So number 2 is a good game improvement, not a problem. > Has anyone noticed these issues? These are things people have noticed > (and complained about =P) on our server since the update: > > 1) FPS Drop, I noticed that my FPS went down from 300-350 to 150-200 > (not that this is very serious) - other people on our server are saying > they having this issue also. > 2) Backstab Issues, People are telling me that they are having problems > with backstabs being "harder" - I however did not notice this issue when > I played > > -TheGeekLord > > Jason Ruymen wrote: >> A required update for Team Fortress 2 is now available. Please run >> hldsupdatetool to receive the update. The specific changes include: >> >> Team Fortress 2: >> - Added "+quickswitch" command, which brings up a small panel allowing >> you to rapidly change the loadout of your current class & active weapon >> slot >> - Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk >> with each other during a match (default is 0) >> - Added 1/2 Bonus Point for healing a teammate with a dropped sandvich >> - Updated the class menu to show the local player's current class >> - Updated server ConVar "tf_playergib" to have 3 settings for player >> gibs: 0: never, 1: normal, 2: always (default is 1) >> - Updated "player_hurt" game event to include "damageamount" and "crit" >> values >> - Fixed a rare crash in particle system >> - Fixed being able to eat your sandvich (via taunt) and drop it in the >> same frame >> - Fixed not correctly remembering the last weapon if you're using >> "remember active weapon" and the last weapon was the weapon in slot 0 >> - Fixed Medic not being able to release his ÜberCharge if his team won >> the previous round and the Medigun was his last active weapon (while >> using "remember last active weapon") >> - Fixed not remembering the last active weapon correctly if the player >> didn't die before the next round restart >> - Prevented servers from using steam:// commands in their MOTD text >> - Fixed using the regen cabinets to get more health than you should when >> you switch between weapons with/without max health reduction attributes >> - Fixed friendly-fire/spectator exploit using projectiles >> - Fixed disguised spies not getting ammo from enemy dispensers >> - Fixed thrown sandvich traveling through players before being activated >> - Fixed sandviches sometimes spawning inside walls, or being thrown >> through thin walls >> - Fixed fire overlay drawing on hats in DX80 >> - Fixed an exploit that allowed servers to corrupt client's item database >> - Fixed full packet updates showing cloaked Spies for an instant >> - Fixed a prediction error resulting in mis-predictions of crits >> >> Community requests: >> - Added new "func_flag_alert" entity that fires an alert when a player >> carrying a flag starts touching the entity >> - Added server ConVar "bot_crouch" to make bots crouch >> - Added model override for item_teamflag entity >> - Added ability to turn off particle trail for players carrying the >> item_teamflag entity >> - Updated team_train_watcher to support 8 cp/track links (was previously >> 4) >> >> Jason >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >
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