So number 2 is a good game improvement, not a problem.

> Has anyone noticed these issues? These are things people have noticed
> (and complained about =P) on our server since the update:
>
> 1) FPS Drop, I noticed that my FPS went down from 300-350 to 150-200
> (not that this is very serious) - other people on our server are saying
> they having this issue also.
> 2) Backstab Issues, People are telling me that they are having problems
> with backstabs being "harder" - I however did not notice this issue when
> I played
>
> -TheGeekLord
>
> Jason Ruymen wrote:
>> A required update for Team Fortress 2 is now available.  Please run 
>> hldsupdatetool to receive the update.  The specific changes include:
>>
>> Team Fortress 2:
>> - Added "+quickswitch" command, which brings up a small panel allowing 
>> you to rapidly change the loadout of your current class & active weapon 
>> slot
>> - Added server ConVar "tf_teamtalk" to allow alive/dead teammates to talk 
>> with each other during a match (default is 0)
>> - Added 1/2 Bonus Point for healing a teammate with a dropped sandvich
>> - Updated the class menu to show the local player's current class
>> - Updated server ConVar "tf_playergib" to have 3 settings for player 
>> gibs: 0: never, 1: normal, 2: always (default is 1)
>> - Updated "player_hurt" game event to include "damageamount" and "crit" 
>> values
>> - Fixed a rare crash in particle system
>> - Fixed being able to eat your sandvich (via taunt) and drop it in the 
>> same frame
>> - Fixed not correctly remembering the last weapon if you're using 
>> "remember active weapon" and the last weapon was the weapon in slot 0
>> - Fixed Medic not being able to release his ÜberCharge if his team won 
>> the previous round and the Medigun was his last active weapon (while 
>> using "remember last active weapon")
>> - Fixed not remembering the last active weapon correctly if the player 
>> didn't die before the next round restart
>> - Prevented servers from using steam:// commands in their MOTD text
>> - Fixed using the regen cabinets to get more health than you should when 
>> you switch between weapons with/without max health reduction attributes
>> - Fixed friendly-fire/spectator exploit using projectiles
>> - Fixed disguised spies not getting ammo from enemy dispensers
>> - Fixed thrown sandvich traveling through players before being activated
>> - Fixed sandviches sometimes spawning inside walls, or being thrown 
>> through thin walls
>> - Fixed fire overlay drawing on hats in DX80
>> - Fixed an exploit that allowed servers to corrupt client's item database
>> - Fixed full packet updates showing cloaked Spies for an instant
>> - Fixed a prediction error resulting in mis-predictions of crits
>>
>> Community requests:
>> - Added new "func_flag_alert" entity that fires an alert when a player 
>> carrying a flag starts touching the entity
>> - Added server ConVar "bot_crouch" to make bots crouch
>> - Added model override for item_teamflag entity
>> - Added ability to turn off particle trail for players carrying the 
>> item_teamflag entity
>> - Updated team_train_watcher to support 8 cp/track links (was previously 
>> 4)
>>
>> Jason
>>
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>
>
>
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