optimised binary. > Server will auto-restart if there is a crash. > Running a benchmark to measure system clock frequency... > Finished RDTSC test. To prevent the startup delay from this benchmark, set > the environment variable RDTSC_FREQUENCY to 2000.000000 on this system. This > value is dependent upon the CPU clock speed and architecture and should be > determined separately for each server. The use of this mechanism for timing > can be disabled by setting RDTSC_FREQUENCY to 'disabled'. > > Console initialized. > Game.dll loaded for "L4D - Normal" > Server is hibernating > ConVarRef test_progression_loop doesn't point to an existing ConVar > Game supporting (2) split screen players > maxplayers set to 14 > > > > Cold > > On Thu, Nov 6, 2008 at 4:48 PM, Nick Olsen <[EMAIL PROTECTED]> wrote: > >> Thats what I get too, Any ideas? >> >> >> Steve Sumichrast wrote: >> > I'm getting this: >> > >> > >> > [S_API FAIL] SteamAPI_Init() failed; unable to update local >> > steamclient. Continuing with current version anyway. >> > [S_API FAIL] SteamAPI_Init() failed; unable to locate a running >> > instance of Steam, or a local steamclient.dll. >> > ************************************************ >> > * Unable to load Steam support library. * >> > * This server will operate in LAN mode only. * >> > ************************************************ >> > >> > >> > On Thu, Nov 6, 2008 at 10:22 AM, Anthal <[EMAIL PROTECTED]> >> wrote: >> > >> >> I'm assuming this is normal/ignorable? >> >> >> >> Game.dll loaded for "L4D - Normal" >> >> Server is hibernating >> >> ConVarRef test_progression_loop doesn't point to an existing ConVar >> >> Game supporting (2) split screen players >> >> maxplayers set to 14 >> >> Child 2 aborted with signal 11 >> >> [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. >> >> Continuing with current version anyway. >> >> [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance >> >> of Steam, or a local steamclient.dll. >> >> got status map=l4d_dem_hospital01_apartment;players=0 >> >> [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. >> >> Continuing with current version anyway. >> >> [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance >> >> of Steam, or a local steamclient.dll. >> >> >> >> >> >> Chris Green wrote: >> >> >> >>> For -fork, you'll need to let the port be auto-assigned. We may do >> something about this for launch, as it can make some things annoying. >> >>> >> >>> >> >>> -----Original Message----- >> >>> From: [EMAIL PROTECTED] [mailto: >> [EMAIL PROTECTED] On Behalf Of Steve Sumichrast >> >>> Sent: Thursday, November 06, 2008 6:00 AM >> >>> To: Half-Life dedicated Linux server mailing list >> >>> Subject: Re: [hlds_linux] L4D Demo CVARs cfg files >> >>> >> >>> Anyone care to share what they're using for launch parameters/cvars? >> >>> >> >>> I'm going: ./srcds_run -game left4dead +map >> >>> l4d_dem_hospital01_apartment -fork 4 -port ##### +ip ... +exec >> >>> server.cfg >> >>> >> >>> In server.cfg I have the hostname specified and the rcon_password >> >>> specified. Also did a sv_minrate and sv_maxrate -- not sure about >> >>> difficulty levels, though -- are those dynamically configured through >> >>> the match maker/Director? Ideas? >> >>> >> >>> it'd be nice to have some insight on this, scheduled launch is an hour >> >>> away and I've got people wanting servers! :) >> >>> >> >>> >> >>> On Wed, Nov 5, 2008 at 9:17 PM, Ryan Davis <[EMAIL PROTECTED]> >> wrote: >> >>> >> >>> >> >>>> Any idea on the L4D .cfg files? Server CVARs would be nice as well! >> >>>> >> >>>> Thanks, >> >>>> >> >>>> Ryan >> >>>> _______________________________________________ >> >>>> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >>>> >> >>>> >> >>>> >> >>> _______________________________________________ >> >>> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >>> >> >>> _______________________________________________ >> >>> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >>> >> >>> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> >> >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

