Seems to run now, and I can see my server in HLSW, thanks!

Cold

On Thu, Nov 6, 2008 at 5:25 PM, Coldorak <[EMAIL PROTECTED]> wrote:

> I didn't put +map <mapname> so I'll try with it, thanks for the tip!
>
> Cold
>
>
> On Thu, Nov 6, 2008 at 5:08 PM, Steve Sumichrast <[EMAIL PROTECTED]>wrote:
>
>> Cold, what's your run parameters look like?  Sounds like you need to
>> do +map <mapname> to get it past that stage -- that's what mine was
>> doing.
>>
>> On Thu, Nov 6, 2008 at 11:01 AM, Coldorak <[EMAIL PROTECTED]> wrote:
>> > I'm getting:
>> >
>> > Auto detecting CPU
>> > Using SSE2 Optimised binary.
>> > Server will auto-restart if there is a crash.
>> > Running a benchmark to measure system clock frequency...
>> > Finished RDTSC test. To prevent the startup delay from this benchmark,
>> set
>> > the environment variable RDTSC_FREQUENCY to 2000.000000 on this system.
>> This
>> > value is dependent upon the CPU clock speed and architecture and should
>> be
>> > determined separately for each server. The use of this mechanism for
>> timing
>> > can be disabled by setting RDTSC_FREQUENCY to 'disabled'.
>> >
>> > Console initialized.
>> > Game.dll loaded for "L4D - Normal"
>> > Server is hibernating
>> > ConVarRef test_progression_loop doesn't point to an existing ConVar
>> > Game supporting (2) split screen players
>> > maxplayers set to 14
>> >
>> >
>> >
>> > Cold
>> >
>> > On Thu, Nov 6, 2008 at 4:48 PM, Nick Olsen <[EMAIL PROTECTED]>
>> wrote:
>> >
>> >> Thats what I get too, Any ideas?
>> >>
>> >>
>> >> Steve Sumichrast wrote:
>> >> > I'm getting this:
>> >> >
>> >> >
>> >> > [S_API FAIL] SteamAPI_Init() failed; unable to update local
>> >> > steamclient. Continuing with current version anyway.
>> >> > [S_API FAIL] SteamAPI_Init() failed; unable to locate a running
>> >> > instance of Steam, or a local steamclient.dll.
>> >> > ************************************************
>> >> > *  Unable to load Steam support library.       *
>> >> > *  This server will operate in LAN mode only.  *
>> >> > ************************************************
>> >> >
>> >> >
>> >> > On Thu, Nov 6, 2008 at 10:22 AM, Anthal <[EMAIL PROTECTED]>
>> >> wrote:
>> >> >
>> >> >> I'm assuming this is normal/ignorable?
>> >> >>
>> >> >> Game.dll loaded for "L4D - Normal"
>> >> >> Server is hibernating
>> >> >> ConVarRef test_progression_loop doesn't point to an existing ConVar
>> >> >> Game supporting (2) split screen players
>> >> >> maxplayers set to 14
>> >> >> Child 2 aborted with signal 11
>> >> >> [S_API FAIL] SteamAPI_Init() failed; unable to update local
>> steamclient.
>> >> >> Continuing with current version anyway.
>> >> >> [S_API FAIL] SteamAPI_Init() failed; unable to locate a running
>> instance
>> >> >> of Steam, or a local steamclient.dll.
>> >> >> got status map=l4d_dem_hospital01_apartment;players=0
>> >> >> [S_API FAIL] SteamAPI_Init() failed; unable to update local
>> steamclient.
>> >> >> Continuing with current version anyway.
>> >> >> [S_API FAIL] SteamAPI_Init() failed; unable to locate a running
>> instance
>> >> >> of Steam, or a local steamclient.dll.
>> >> >>
>> >> >>
>> >> >> Chris Green wrote:
>> >> >>
>> >> >>> For -fork, you'll need to let the port be auto-assigned. We may do
>> >> something about this for launch, as it can make some things annoying.
>> >> >>>
>> >> >>>
>> >> >>> -----Original Message-----
>> >> >>> From: [EMAIL PROTECTED] [mailto:
>> >> [EMAIL PROTECTED] On Behalf Of Steve
>> Sumichrast
>> >> >>> Sent: Thursday, November 06, 2008 6:00 AM
>> >> >>> To: Half-Life dedicated Linux server mailing list
>> >> >>> Subject: Re: [hlds_linux] L4D Demo CVARs cfg files
>> >> >>>
>> >> >>> Anyone care to share what they're using for launch
>> parameters/cvars?
>> >> >>>
>> >> >>> I'm going: ./srcds_run -game left4dead +map
>> >> >>> l4d_dem_hospital01_apartment -fork 4 -port ##### +ip ... +exec
>> >> >>> server.cfg
>> >> >>>
>> >> >>> In server.cfg I have the hostname specified and the rcon_password
>> >> >>> specified.  Also did a sv_minrate and sv_maxrate -- not sure about
>> >> >>> difficulty levels, though -- are those dynamically configured
>> through
>> >> >>> the match maker/Director?  Ideas?
>> >> >>>
>> >> >>> it'd be nice to have some insight on this, scheduled launch is an
>> hour
>> >> >>> away and I've got people wanting servers! :)
>> >> >>>
>> >> >>>
>> >> >>> On Wed, Nov 5, 2008 at 9:17 PM, Ryan Davis <[EMAIL PROTECTED]>
>> >> wrote:
>> >> >>>
>> >> >>>
>> >> >>>> Any idea on the L4D .cfg files?  Server CVARs would be nice as
>> well!
>> >> >>>>
>> >> >>>> Thanks,
>> >> >>>>
>> >> >>>> Ryan
>> >> >>>> _______________________________________________
>> >> >>>> To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >> please visit:
>> >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >> >>>>
>> >> >>>>
>> >> >>>>
>> >> >>> _______________________________________________
>> >> >>> To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >> please visit:
>> >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >> >>>
>> >> >>> _______________________________________________
>> >> >>> To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >> please visit:
>> >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >> >>>
>> >> >>>
>> >> >> _______________________________________________
>> >> >> To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >> please visit:
>> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >> >>
>> >> >>
>> >> >
>> >> > _______________________________________________
>> >> > To unsubscribe, edit your list preferences, or view the list
>> archives,
>> >> please visit:
>> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >> >
>> >> _______________________________________________
>> >> To unsubscribe, edit your list preferences, or view the list archives,
>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to