Just now I was playing KOTH and the after round crit effects (the sparkling) got stuck on all through the next round. I have confirmed with a friend that this is happening to him on KOTH maps too.
Maybe this is related to Valve fiddling with the crit code? -TheGeekLord Donnie Newlove wrote: > On Wed, Oct 14, 2009 at 10:58 PM, Jason Ruymen <[email protected]> > wrote: > >> - Fixed a prediction error resulting in mis-predictions of crits >> > > Really now, false crits are finally fixed? Wow. > > Playing as heavy usually get you more than twice as many false crit > streams as real ones, have anyone played for a while and can confirm > that they have not gotten any false crits? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

