This is an old error. Could be packet loss (the game does not get the signal to stop the effects).
> Just now I was playing KOTH and the after round crit effects (the > sparkling) got stuck on all through the next round. I have confirmed > with a friend that this is happening to him on KOTH maps too. > > Maybe this is related to Valve fiddling with the crit code? > > -TheGeekLord > > Donnie Newlove wrote: >> On Wed, Oct 14, 2009 at 10:58 PM, Jason Ruymen <[email protected]> >> wrote: >> >>> - Fixed a prediction error resulting in mis-predictions of crits >>> >> >> Really now, false crits are finally fixed? Wow. >> >> Playing as heavy usually get you more than twice as many false crit >> streams as real ones, have anyone played for a while and can confirm >> that they have not gotten any false crits? >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

