Isn't there a difference between tickrate and fps_max? Atleast there  
in in Source Engine :)

Thanks,
-Saul.

On 22 Jul 2009, at 14:31, Joseph Laws <[email protected]> wrote:

> Maybe it is just me but I have noticed that -sys_ticrate in the  
> command
> line on a fully updated server isn't doing anything.
>
> If utilizing pingbooster 1, the -sys_ticrate works great (or if no
> pingboost is utilized).  If pingbooster 3 is utilized, the - 
> sys_ticrate
> command is ignored and the value is defaulted to 100.  If say,
> -sys_ticrate is set to 500 and pingboster 3 is used, the fps will show
> 100....but...if you then rcon the sys_ticrate to 500 the fps will show
> 500...if you change the sys_ticrate via rcon to 1000 it will still cap
> at 500.  It seems that with pingbooster 3 in effect, you also have to
> issue the regular sys_ticrate command from rcon to get the server to  
> the
> proper ticrate (and even then it can always be changed).
>
> Perhaps this doesn't make much sense, but it does seem that the
> -sys_ticrate switch is borked with pingbooster 3.  I can only get the
> -sys_ticrate switch to work with pingbooster 1.
>
> Jason Ruymen wrote:
>> An optional update for Counter-Strike/Condition Zero is now  
>> available.  Please run hldsupdatetool to receive.  This update was  
>> previously available as a beta.  The specific changes are:
>>
>> Half-Life Engine
>> - Added -sys_ticrate command line option to allowed forced override  
>> of ticrate
>> - Prevent more cases of server redirection
>>
>> CS/CZ
>> - Added -nobots option to allow forced override of bots on servers
>>
>> Jason
>>
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