This is an old error. Could be packet loss (the game does not get the signal 
to stop the effects).

> Just now I was playing KOTH and the after round crit effects (the
> sparkling) got stuck on all through the next round. I have confirmed
> with a friend that this is happening to him on KOTH maps too.
>
> Maybe this is related to Valve fiddling with the crit code?
>
> -TheGeekLord
>
> Donnie Newlove wrote:
>> On Wed, Oct 14, 2009 at 10:58 PM, Jason Ruymen <[email protected]> 
>> wrote:
>>
>>> - Fixed a prediction error resulting in mis-predictions of crits
>>>
>>
>> Really now, false crits are finally fixed? Wow.
>>
>> Playing as heavy usually get you more than twice as many false crit
>> streams as real ones, have anyone played for a while and can confirm
>> that they have not gotten any false crits?
>>
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>>
>
>
>
>
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