Yes, old error. You can fix it by starting a demo record and then 
stopping it. Another old thing still happening is red having blu hud and 
vice versa but the most annoying thing is maps that use custom particle 
effects. After map changes, all fire and smoke turn into squares and 
there is no other way to fix it than for players to restart the game. 
There are some pretty nice looking maps that use custom stuff so either 
Valve could comment or should the map creators do something different so 
this bug would not occur?

-ics

Ronny Schedel kirjoitti:
> This is an old error. Could be packet loss (the game does not get the signal 
> to stop the effects).
>
>   
>> Just now I was playing KOTH and the after round crit effects (the
>> sparkling) got stuck on all through the next round. I have confirmed
>> with a friend that this is happening to him on KOTH maps too.
>>
>> Maybe this is related to Valve fiddling with the crit code?
>>
>> -TheGeekLord
>>
>> Donnie Newlove wrote:
>>     
>>> On Wed, Oct 14, 2009 at 10:58 PM, Jason Ruymen <[email protected]> 
>>> wrote:
>>>
>>>       
>>>> - Fixed a prediction error resulting in mis-predictions of crits
>>>>
>>>>         
>>> Really now, false crits are finally fixed? Wow.
>>>
>>> Playing as heavy usually get you more than twice as many false crit
>>> streams as real ones, have anyone played for a while and can confirm
>>> that they have not gotten any false crits?
>>>
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>>>
>>>
>>>       
>>
>>
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>>     
>
>
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