Has anyone noticed these issues? These are things people have noticed 
(and complained about =P) on our server since the update:

1) FPS Drop, I noticed that my FPS went down from 300-350 to 150-200 
(not that this is very serious) - other people on our server are saying 
they having this issue also.
2) Backstab Issues, People are telling me that they are having problems 
with backstabs being "harder" - I however did not notice this issue when 
I played

-TheGeekLord

Jason Ruymen wrote:
> A required update for Team Fortress 2 is now available.  Please run 
> hldsupdatetool to receive the update.  The specific changes include:
>
> Team Fortress 2:
> - Added "+quickswitch" command, which brings up a small panel allowing you to 
> rapidly change the loadout of your current class & active weapon slot
> - Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk 
> with each other during a match (default is 0)
> - Added 1/2 Bonus Point for healing a teammate with a dropped sandvich
> - Updated the class menu to show the local player's current class
> - Updated server ConVar "tf_playergib" to have 3 settings for player gibs: 0: 
> never, 1: normal, 2: always (default is 1)
> - Updated "player_hurt" game event to include "damageamount" and "crit" values
> - Fixed a rare crash in particle system
> - Fixed being able to eat your sandvich (via taunt) and drop it in the same 
> frame
> - Fixed not correctly remembering the last weapon if you're using "remember 
> active weapon" and the last weapon was the weapon in slot 0
> - Fixed Medic not being able to release his ÜberCharge if his team won the 
> previous round and the Medigun was his last active weapon (while using 
> "remember last active weapon")
> - Fixed not remembering the last active weapon correctly if the player didn't 
> die before the next round restart
> - Prevented servers from using steam:// commands in their MOTD text
> - Fixed using the regen cabinets to get more health than you should when you 
> switch between weapons with/without max health reduction attributes
> - Fixed friendly-fire/spectator exploit using projectiles
> - Fixed disguised spies not getting ammo from enemy dispensers
> - Fixed thrown sandvich traveling through players before being activated
> - Fixed sandviches sometimes spawning inside walls, or being thrown through 
> thin walls
> - Fixed fire overlay drawing on hats in DX80
> - Fixed an exploit that allowed servers to corrupt client's item database
> - Fixed full packet updates showing cloaked Spies for an instant
> - Fixed a prediction error resulting in mis-predictions of crits
>
> Community requests:
> - Added new "func_flag_alert" entity that fires an alert when a player 
> carrying a flag starts touching the entity
> - Added server ConVar "bot_crouch" to make bots crouch
> - Added model override for item_teamflag entity
> - Added ability to turn off particle trail for players carrying the 
> item_teamflag entity
> - Updated team_train_watcher to support 8 cp/track links (was previously 4)
>
> Jason
>
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