Has anyone noticed these issues? These are things people have noticed (and complained about =P) on our server since the update:
1) FPS Drop, I noticed that my FPS went down from 300-350 to 150-200 (not that this is very serious) - other people on our server are saying they having this issue also. 2) Backstab Issues, People are telling me that they are having problems with backstabs being "harder" - I however did not notice this issue when I played -TheGeekLord Jason Ruymen wrote: > A required update for Team Fortress 2 is now available. Please run > hldsupdatetool to receive the update. The specific changes include: > > Team Fortress 2: > - Added "+quickswitch" command, which brings up a small panel allowing you to > rapidly change the loadout of your current class & active weapon slot > - Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk > with each other during a match (default is 0) > - Added 1/2 Bonus Point for healing a teammate with a dropped sandvich > - Updated the class menu to show the local player's current class > - Updated server ConVar "tf_playergib" to have 3 settings for player gibs: 0: > never, 1: normal, 2: always (default is 1) > - Updated "player_hurt" game event to include "damageamount" and "crit" values > - Fixed a rare crash in particle system > - Fixed being able to eat your sandvich (via taunt) and drop it in the same > frame > - Fixed not correctly remembering the last weapon if you're using "remember > active weapon" and the last weapon was the weapon in slot 0 > - Fixed Medic not being able to release his ÜberCharge if his team won the > previous round and the Medigun was his last active weapon (while using > "remember last active weapon") > - Fixed not remembering the last active weapon correctly if the player didn't > die before the next round restart > - Prevented servers from using steam:// commands in their MOTD text > - Fixed using the regen cabinets to get more health than you should when you > switch between weapons with/without max health reduction attributes > - Fixed friendly-fire/spectator exploit using projectiles > - Fixed disguised spies not getting ammo from enemy dispensers > - Fixed thrown sandvich traveling through players before being activated > - Fixed sandviches sometimes spawning inside walls, or being thrown through > thin walls > - Fixed fire overlay drawing on hats in DX80 > - Fixed an exploit that allowed servers to corrupt client's item database > - Fixed full packet updates showing cloaked Spies for an instant > - Fixed a prediction error resulting in mis-predictions of crits > > Community requests: > - Added new "func_flag_alert" entity that fires an alert when a player > carrying a flag starts touching the entity > - Added server ConVar "bot_crouch" to make bots crouch > - Added model override for item_teamflag entity > - Added ability to turn off particle trail for players carrying the > item_teamflag entity > - Updated team_train_watcher to support 8 cp/track links (was previously 4) > > Jason > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

