I'm getting:

Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.
Running a benchmark to measure system clock frequency...
Finished RDTSC test. To prevent the startup delay from this benchmark, set
the environment variable RDTSC_FREQUENCY to 2000.000000 on this system. This
value is dependent upon the CPU clock speed and architecture and should be
determined separately for each server. The use of this mechanism for timing
can be disabled by setting RDTSC_FREQUENCY to 'disabled'.

Console initialized.
Game.dll loaded for "L4D - Normal"
Server is hibernating
ConVarRef test_progression_loop doesn't point to an existing ConVar
Game supporting (2) split screen players
maxplayers set to 14



Cold

On Thu, Nov 6, 2008 at 4:48 PM, Nick Olsen <[EMAIL PROTECTED]> wrote:

> Thats what I get too, Any ideas?
>
>
> Steve Sumichrast wrote:
> > I'm getting this:
> >
> >
> > [S_API FAIL] SteamAPI_Init() failed; unable to update local
> > steamclient. Continuing with current version anyway.
> > [S_API FAIL] SteamAPI_Init() failed; unable to locate a running
> > instance of Steam, or a local steamclient.dll.
> > ************************************************
> > *  Unable to load Steam support library.       *
> > *  This server will operate in LAN mode only.  *
> > ************************************************
> >
> >
> > On Thu, Nov 6, 2008 at 10:22 AM, Anthal <[EMAIL PROTECTED]>
> wrote:
> >
> >> I'm assuming this is normal/ignorable?
> >>
> >> Game.dll loaded for "L4D - Normal"
> >> Server is hibernating
> >> ConVarRef test_progression_loop doesn't point to an existing ConVar
> >> Game supporting (2) split screen players
> >> maxplayers set to 14
> >> Child 2 aborted with signal 11
> >> [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
> >> Continuing with current version anyway.
> >> [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance
> >> of Steam, or a local steamclient.dll.
> >> got status map=l4d_dem_hospital01_apartment;players=0
> >> [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
> >> Continuing with current version anyway.
> >> [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance
> >> of Steam, or a local steamclient.dll.
> >>
> >>
> >> Chris Green wrote:
> >>
> >>> For -fork, you'll need to let the port be auto-assigned. We may do
> something about this for launch, as it can make some things annoying.
> >>>
> >>>
> >>> -----Original Message-----
> >>> From: [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] On Behalf Of Steve Sumichrast
> >>> Sent: Thursday, November 06, 2008 6:00 AM
> >>> To: Half-Life dedicated Linux server mailing list
> >>> Subject: Re: [hlds_linux] L4D Demo CVARs cfg files
> >>>
> >>> Anyone care to share what they're using for launch parameters/cvars?
> >>>
> >>> I'm going: ./srcds_run -game left4dead +map
> >>> l4d_dem_hospital01_apartment -fork 4 -port ##### +ip ... +exec
> >>> server.cfg
> >>>
> >>> In server.cfg I have the hostname specified and the rcon_password
> >>> specified.  Also did a sv_minrate and sv_maxrate -- not sure about
> >>> difficulty levels, though -- are those dynamically configured through
> >>> the match maker/Director?  Ideas?
> >>>
> >>> it'd be nice to have some insight on this, scheduled launch is an hour
> >>> away and I've got people wanting servers! :)
> >>>
> >>>
> >>> On Wed, Nov 5, 2008 at 9:17 PM, Ryan Davis <[EMAIL PROTECTED]>
> wrote:
> >>>
> >>>
> >>>> Any idea on the L4D .cfg files?  Server CVARs would be nice as well!
> >>>>
> >>>> Thanks,
> >>>>
> >>>> Ryan
> >>>> _______________________________________________
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> >>>>
> >>>>
> >>>>
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> >>>
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> >>>
> >>>
> >> _______________________________________________
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> >>
> >>
> >
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