Isn't that expected behaviour?  I thought the idea behind it was to cap the
maximum ticrate on the command line for GSPs so customers couldn't consume
more CPU than they'd paid for... I see no reason why it shouldn't let
customers choose a _lower_ ticrate if they want 

> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf 
> Of Joseph Laws
> Sent: 22 July 2009 14:31
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Counter-Strike 1.6 Update Available
> 
> Maybe it is just me but I have noticed that -sys_ticrate in 
> the command 
> line on a fully updated server isn't doing anything. 
> 
> If utilizing pingbooster 1, the -sys_ticrate works great (or if no 
> pingboost is utilized).  If pingbooster 3 is utilized, the 
> -sys_ticrate 
> command is ignored and the value is defaulted to 100.  If say, 
> -sys_ticrate is set to 500 and pingboster 3 is used, the fps 
> will show 
> 100....but...if you then rcon the sys_ticrate to 500 the fps 
> will show 
> 500...if you change the sys_ticrate via rcon to 1000 it will 
> still cap 
> at 500.  It seems that with pingbooster 3 in effect, you also have to 
> issue the regular sys_ticrate command from rcon to get the 
> server to the 
> proper ticrate (and even then it can always be changed).
> 
> Perhaps this doesn't make much sense, but it does seem that the 
> -sys_ticrate switch is borked with pingbooster 3.  I can only get the 
> -sys_ticrate switch to work with pingbooster 1.
> 
> Jason Ruymen wrote:
> > An optional update for Counter-Strike/Condition Zero is now 
> available.  Please run hldsupdatetool to receive.  This 
> update was previously available as a beta.  The specific changes are:
> >
> > Half-Life Engine
> > - Added -sys_ticrate command line option to allowed forced 
> override of ticrate
> > - Prevent more cases of server redirection
> >
> > CS/CZ
> > - Added -nobots option to allow forced override of bots on servers
> >
> > Jason
> >
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