Seems to run now, and I can see my server in HLSW, thanks! Cold
On Thu, Nov 6, 2008 at 5:25 PM, Coldorak <[EMAIL PROTECTED]> wrote: > I didn't put +map <mapname> so I'll try with it, thanks for the tip! > > Cold > > > On Thu, Nov 6, 2008 at 5:08 PM, Steve Sumichrast <[EMAIL PROTECTED]>wrote: > >> Cold, what's your run parameters look like? Sounds like you need to >> do +map <mapname> to get it past that stage -- that's what mine was >> doing. >> >> On Thu, Nov 6, 2008 at 11:01 AM, Coldorak <[EMAIL PROTECTED]> wrote: >> > I'm getting: >> > >> > Auto detecting CPU >> > Using SSE2 Optimised binary. >> > Server will auto-restart if there is a crash. >> > Running a benchmark to measure system clock frequency... >> > Finished RDTSC test. To prevent the startup delay from this benchmark, >> set >> > the environment variable RDTSC_FREQUENCY to 2000.000000 on this system. >> This >> > value is dependent upon the CPU clock speed and architecture and should >> be >> > determined separately for each server. The use of this mechanism for >> timing >> > can be disabled by setting RDTSC_FREQUENCY to 'disabled'. >> > >> > Console initialized. >> > Game.dll loaded for "L4D - Normal" >> > Server is hibernating >> > ConVarRef test_progression_loop doesn't point to an existing ConVar >> > Game supporting (2) split screen players >> > maxplayers set to 14 >> > >> > >> > >> > Cold >> > >> > On Thu, Nov 6, 2008 at 4:48 PM, Nick Olsen <[EMAIL PROTECTED]> >> wrote: >> > >> >> Thats what I get too, Any ideas? >> >> >> >> >> >> Steve Sumichrast wrote: >> >> > I'm getting this: >> >> > >> >> > >> >> > [S_API FAIL] SteamAPI_Init() failed; unable to update local >> >> > steamclient. Continuing with current version anyway. >> >> > [S_API FAIL] SteamAPI_Init() failed; unable to locate a running >> >> > instance of Steam, or a local steamclient.dll. >> >> > ************************************************ >> >> > * Unable to load Steam support library. * >> >> > * This server will operate in LAN mode only. * >> >> > ************************************************ >> >> > >> >> > >> >> > On Thu, Nov 6, 2008 at 10:22 AM, Anthal <[EMAIL PROTECTED]> >> >> wrote: >> >> > >> >> >> I'm assuming this is normal/ignorable? >> >> >> >> >> >> Game.dll loaded for "L4D - Normal" >> >> >> Server is hibernating >> >> >> ConVarRef test_progression_loop doesn't point to an existing ConVar >> >> >> Game supporting (2) split screen players >> >> >> maxplayers set to 14 >> >> >> Child 2 aborted with signal 11 >> >> >> [S_API FAIL] SteamAPI_Init() failed; unable to update local >> steamclient. >> >> >> Continuing with current version anyway. >> >> >> [S_API FAIL] SteamAPI_Init() failed; unable to locate a running >> instance >> >> >> of Steam, or a local steamclient.dll. >> >> >> got status map=l4d_dem_hospital01_apartment;players=0 >> >> >> [S_API FAIL] SteamAPI_Init() failed; unable to update local >> steamclient. >> >> >> Continuing with current version anyway. >> >> >> [S_API FAIL] SteamAPI_Init() failed; unable to locate a running >> instance >> >> >> of Steam, or a local steamclient.dll. >> >> >> >> >> >> >> >> >> Chris Green wrote: >> >> >> >> >> >>> For -fork, you'll need to let the port be auto-assigned. We may do >> >> something about this for launch, as it can make some things annoying. >> >> >>> >> >> >>> >> >> >>> -----Original Message----- >> >> >>> From: [EMAIL PROTECTED] [mailto: >> >> [EMAIL PROTECTED] On Behalf Of Steve >> Sumichrast >> >> >>> Sent: Thursday, November 06, 2008 6:00 AM >> >> >>> To: Half-Life dedicated Linux server mailing list >> >> >>> Subject: Re: [hlds_linux] L4D Demo CVARs cfg files >> >> >>> >> >> >>> Anyone care to share what they're using for launch >> parameters/cvars? >> >> >>> >> >> >>> I'm going: ./srcds_run -game left4dead +map >> >> >>> l4d_dem_hospital01_apartment -fork 4 -port ##### +ip ... +exec >> >> >>> server.cfg >> >> >>> >> >> >>> In server.cfg I have the hostname specified and the rcon_password >> >> >>> specified. Also did a sv_minrate and sv_maxrate -- not sure about >> >> >>> difficulty levels, though -- are those dynamically configured >> through >> >> >>> the match maker/Director? Ideas? >> >> >>> >> >> >>> it'd be nice to have some insight on this, scheduled launch is an >> hour >> >> >>> away and I've got people wanting servers! :) >> >> >>> >> >> >>> >> >> >>> On Wed, Nov 5, 2008 at 9:17 PM, Ryan Davis <[EMAIL PROTECTED]> >> >> wrote: >> >> >>> >> >> >>> >> >> >>>> Any idea on the L4D .cfg files? Server CVARs would be nice as >> well! >> >> >>>> >> >> >>>> Thanks, >> >> >>>> >> >> >>>> Ryan >> >> >>>> _______________________________________________ >> >> >>>> To unsubscribe, edit your list preferences, or view the list >> archives, >> >> please visit: >> >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >>>> >> >> >>>> >> >> >>>> >> >> >>> _______________________________________________ >> >> >>> To unsubscribe, edit your list preferences, or view the list >> archives, >> >> please visit: >> >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >>> >> >> >>> _______________________________________________ >> >> >>> To unsubscribe, edit your list preferences, or view the list >> archives, >> >> please visit: >> >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >>> >> >> >>> >> >> >> _______________________________________________ >> >> >> To unsubscribe, edit your list preferences, or view the list >> archives, >> >> please visit: >> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> >> >> >> >> >> > >> >> > _______________________________________________ >> >> > To unsubscribe, edit your list preferences, or view the list >> archives, >> >> please visit: >> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

