Maybe they're saving the good stuff for "Counter-Strike: Source - 2" :P We'll probably see it after L4D5 ....
-mauirixxx -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Saul Rennison Sent: Wednesday, October 14, 2009 11:11 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Available Brilliant as always Jason. Just imagine how good CS would be if it received updates like this... Thanks, - Saul. 2009/10/14 Nightbox <[email protected]> > Looks good. > > 2009/10/14 Jason Ruymen <[email protected]> > > > A required update for Team Fortress 2 is now available. Please run > > hldsupdatetool to receive the update. The specific changes include: > > > > Team Fortress 2: > > - Added "+quickswitch" command, which brings up a small panel allowing > you > > to rapidly change the loadout of your current class & active weapon slot > > - Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk > > with each other during a match (default is 0) > > - Added 1/2 Bonus Point for healing a teammate with a dropped sandvich > > - Updated the class menu to show the local player's current class > > - Updated server ConVar "tf_playergib" to have 3 settings for player > gibs: > > 0: never, 1: normal, 2: always (default is 1) > > - Updated "player_hurt" game event to include "damageamount" and "crit" > > values > > - Fixed a rare crash in particle system > > - Fixed being able to eat your sandvich (via taunt) and drop it in the > same > > frame > > - Fixed not correctly remembering the last weapon if you're using > "remember > > active weapon" and the last weapon was the weapon in slot 0 > > - Fixed Medic not being able to release his ÜberCharge if his team won > the > > previous round and the Medigun was his last active weapon (while using > > "remember last active weapon") > > - Fixed not remembering the last active weapon correctly if the player > > didn't die before the next round restart > > - Prevented servers from using steam:// commands in their MOTD text > > - Fixed using the regen cabinets to get more health than you should when > > you switch between weapons with/without max health reduction attributes > > - Fixed friendly-fire/spectator exploit using projectiles > > - Fixed disguised spies not getting ammo from enemy dispensers > > - Fixed thrown sandvich traveling through players before being activated > > - Fixed sandviches sometimes spawning inside walls, or being thrown > through > > thin walls > > - Fixed fire overlay drawing on hats in DX80 > > - Fixed an exploit that allowed servers to corrupt client's item database > > - Fixed full packet updates showing cloaked Spies for an instant > > - Fixed a prediction error resulting in mis-predictions of crits > > > > Community requests: > > - Added new "func_flag_alert" entity that fires an alert when a player > > carrying a flag starts touching the entity > > - Added server ConVar "bot_crouch" to make bots crouch > > - Added model override for item_teamflag entity > > - Added ability to turn off particle trail for players carrying the > > item_teamflag entity > > - Updated team_train_watcher to support 8 cp/track links (was previously > 4) > > > > Jason > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

